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View Full Version : WIP: It's a head but then what?


Cartesius
10-09-2004, 03:35 PM
A new WIP inspired by the zoombies in DOOM 3 and some images I had in my head. I'm still in the texturing process (will fix the lips, for instance) but I have no idea what to do with him once it's done. Should I give him a body? Should I give him an environment? Have no idea.

Modeled in 8.5 (except the teeth wich are DAZ - I still can't model good looking teeth!) and textured using BP 2, Photoshop 6 and lots of photos from 3d.sk (http://www.3d.sk/).

And if anyone know how to UV-edit a nose so the texture doesn't strecth, please let me know!

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytex4.jpg

flyingP
10-09-2004, 04:25 PM
nice flab :thumbsup:

and yes the textures are as always fantastic, although they look bit softish at the end of his nose.

EliAbramovitch
10-09-2004, 04:25 PM
great looking head!!!
just the eyes are to much glossy and the curve between the lips and the chin is a little extreme.....

manfriday
10-09-2004, 04:34 PM
awsome.
yeah give him a body. a giant mechanical tick body.

:D

Cactus Dan
10-09-2004, 04:35 PM
Howdy,

Nice texture! Maybe you could attach the head to a short stubby worm body? Or, a mechanical base with some hover jets?

Yep, noses are tough. The only thing I can think of is to make the transition as gradual as possible, or detach the UV's and make sure the seam is blended well.

Adios,
Cactus Dan

flingster
10-09-2004, 07:44 PM
flabby body to go with him would be a look learning curve i would imagine in terms of topology etc...its whether you want to go that way i guess.
the textures are sweet so far bud..dunno why but the eyelids look to thin...sounds crazy i guess. also under the lips the skin fold is very thin there also.
are you still going for fatty zombies from doom or is it another approach...because you could keep him with the horror genre i guess...dirty Y-front underwear..and a baseball bat maybe..with a strange bride...kinda horror homage to jabba the hut and princess leia and doom zombies. or you could go for a horror food theme or something..dunno..absolutely no idea..looks good so far though.

flyingP
10-09-2004, 08:42 PM
dirty Y-front underwear..and a baseball bat maybe

sounds like Homer :eek:

Cartesius
10-09-2004, 09:33 PM
Thank you guys!


His facial flab is a bit exaggerated, I know, but it is deliberate as I wanted him to look almost grosse in some respect. As I said I have some trouble with the texture on his nose, giving it that soft and smeared appearance, but I don't really know how to solve it. Catus Dan's suggestion about detaching the UV's was something I played around with yesterday as I figured that a separate map for the nose (with an alpha channel to blend) would solve it but I never could get it right. Might give it another go tomorrow, though.

About the body: I was thinking like The Flingster and maybe do a big fat zombie like body (complete with dirty underwear :)) but all this talk about a mechanical body or base sounds tempting as well!

Hmmm, will have to sleep on it, I think.

I'm attaching a wire of the mesh.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/wiredfatty.jpg

alanmac
10-09-2004, 10:07 PM
If you want to finish it quickly you could have him submerged in a vat or pool of some sort, like a mud bath with just his head and maybe hands appearing.

Good modeling as always Cartesius.

all the best

Alan

rendermania
10-09-2004, 10:53 PM
very good model and texturing. would look even better rendered with GI and perhaps a touch of SSS I think.

Cartesius
10-10-2004, 08:55 AM
Alan, that actually gives me an idea! I have this scenario I've been wanting to try out for a long time and as it involves a man, a bathtub and trees (don't ask...) so this would be a perfect opportunity for it!

rendermania: I have only tried a quick and dirty GI render so far but haven't decided wheteher I should use it or not. The SSS has been doodled with, though. Need to doodle some more to get good result but I will probably use SSS to some extent for the final render.

/Anders

Cartesius
10-10-2004, 09:50 AM
Here's the quick (1 min 36 sec) radiosity render I mentioned above. Only colour maps so far.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/radiotexture.jpg

michaeli
10-10-2004, 10:12 AM
The first thing I can imagine when I saw the picture is Doom, then I read the words, yeah, it is!
Great model and nice texture! :thumbsup:

Cartesius
10-11-2004, 12:46 PM
OK, I'm going with Alan's idea about submerging him in liquid and have started the body modeling. Ignore the arms for now :)

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub.jpg

flyingP
10-11-2004, 01:20 PM
OK, I'm going with Alan's idea about submerging him in liquid

may I suggest beer :D

Cartesius
10-11-2004, 02:02 PM
may I suggest beer :D
:thumbsup:

/Anders

Cartesius
10-11-2004, 10:57 PM
He's got hands! I still have to tweak them and fatten them up a bit but it's a start.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub2.jpg

Damsel
10-11-2004, 11:07 PM
Whoa...now that's one big boy! :-) Great job on him!!!:thumbsup: I can see him as a guy named "Bubba" sitting at a bar in Texas with his pickup (big pickup) outside, or a Mafia don or maybe Lenny in "Of Mice & Men". :shrug:

AdamT
10-11-2004, 11:19 PM
Looking great man! I sort of picture him as a Bond-type villain myself.

fluffouille
10-11-2004, 11:23 PM
Awesome!

