View Full Version : Female Character
Fudge 10-10-2004, 06:09 PM hey all bare with me becouse i am a 'noob' in 3d and texturing but i gave it my best shot. this is for a compition me and my friends are doing the tri limit is 2000 and your aloud one 512 texture sheet. tell me what you think and how to make it better, tho dont dont suspect miricles.
http://www.antihc3.dyndns.org/fudge/Female.htm
im going to rig her soon, i tried to get the best angels there if you require another one tell me
Thanks Fudge
p.s she's 1756 tris
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Fudge
10-10-2004, 06:22 PM
If the images above dont work try these
http://www.antihc3.dyndns.org/fudge/female-side.jpghttp://www.antihc3.dyndns.org/fudge/female-side-close.jpghttp://www.antihc3.dyndns.org/fudge/female-perspective.jpghttp://www.antihc3.dyndns.org/fudge/female-front.jpghttp://www.antihc3.dyndns.org/fudge/female-front-close.jpghttp://www.antihc3.dyndns.org/fudge/female-back2.jpg
Keebus
10-11-2004, 01:29 PM
U need more practice, but don't worry.
imho you need to remake her face, it's too elipsed, round more her shoulders, remake her breasts.
anyway, u can add more tris.
You also need to remake her skin texture, human skin isn't this way ^^
See ya
Ciao!
Fudge
10-11-2004, 04:11 PM
Hey thanks for the comment i would really like to be a better modeler/texture so if you have any tutorials they would be greatly :rolleyes: ...good? (lol gota love my grammer)
few questions:
what do you mean the face is too eclipsed?
im having very big problems with the breast i cant seem to make them, what i did here was just add a sphere and positioned them in the correct place but this is not the way to do it, tho i couldnt extrude verts from body as this is low poly and i didnt have enough verts to extrude out, please help me with this.
oh yeh this is my first texture sheet and first ever digally created image i made so bare with me on this i am not the best artist in the world 2d (i think i would rank more the worst) but i would like to get better, so any advice what so ever will be greatly apreciated
Thanks Fudge
p.s tutorials tutorials tutorials:thumbsup:
Ghostscape
10-11-2004, 06:26 PM
A wireframe view would help us see what exactly is wrong with the mesh.
As far as problems, your proportions are all out of whack, the legs are too long, too skinny, Her head is too oval shaped. The hair looks odd both in its shape and the way it has a sharp edge on the face. Your skin looks bad, too many moles, etc. The face is all sorts of weird looking, especially with the lack of a nose.
Check out www.fineart.sk and www.saveloomis.org for some good people references. I've found they helped me out a lot. My first character was looking rather similar to this ;)
NeptuneImaging
10-11-2004, 08:30 PM
Yeah, this character it is kind of bordering on the Ooblongs (Cartoon TV Show). Don't worry, it is a great start though, don't stop modeling, I am on that same boat too...trying to grasp game modeling and texturing, especially since I come from a High Polygon workflow. But if you read Loomis, the online books are downloadable (some of them) and it is a really good guide to learning how to portray the human anatomy as an art form. Also tutorials are a great help as well...
Ghostscape: Hey ghost, remember that head model I was working on, I just posted an update in this thread...I also followed your advice on optimising...and gave him a body just for the hell of it... you can see in here: http://www.cgtalk.com/showthread.php?t=176091
madshooter
10-12-2004, 12:56 PM
Great start. One suggestion always use reference images while modeling. check this link for
human anatomy pics: http://www.3d.sk/
Fudge
10-12-2004, 03:05 PM
here is the refernece i used http://www.antihc3.dyndns.org/fudge/blueprint.gif
Fudge
10-13-2004, 04:06 PM
hey all please can i have a skin texturing tutorial
McStyle
10-13-2004, 04:20 PM
a well done site with lots of tutorials and not only texturing
learning maya (http://www.learning-maya.com/texturing.php)
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