bugzilla
10-13-2004, 08:26 PM
Character animation question here. An important part of character animation is creating a "hold", where the character maintans a strong pose for a few frames so the audience can easily pick up on what the action is.
I have been creating "holds" by hitting Enter to bring up Make Key requester and selecting make key for "selected items and descendants" (I have the root of the object heirarchy selected0, then make key again with the same settings for a few frames later.
The problem is that the keys made default to TCB spline mode so instead of the character holding it's pose, it bobs up and down during the hold. I have to go into the Graph editor and hunt down every problem key and manually set it to Linear.
Is there a simpler way to do this?
Thank you.
I have been creating "holds" by hitting Enter to bring up Make Key requester and selecting make key for "selected items and descendants" (I have the root of the object heirarchy selected0, then make key again with the same settings for a few frames later.
The problem is that the keys made default to TCB spline mode so instead of the character holding it's pose, it bobs up and down during the hold. I have to go into the Graph editor and hunt down every problem key and manually set it to Linear.
Is there a simpler way to do this?
Thank you.
