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View Full Version : How to project a "shawdow" in XSI?


HapZungLam
08-16-2002, 03:17 PM
I have a simple scene, only has a floor and a wall. I would like to add some tree, leave looking shadow so that it's kind of like under the trees.

I'm thinking of adding shadow map onto my light. How do i do that?

EdHarriss
08-16-2002, 08:01 PM
Use the sib_slide_proj_light shader.
Apply it to your light in the render tree.
You can get the shader here:

C:\Softimage\XSI\Data\DSPresets\Shaders\Light

HapZungLam
08-17-2002, 11:48 PM
which node do i apply to.

I got the: picture node -> sib_slide_proj_light node
the other set is :soft_light node->light node

how do i put it together.
and is it i apply anykind of picture will project? or somekind of alpha channel applied picture?

EdHarriss
08-19-2002, 01:55 AM
Connect the sib_slide_proj_light node to the Light Shader input on your Light node.

Now, double click the sib_slide_proj_light node to open the property ediitor. To change the texture, click New and select a texture. It does not matter what type of texture you use.

HapZungLam
08-19-2002, 05:10 AM
Thx.

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