View Full Version : WIP - Vehicle: Fighter plane
toastie 10-12-2004, 03:50 AM http://www.ivansafrin.com/crap/fighter.jpg
Here's a little something im working on for a little game. It's low-poly, but it's a pretty high poly count, about 4500. There will be 2 less detailed versions for the engine's LOD. I'm also working on the Cg shaders for it, which i'll include in the next round of changes.
Any comments and suggestions are welcome.
Thanks! :)
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Ghostscape
10-12-2004, 04:20 AM
You ought to seriously optimize that mesh. You've got many places to do so without affecting the way it looks.
The blue lines in the attached file are all removalable. They add absolutely nothing to the shape of the model. The green lines are suggestions as to edges that can be removed because they do not add anything significant to the silouhette. The red diagram is a poor diagram showing what a more optimized cross-section would look like for an engine...basically, reduce the amount of resolution of the curve of the engine as you get towards where they attach, since you can't see back there.
Really cool design, though. Whats the second gun underneath the minigun?
toastie
10-12-2004, 04:56 AM
Thanks for your comments, mate.
The unnecessary detail is something that im still not sure about. What I posted above is the model that i was workin on after a round of smoothing in wings. The original model is 1165 polygons and is posted below. So, maybe instead of just smoothing it, I will refine it by hand. It just looked some much better smoothed, that i was thinking of keeping it that way. Maybe I'll do it with normal maps. Also the smoothed model looks alot better with the shader im working on for it (sort of like a car paint shader).
http://www.ivansafrin.com/crap/fighter2.jpg
Max Stalker
10-12-2004, 09:11 AM
Nice design.
It definitely need to be textured.
i agree, model looks good, definitely texture it:)
frederik
10-12-2004, 02:59 PM
What game are you gonna make it for? Max Payne2? Looks great (thumbsup)!
toastie
10-12-2004, 04:03 PM
Thank you for your comments, guys, the texture is coming up, im mostly concerned about the shader for the paint right now.
So, do you guys think I should refine it by hand, blindly smooth it as I originally planned or keep it really low poly and try to smooth it out with normal maps (though i'd really rather not do that)?
PS> frederik: its not for any existing game, it's for a little something im writing for myself.
Ghostscape
10-12-2004, 07:36 PM
Whoops, I forgot to attach the file I was talking about in my post, and now I seem to have lost it.
Anyhow, it's a little low poly right now, but you the high poly version is too high poly. You can cut a lot of polys without sacrificing the smoothness.
Anyhow, in your hi poly version, you cut the length of the gun barrels with an edge which adds nothing to the mesh, and you add a couple of lines on the fins, too. You can take out some of the contours in the main body without sacrificing the mesh and you can cut some polys off of where the engines connect to the body.
the model looks great! The only thing i would suggest is more support for the rail run, maybe have an arm ceom from the top of the weapon cover of some sort, just looks like it would break . Other then that looks great
toastie
06-08-2005, 03:01 AM
Oh, man.
This thread is really old, but I've resurrected this model and mean to texture it. I've UV-mapped it finally and starting on the texture. Here's the final mesh.
http://www.ivansafrin.com/crap/fighergi.jpg
Updates soon.
edit: oh yeah, the polycount is a little under 4000
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