Saurus
08-16-2002, 09:55 PM
I have a keyed character, and I want to use dynamic to take over the animation based on the initial keys. I set the dynamic by setting the passive before the final key, then active after the last key. Somehow, the animation will do my initial keys, but not after. The object have regid body node and I have also applied gravity (played with different strength), but the animation just stops on its path.
Saurus
Saurus