My only crit would be to put the tits a bit outward. I think that's what they do when you have so much body fat? I don't have time to eat tons of potatoe chips to check it out :)

I love the texture, of course, and I'm impressed by the expression of the face, it really conveys something and shouldn't let anybody cold.

Great work!

Cartesius
10-12-2004, 11:35 AM
Yeah, he does look a bit like either a Bubba or a Blofeld :)

About his chest: yes, you might be right about them being too flat, I'll look into it tonight!

/Anders

PhillipCrond
10-12-2004, 11:46 AM
Man-boobs tend to sink outward toward the ribs. There wouldn't be so much of a defined cleavage, so to speak, as the rolls would more form on the outer sides of the man-boobs, not exclusively on the bottom.

Otherwise it's a brilliant model. Oh, and for a gross fat zombie dude, he sure does have beautiful white teeth!

EDIT:

If you have Bodypaint, you don't have to worry about that nose. Just detach it, put it in its own UV space, and projection paint the seams.

Cartesius
10-12-2004, 12:03 PM
Hmmm, you might be right about the sagging. I did some Googling last night for ref images but all I got was porn. I searched for "obesety", "fat torso", "fat arms", "overweight" and virtually everything I got was porn. Makes you kinda depressed, really...

I do have BP but when I tried painting a separate map for the nose it didn't work - the UV's of the complete face showed up on the UV's of the nose. Maybe I'm doing it all wrong? Will have to check the manual.

Thanks!

/Anders

fluffouille
10-12-2004, 12:41 PM
Ok, so here is how it should look.
I only found a kid's picture and a really huge guy, but that gives you some notions of what happens in between :
http://www.ayurarogyam.com/main/pages/issue/obese-child.jpg
http://images.google.com/imgres?imgurl=http://cecelnews.free.fr/images/images1/gros.jpg&imgrefurl=http://cecelnews.free.fr/images/images1/gros.html&h=343&w=300&sz=13&tbnid=152Zy9VreCAJ:&tbnh=115&tbnw=101&start=4&prev=/images%3Fq%3Dobese%26hl%3Den%26lr%3D

Cartesius
10-12-2004, 12:44 PM
Ok, so here is how it should look.
OK, I see what you mean and you're right, will fix it tonight!

/Anders

Cactus Dan
10-12-2004, 01:28 PM
Howdy,

I do have BP but when I tried painting a separate map for the nose it didn't work - the UV's of the complete face showed up on the UV's of the nose. Maybe I'm doing it all wrong? Will have to check the manual.

You create a selection set and restrict the material to the selection, then when you select that material's tag in the OM, all the rest of the UV's should disappear.

What do your UV's look like laid out? (screenshot?). Is there any extra space on your face texture that's not being used where you could move the nose UV's but still keep them proportionately correct to the rest of the face?

Adios,
Cactus Dan

kuui
10-12-2004, 01:57 PM
just google for "sumo" and u get kinda this:

http://www.columbia.edu/%7Exs23/ake/SUMO-AKEBONO-25.jpg

right now he has very defined musculous pectoralis. also i would make his fingers and hands more like a baby's hand, fleshy and soft looking (something most people with high BMI have) and taking away the defined line between the two sides of his boobs (they tend to fall to the sides).

it's a great model and the colour map alone works very good although, so i think with all maps together it will rock ;)

Cartesius
10-12-2004, 02:02 PM
What do your UV's look like laid out? (screenshot?).I'm still at work but I will post some screenshots when I get home, and also detail the steps I did when trying to map the nose separately.

just google for "sumo" and u get kinda thisSumo! Now why didn't I think of that? Great, thanks :)
His hands will get a work over eventually, and his boobs will be softer and flabbier.

/Anders

Cartesius
10-12-2004, 07:29 PM
Thanks to Cactus Dan (Muchos gracias, seńor!) I started to think about how to detach the UV's and paint the nose separately. My initial mistake was to use a special map for the nose but by re-reading the manual I finally figured it out:

* Store the UV's
* Select the polygons making out the nose
* Move them to an unused area of the map
* Scale and edit them
* Remap UV's

This procedure will allow me to paint the nose with a higher resolution than the rest of the face and also allow me to edit the UV's so as to not stretch the texture.

