View Full Version : UV Peeler tool
greggpatton 10-14-2004, 01:32 AM Howdy,
I'm trying to figure out how to use the Peeler Tool but I'm not having much luck with it.
I haven't found much about it in the documentation but what I did find sounds interesting.
Has anyone used it yet?
Gregg
| |
It's works on simple objects, like a cylinder. You define a few seams for it to follow and then use UV Peeler to drag out the area of the map in the UV viewport.
http://www.vertex-media.com/images/cgtalk/modo-uv-peeler.jpg
Haven't had much luck on more complex objects, like with the Invader Zim model I'm working on:
http://www.vertex-media.com/images/cgtalk/modo-uv-peeler02.jpg
There isn't much in the documentation about the tool....a tutorial video would be great! ;)
There isn't much in the documentation about the tool....a tutorial video would be great! ;)
Ditto :)
Not had any useable results out of it so far. Then again I haven't a clue what I'm doing with it :D
Vertizor
10-14-2004, 05:23 PM
The unwrapping of the cylinder still isn't quite right. I don't see where it unwraps the top/bottom caps, or did you not specify them?
For complex models like the Invader Zim model, what if you physically slice the geometry into seperate pieces - like the old school manual unwrapping technique - then define the seams on each peice?
Dion Burgoyne
10-14-2004, 06:12 PM
It's actually using the select edge as the seam, so it's not peeling the entire model, only the poly's that go in a straight line from the edge back around to itself. This version of the peeler is only for basic models, we're in the process of making a much more powerful one.
CGTalk Moderation
01-19-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.