View Full Version : Game Art Challenge #10: WW2 Tank - Shermanator
spawn0 10-11-2004, 08:39 PM This is goinging to be toon style.
I want to make realistic texture but cartoon model.
I think that pilot could be connected with Patton.
I do this just for fun, just like everyone else :) .
Here is my concept sketch
http://oceanic.wsisiz.edu.pl/~grynkiew/cg/shermanator.jpg
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MatsM
10-17-2004, 03:07 PM
looks like something crazy out of a driving or car fighting game
looks very Warner Brotherish, thinking of Elmer :)
Looks good, get him into the 3d world now
Im doing tracks on my tank, but I was planning on doing it like a texture.
If you've played battlefield 1942 the tracks and cogs actually move, impressive stuff for inspiration
spawn0
10-18-2004, 12:56 PM
ok here is the first look of the model.
It's about 4000 polys, so its too much.
But i'm thinking about doing it high poly just for fun not for chellenge.
http://oceanic.wsisiz.edu.pl/~grynkiew/cg/01.jpg
What do u think ?
looks like something crazy out of a driving or car fighting game
looks very Warner Brotherish, thinking of Elmer :)
Looks good, get him into the 3d world now
Im doing tracks on my tank, but I was planning on doing it like a texture.
If you've played battlefield 1942 the tracks and cogs actually move, impressive stuff for inspiration
Brotherish :) , yeah thats what i whanted to achive :), Pilot he looks like elmer for me too.
I've done my tracks whits spline.
I've create one part than i copied it and atached in one object, than i've used path deform, so tracks are now deformed along spline, I can animate it along spline.
If i deform spline on some other object, tracks will deform with it.
Tacks have about 700 poly each. I think its not to much for tracks.
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