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View Full Version : adding detail without affecting base mesh?


gustojunk
10-13-2004, 03:08 PM
Does Modo have (or will it have?) a way to add details in models without increasing the base mesh polygon count?

Zbrush has a projection master feature for this, in Max I use Vray displacement to add some details the same way. Does modo offer anything to do such a thing? If not, is that something we can expect to be on a later release anytime soon?

Thanks

MunCHeR
10-13-2004, 03:36 PM
http://www.luxology.com/modo/

Watch the movie on edge weights

MunCH
(http://www.luxology.com/modo/)

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