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View Full Version : Better Note Track Editor:anyone willing to make?:)


Traker
10-11-2004, 01:33 PM
It would be cool if there would be a simple note track editor because sometimes is verry annoying to look in the dope sheet when you have like 600 frames of anims and you need to add note tracks so you know where a walk,run,jump starts and where it ends.
I`ve made a quick mokup on how it should look if anyone is intersested in making suck tool if posible...

The "Pick Objcect Button" is for objects you would like to edit the note tracks.

In the "Note Track List" are the notes for the selected objects...with their names and the frames at wich they are located.
It would be cool if you could select objcect`s and if it does not has any note track added yet the editor should warn the user and ask him if he would like to add automaticaly a note track to the object.Also on the same areea would be cool to add notes whitout going to the dope sheet:)

In the "Edit Selected Note" you can change the name of the note that you selected in the "Note Track List".Also in the "new key" the user could change the key for the selected note.
When you change something the for the moment the changes are only visible in the "Note track List".

Only after the user has pressed the "Apply button" the changes will be made in the dope sheet note track of the object.

I hope this is somehow clear about what need to be done.I hope someone can make something of this:)...compatible with max 5 if possible

Thanks

EricChadwick
10-12-2004, 03:43 PM
Mike Weber's "Notes" does this, sort of.
http://www.scriptspot.com/Main_Scripts.asp?BrowseType=Search&Sort=Name&ST=1&SearchField=notes

Traker
10-12-2004, 05:47 PM
Thanks...unfortunately is not exactly what i am looking for:)
I don`t think is posible to add\edit note tracks via script to objects...the max script listener doens not seem to show any commands for this...maybe some pro scripters can cast some light on this:)

EricChadwick
10-12-2004, 09:40 PM
There are ways to do this. We use Note Tracks extensively here for setting up what we want to export into our game format. I don't think I can share the scripts yet though. But anyhow for editing we just use the Note UI within the Dope Sheet.

Here are some MXS functions we use in our scripts...

addNoteTrack
getNoteTrack
deleteNoteTrack
addNewNoteKey

etc.

We have scripts to help us auto-create ranges of note keys, copy/paste note tracks from one object to another, find/replace text within keys, etc.

Sorry I can't share them yet... :(
But at least you should know that it is possible.

Traker
10-12-2004, 10:03 PM
Thanks for the info:)
I`ll try to see if i can sort some things out..i`ve had some encounters with max script in the past,playing around creating interfaces but never too deep:)
I was a bit surprised there are no script related to note tracks... :shrug:

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