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View Full Version : Game Art Challenge #10: WW2 Tank - Shermanator


spawn0
10-11-2004, 08:39 PM
This is goinging to be toon style.
I want to make realistic texture but cartoon model.
I think that pilot could be connected with Patton.
I do this just for fun, just like everyone else :) .

Here is my concept sketch

http://oceanic.wsisiz.edu.pl/~grynkiew/cg/shermanator.jpg

MatsM
10-17-2004, 03:07 PM
looks like something crazy out of a driving or car fighting game
looks very Warner Brotherish, thinking of Elmer :)

Looks good, get him into the 3d world now

Im doing tracks on my tank, but I was planning on doing it like a texture.
If you've played battlefield 1942 the tracks and cogs actually move, impressive stuff for inspiration

spawn0
10-18-2004, 12:56 PM
ok here is the first look of the model.

It's about 4000 polys, so its too much.
But i'm thinking about doing it high poly just for fun not for chellenge.

http://oceanic.wsisiz.edu.pl/~grynkiew/cg/01.jpg

What do u think ?


looks like something crazy out of a driving or car fighting game
looks very Warner Brotherish, thinking of Elmer :)

Looks good, get him into the 3d world now

Im doing tracks on my tank, but I was planning on doing it like a texture.
If you've played battlefield 1942 the tracks and cogs actually move, impressive stuff for inspiration
Brotherish :) , yeah thats what i whanted to achive :), Pilot he looks like elmer for me too.

I've done my tracks whits spline.
I've create one part than i copied it and atached in one object, than i've used path deform, so tracks are now deformed along spline, I can animate it along spline.
If i deform spline on some other object, tracks will deform with it.
Tacks have about 700 poly each. I think its not to much for tracks.

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