View Full Version : Character - Lowpoly orc texturing
HawVer 10-12-2004, 09:38 PM Hello!
This is my second low poly texturing job! I could really use some help with the textures! how can i improve the lighting so it looks more like metal? Any other comments and critiques are most welcome! :scream:
http://www.mesu.nl/images/orc/012.jpg
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toastie
10-12-2004, 09:45 PM
For a metal look, try a cubic or spheric environment map (google it around if you don't know what i mean) and to add realism, have a two-layer texture with dust and dirt/scratches on the top layer and the environment map on the bottom layer. Armor shards in Q3A are the most perfect example of that i've seen. There are always Cg shaders, but as a beginner, I wouldn't worry yourself with them for now ;)
Anyway, the above technique would give you a very shiny sort of metal. You can achieve a dull metal look with specular values with traditional shading, but it won't look too good.
HawVer
10-13-2004, 11:20 AM
Thnx toastie. I take a look at google.com
Here is an untextured version! Comments and critiques on the textures are most welcome!!
http://data.openfrag.org/RunaR/wip07.jpg
HawVer
11-27-2004, 12:02 PM
He guys.. How can I improve the metal???
http://www.mesu.nl/images/orc/015.jpg
Other comments and critics are most welcome.
LiquidoX
11-27-2004, 01:58 PM
That looks amazing !!!
HawVer
11-27-2004, 02:43 PM
http://www.mesu.nl/images/orc/017.jpg
Hawaian orc. :scream: Idea's on improving the metal are still welcome.
the_podman
11-27-2004, 09:13 PM
Trying "baking" a lght into the pads either in your 3d app or Photoshop. What I usually try to do for the metal is create some scratches and dust in an alpha channel in PS, then use an omni render lighting effects(Photoshop 7 or above) and choose the alpha as the bump. Adjust the lights so it gives you a nice "faked" specular highlight on the pads. Well, it's my approach, anyhew:shrug:
-pod
My WIP (http://www.cgtalk.com/showthread.php?t=176727&goto=newpost)
HawVer
12-16-2004, 09:44 AM
Trying "baking" a lght into the pads either in your 3d app or Photoshop. What I usually try to do for the metal is create some scratches and dust in an alpha channel in PS, then use an omni render lighting effects(Photoshop 7 or above) and choose the alpha as the bump. Adjust the lights so it gives you a nice "faked" specular highlight on the pads. Well, it's my approach, anyhew:shrug:
-pod
My WIP (http://www.cgtalk.com/showthread.php?t=176727&goto=newpost)Thanx for your comments. I will try your approach. :)
HawVer
12-16-2004, 09:45 AM
What do you say! This one???
http://www.mesu.nl/images/orc/20.jpg
Or this one?
http://www.mesu.nl/images/orc/019.jpg
MFTituS
12-16-2004, 10:31 AM
to make believable metal or other materials use photoreferences. just google for pictures, take out some pics you like and try to copy them. with this you train your eyes and painting skills in ps. paint what you really see (not what you belive to see) is the first step for good textures, i think....
the_podman
12-16-2004, 02:38 PM
I like the second one better. Hey, I've got a little "multiple choice" vote on my WIP (http://www.cgtalk.com/showthread.php?p=1817419#post1817419) that needs some too :)
Glad to help. And, also, MFTitus has the right idea. You don't really need to find EXACTLY what you are looking for when painting off of reference. For example, I was looking at the side of a alluminum toaster oven when painting some of my metal.
Keep it up:thumbsup:
-pod
HawVer
12-17-2004, 10:42 AM
Thanks for your comments! I really appreciate it.:)
It's really hard to make some realistic metal armour. Any help on improving the metal are most welcome. I take a look at some references!
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