I'm a bit busy tonight but will post an image of my efforts as soon as I get a chance!

/Anders

soapy
10-12-2004, 08:21 PM
He sort of reminds me of Fat Bastard from Austin powers. Maybe you should smear him with chicken grease or whatever...

Cartesius
10-12-2004, 10:50 PM
Chicken grease? Now that was revolting, soapy :)

Worked a bit on his chest and hands tonight and will continue tweaking his fingers later this week. I've also added a rough bathtub for him.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub3.jpg

soapy
10-12-2004, 11:34 PM
Havn't you seen Austin powers? Or was it part 2? They have fat bastard dripping with grease or lard or something in every other scene. Particularly revolting when Feliciti Shagwell puts the tracking device up his heiny.

Cartesius
10-13-2004, 12:28 PM
Fat Bastard appeared in part 2, I think, and yes - he was revolting most of the time:scream:

/Anders

RogerNobs
10-13-2004, 07:52 PM
Cartesius,
just wanted to say that I think this is great. I'm having a go at my own "fathead", just to test texturing, but I'm in awe of your modelling skills and texturing - read the whole of your machine flesh challange. I assume that the head is built up poly by poly?

keep going.
cheers
Roger

Cartesius
10-14-2004, 01:58 AM
Hey Roger, I was just browsing your thread about the "fathead" :) I'm glad you like the modeling (and the Machineflesh thread) and you're right, the head is poly by poly from start to finish. What you see could just as well be modeled using CE instead of 8.5, it's just that 8.5 has some tools and plugins not available for CE to make the process easier, but in the end it's just a bunch of polygon's connected with each other :)

Update:
I've been drinking lots of beer and Gin & Tonic's tonight as we were a couple of friends celebrating something, so a) I haven't been able to do much with my fat dude, and b) my spelling is a bit shaky :D But I have been doodling with his hands and boobs a bit more, and I will start the rest of the modeling tomorrow (including freezing the symmetry the body is in now).

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub4.jpg

Ric535
10-14-2004, 02:22 AM
how depressing, i was just having a bath and i looked down at my stomache and your fat man popped into my head, i swear last year at this time i was quite toned, of course that was before i discovered 3D so i used to get out a bit more :)

alanmac
10-14-2004, 09:41 AM
how depressing, i was just having a bath and i looked down at my stomache and your fat man popped into my head, i swear last year at this time i was quite toned, of course that was before i discovered 3D so i used to get out a bit more :)


And I went to the gym for the first time in ages. See what an effect this thread is having on us Cartesius !!

The good ladys being pointing to my stomach and saying - Wouldn't you be more comfortable sat on that "cushion"?

Try to be more careful about what you model in future ;~)

flyingP
10-14-2004, 10:06 AM
I've been drinking lots of beer and Gin & Tonic's tonight

not out of the same glass I hope :scream:

Cartesius
10-14-2004, 12:49 PM
LOL @ Alan and Ric! If it's any comfort I got the idea for the body when I took a bath myself last week - I looked down and said: "Hmmm... Now that's an interesting body shape, I wonder how that wold transform into 3D?" :D


not out of the same glass I hope :scream:Good heavens, no! Well, towards the end I can't really tell for sure as we celebrated pretty hard :)

I've been thinking about how to pose the dude and I think I now know how I want him. His left hand will be gripping the top of the bathtub and, if I can pull it off, his right hand will be clutching the shower curtain while he stares in horror on something in the tub. Exactly what that something is is yet undecided ;)

/Anders

alanmac
10-14-2004, 01:46 PM
A shark fin circulating around maybe?

A periscope, his feet and legs turned into tail and flipper like a mermaid.

So long as you don't have him creating his own self powered jacuzzi !!

I here somebodys working on a plug in for this feature, going to call it a name like Smell like Almonds.

Sorry , better stop now or I'll get banned from the site.

all the best

Alan

soapy
10-14-2004, 06:08 PM
Rubber ducky?

flingster
10-14-2004, 08:15 PM
a mini evil princess leia!...and a octopus tentacle dragging here under the surface...
however you could pose the fat fella as if he is trying to get out of the bath rather than a luxury bath more like a form of torture or something..it could be frozen kinda like concrete boots..ala concrete bathtub..heh heh.

flyingP
10-14-2004, 08:20 PM
his w***'s hair that's keeps clogging the blasted drain, or maybe it is mine there's enough of it falling out these days :cry:

Cartesius
10-15-2004, 12:03 PM
Lots of imagination flying around here, I like that! Actually, the shark fins idea was something my wife suggested last week and that is still a viable option. A rubber duck would actually be pretty cool, thanks for that one, soapy! :)

A mini evil pricess Leia and an octopus? Now that would be just horrible! :thumbsup:

LOL @ flyingP!

