govinda
10-13-2004, 12:20 AM
I have a scene with about 75 animated elements, an exploded sports stadium, tracks all offset across 120 frames. A colleague just suggested I try a bullet-time camera move on my exploded segments, pausing them as they resolve into the fully-built stadium.
Wasn't there at one time a 'group animation' function in C4D?
Is there a way to establish a master time track over the entire animation?
What I mean by 'bullet time' is the usual: the camera continues looping around the back side of my elements while their animations are frozen in time. Hmmm...could do it with some nasty math on the camera I guess...thinking out loud. Thanks for any suggestions that come to mind. -govinda
Wasn't there at one time a 'group animation' function in C4D?
Is there a way to establish a master time track over the entire animation?
What I mean by 'bullet time' is the usual: the camera continues looping around the back side of my elements while their animations are frozen in time. Hmmm...could do it with some nasty math on the camera I guess...thinking out loud. Thanks for any suggestions that come to mind. -govinda
