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View Full Version : Modo Programming: API, Learning in perl, and SDK?


onlooker
10-10-2004, 12:26 AM
Ok, well it started off as just wanting to know where to start with perl for Modo. The language seems to be able to apply itself to almost anything, and the resources are endless.

I wasn't sure where to start after looking at the first list at the following page.

http://perl.oreilly.com/


Learning Perl, 3rd Edition

Perl Cookbook, 2nd Edition

Perl Graphics Programming

Perl in a Nutshell, 2nd Edition

Programming Perl, 3rd Edition

Learning Perl Objects, References & Modules



These looked appropriate, but I was wondering if any perl guru's would chime on on good and bad choices with Perl Learning, and What a good path would be to get going - Specifically with programming for Modo.

Secondly.

Is there an SDK in the works, and how long do I have to get going on perl before I can expect to see the SDK?
Is perl the only language I will need to know for the SDK, and how deep into the API will we be permitted to travel? Will there also be need to know C, C++ like in Maya with MEL, and the C++ API?

Thank you Luxology. :thumbsup:

onlooker
10-10-2004, 01:13 AM
Ok, I found this thread that I completely forgot about, but my questions on a suggested path for learning perl for this application is still open.


Also, I still like the show all commands feature in the Mel script editor so I can see what information the app is sending, and receiving while things are happening. very informative.

http://www.cgtalk.com/showthread.php?t=173204

Steve McRae
10-10-2004, 03:21 AM
yes - I agree - an 'echo all commands' along with some sort of a built in script editor would be awesome!

Fanzi
10-10-2004, 03:25 AM
Is there any API for C/C++ ?

jangell
10-10-2004, 03:59 AM
yes - I agree - an 'echo all commands' along with some sort of a built in script editor would be awesome!

We're not writing our own script editor. There are a lot of very good perl editors out there, and we'd much rather spend our time improving the application than building yet another text editor.

We have a Command History, which outputs ALL commands that are being used by the system, and thus what is currently scriptable.

-- Joe

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