PDA

View Full Version : Wire Style


meats
10-09-2004, 05:55 PM
I've been working for a while to get a workflow in Zbrush that emulates the style that I have deleloped in Maya, and I think that I've found something that works fairly well. I've included a small tutorial about my process below:
http://www.3dartspace.com/web/Wire_arm_meats.jpg

Basic tutorial:

http://www.3dartspace.com/web/Wire_tut_meats.jpg

rwijaya
10-09-2004, 06:40 PM
nice tut meats. thx alots.

Svengalii
10-09-2004, 08:55 PM
Brilliant innovation! Also very suitable to the unique "Meats style".

Thanks for sharing an original technique. Gonna give it a try.

Sven

flingster
10-10-2004, 07:08 PM
meats you're to cool...love your stuff...and to see ideas for zbrush stuff is very interesting indeed...i'm still trying to get my head around zb really and mainly use c4d to do my renders anyways but its all good.

OT:
Just slightly OT but as a way of thanks for the inspiration I did a technology vs organic theme running through two of my pictures but they majorly pay homage to your wire devil and your mother nature work...I'd love to know if you have any comments or crits for them and thought you ought to at least see them...anyways and thanks for the inspiration keep raising the bar buddy...

technology (Dr. I. N. Nards)
http://www.flingster.com/cgtalk/drinnards.jpg

organic (The Green Woman)
http://www.flingster.com/cgtalk/thegreenwoman.jpg

:bowdown: :bowdown: :bowdown:

meats
10-11-2004, 06:06 PM
Thanks guys.

Flingster - Right on! I've seen the wire head thing a bit back when you posted it, I love it.
The green woman is a new one for me, nice! That's cool to see...no crits, it's good art.

flingster
10-11-2004, 07:09 PM
cheers..ya made my day ..:thumbsup:

edit: also forgot to say thanks for the zb tip...will definitely give it a spin and see how i get on..essentially you could use it not just for wire style either...maybe i could do holey style or something...kinda like a teabag style or something crazy...will experiment

CGTalk Moderation
01-19-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.