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View Full Version : adding detail without affecting base mesh?


gustojunk
10-13-2004, 02:08 PM
Does Modo have (or will it have?) a way to add details in models without increasing the base mesh topology or polygon count?

Zbrush has a projection master feature for this, in Max I use Vray displacement to add some details the same way. Does modo offer anything to do such a thing? If not, is that something we can expect to be on a later release anytime soon?

Thanks

leonard-davi
10-13-2004, 02:30 PM
no modo dont have displace map .. yet (i thing) but u can make it in other programs ..
hugs

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