View Full Version : Stupid .EPS Question...
garodesign 10-13-2004, 04:28 PM I imported this .EPS schematic of a building that i wanted to extrude the walls and such... now in lofting 2 curves, how do i make it do it is a duplicate extrustion of the curve? i was getting facetted bevels where i wanted to be curved. What settings do i use to get this smooth and right?
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mimo8
10-13-2004, 05:10 PM
perhaps you have to rebuild the curves before you extrude/loft them so they are finer and dont give facetted bevels ... anyhow I am not sure if I got your question 100%
garodesign
10-13-2004, 05:41 PM
well, i got that squared away thanks. Now, what about making it a closed off geo? Fill hole doesnt work (yes, it is poly). Any idears?
MunCHeR
10-13-2004, 05:48 PM
maybe try lofting the curves on the xy axis and output as poly, then just extrude the face, thats what I do.
Cheers
MunCH
Atwooki
10-13-2004, 05:49 PM
Append Poly Tool?
Atwooki
garodesign
10-13-2004, 08:18 PM
ok so here is a screen shot...there seems to be no face to extrude here and fill hole does not work....
garodesign
10-13-2004, 11:13 PM
anyone????
MunCHeR
10-13-2004, 11:32 PM
dude, I thought you were trying to make a wall, like atwooki suggested, loft the two curves and output to poly, then use the poly append tool.
MunCH
mimo8
10-14-2004, 08:07 AM
I really dont get your question.
my suggestion for nurbs is to make a nice tutorial before you start playing with them on your on project. this is not meant offensive, but nurbs have just theire own workflow and you have to know how to patchmodell, stitch, circular fillet ...
and there is tesselation that defines how fine the mesh is for the rendering
I am sorry if you should know all this, but it seems to me that you are missing a nurbs basic ... I suggest what you need is setting the tesselation higher so the bevels dont seem faceted. or it is the planar tool that you use on one curve to close it like the fill whole tool.
http://www.gmask.com/tutorials/index.shtml
garodesign
10-14-2004, 01:55 PM
guys, i know to loft and output to poly. the question now is between the walls was the problem... no geometry. what, do i have to go to each individual wall section top and bottom and append a poly to it?
last night i did a bolean..extruded the face of the inner wall then the outer wall (the inside being taller so i can difference it out)...now it seemed to do the trick. When i go to spilt the polys in the corners so the are quads i get an error sayin that you cant end or start in a hole i tried mergin verts and edges and still the same thing. very annoying mind u.
Atwooki
10-14-2004, 03:21 PM
garo - Don't know if this helps some:
Atwooki
garodesign
10-14-2004, 03:31 PM
thanks atwooki....but i built the perimeter inside and outside walls lofted them straight up from the floor....so now theres a hole between the walls...do i need to append for the tops and bottoms like how u showed me in the pic? damit there has to be an easier way....
Atwooki
10-14-2004, 04:12 PM
Ah, I see;
I suppose you could select each of the two isoparms on the top of each side the wall, and then loft between those to create a new surface; and do the same from the wall's bottom isoparms (- if you still have the original NURBS surfaces that is!....)
Then convert the whole lot again, and combine, then merge the verts...
If you want to e-mail the file to fix, feel free - just PM me :)
Atwooki
garodesign
10-14-2004, 04:17 PM
thanks bro...u are alway insightful and helpful...u rock! i will try that tonight and see...
Atwooki
10-14-2004, 04:23 PM
OK; and make sure all your 'normals' are facing outwards before combining - preferably before converting to polys, also ;)
Atwooki
garodesign
10-14-2004, 04:35 PM
took ur advice...normals on both side now...lol. this "seemed" simple....lol
I dont know how to make them on one side.... :banghead:
Atwooki
10-14-2004, 04:44 PM
It...cannot be! Impossible; must be two co-planar surfaces going on...:eek:
Here check this file:
A.
garodesign
10-14-2004, 05:11 PM
i imported both paths duplicated them then lofted them individually..first the inner then the outer (end 2 end - not inner to outer) thats it no inbetween steps...i dont know how it came in that way. is there a special way to do this in illlustrator???
I dunno i am tryin to get MR to see this geo without a prob. I did a test render and it sees it even with 5 sided polys...what? I thought it had to b quads? i am not getting an error for this geo....does MR just do this error thing for subds and 5 sided or 3 sided polys are ok in MR?? hmmm confuzzzed.... :banghead:
garodesign
10-14-2004, 05:17 PM
this is just a shot of the top view of the building.... just so u can get an idea of what i want to accomplish....
Atwooki
10-14-2004, 06:04 PM
Illustrator file (from your design), and Maya file result; check layers ;)
Only 'Appended' the top of the wall...
A.
garodesign
10-14-2004, 06:23 PM
ok ok ... how did u get the walls together...u appended eack bend??? tell me please...Thanks btw!!!
Atwooki
10-14-2004, 06:30 PM
Yep; didn't take more than a minute or two....
(Combined both outer and inner polys after lofting then converting)
Is that the effect you had in mind :shrug:?
A.
garodesign
10-14-2004, 06:32 PM
yes thanks buuuut HOW? lol :bounce: if my illus file made the normals on both sides..(did u us outline stroke in illus? )
Atwooki
10-14-2004, 06:43 PM
Yes; Outline the stroke, save as *ai file (not EPS)import to Maya, then delete the 'center' of the three strokes that you'll see there...
Duplicate the group, loft bottom inner to top inner; same with outer (wall);
Convert to poly, combine; delete history....
In the top three layers, you'll find the history of the curves, NURBS lofts and polys.
The last layer is just a scaled up and UV mapped (crudely!) version.
A.
garodesign
10-14-2004, 06:52 PM
Sorry.... but wasnt there a hole left when u lofted the 2. In the middle of the wall? How did u take care of that?
Atwooki
10-14-2004, 07:08 PM
Does this explain anything new???
A.
garodesign
10-15-2004, 01:35 PM
yup thanks...i will try to figure it out if i have any problems....thanks man u been a great help!!! One more question:
I did a test render and it sees it even with 5 sided polys...what? I thought it had to b quads? i am not getting an error for this geo....does MR just do this error thing for subds and 5 sided or 3 sided polys are ok in MR?
Thanks!!!
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