Update:
Unfortunately it looks like my graphics card got toasted last night (link to my post at CG Talk's hardware forum (http://www.cgtalk.com/showthread.php?t=177553)). It isn't confirmed yet as I will replace it with the card from my office machine just to make sure it isn't the monitor, but by the looks of it my ATI Radeon 9800 Pro is no more, and this screenshot can't even compare with what the screen looks like now:

http://www.cartesiuscreations.com/odds/screen2.png

This means that the fat dude will have to wait for at least a week, maybe more. I will revive the thread once I have my machine up and running again.

/Anders

flingster
10-15-2004, 12:24 PM
oooh painful bud..if you stare at it long enough you can see a mini evil princess leia! honest :twisted:
i think you gotta do something with that shader though...yuck...thats one ugly thing you made there...heh heh...ok enough take the mick from me...:rolleyes:

Cartesius
10-15-2004, 12:48 PM
LOL! Well, long as you're seeing Leia and not Jabba I'm grateful :)

I've just been on the phone with Dell tech support and if it is the gfx card they will replace it. Have no idea how long it will take for them to ship me a new one, though, and I have yet to confirm 100% that it really is the card.

/Anders

JamesMK
10-15-2004, 12:50 PM
1. Fat guy looks really good!

2. Screenshot looks really bad! Are you sure you haven't accidently switched to some sort of high-techy anaglyphic 4-dimensional displaymode there? :D If I squint at it for a long time, I think I can see an animated bunny doing some funky moves together with ... er... another bunny :eek:

flyingP
10-15-2004, 12:52 PM
wabbits :rolleyes:

I seen people use worse for their wall paper :argh:

Cactus Dan
10-15-2004, 01:39 PM
Howdy,

Yikes! I hate when that happens. I hope you get up and running again, soon.

Adios,
Cactus Dan

Cartesius
10-15-2004, 04:41 PM
Here's what my Radeon looked like when I removed it. :scream: I've just been on the phone with Dell and they will deliver a new card on Wednesday.

/Anders

http://www.renderosity.com/photos/MSG2/Message1967265.jpg aa

fluffouille
10-15-2004, 04:46 PM
Ouch, not good :)

Good luck with that. You are fortunate that it's Dell, otherwise you would have to empty your pockets..

Cactus Dan
10-15-2004, 04:48 PM
Howdy,

Well, it looks like you've narrowed down the problem. :D

Adios,
Cactus Dan

Cartesius
10-15-2004, 09:32 PM
Yes, I suppose I am fortunate to be having a Dell. When I told them what had happened they only wanted to know if I could install the card by myself. :)

I feel much calmer now that I know what the problem is (or was). If it hadn't been the card my next guess would have been the monitor, but my gut feeling told me the monitor was OK. The only solution then would have been to drop off the whole computer with the tech guys and God knows how long that would have taken.

/Anders

JamesMK
10-15-2004, 10:29 PM
Oh, I see you got one of the rare Radeon "crusty toast" edition :scream: Well, better luck on wednesday - glad to hear those guys are quick on the replacements.

Cartesius
10-19-2004, 10:42 PM
Dell delivered a new card today so I'm up and running again! :) Did some work on his right arm and hand and modeled a curtain for him (not done yet). The back wall is only a place holder.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub5.jpg

AdamT
10-19-2004, 10:46 PM
Cool! Love the arm/curtain arrangement.

fluffouille
10-19-2004, 10:46 PM
Mmmm.. I'm not fond of the shoulder and upper right arm area, kind of weird.
The curtains starts great!

Glad you are up and running again ;)

Cartesius
10-20-2004, 09:17 AM
Thanks Adam!

fluffouille: I know what you mean and I will edit the mesh around his shoulder.

/Anders

RogerNobs
10-20-2004, 10:30 AM
Great curtain modelling Anders. Is the hand posed with bones or modelled that way? I'm not sure which is the best way to go for still shots - I believe you boned the hand in your machine flesh challenge - what works best for you?

Roger

Cartesius
10-20-2004, 10:59 AM
Thanks Roger! The hand started as a mirror of the left one. I selected all polygons making up the hand, split them from the original mesh, centered them at 0, 0, 0 and then boned it. The boning was very crude and rough and the posing equally rough, basically trying to just get a basic pose to work with. Once I had a reasonably good looking pose (clenched fist) I froze the bones and edited the polys and points of the hand to define knuckles and smooth creases and so on. I finally moved the hand to its original position and reattached it to the body by merging points.

/Anders

RogerNobs
10-20-2004, 05:25 PM
Anders
thanks for such a thorough and illuminating answer - it helps me out a lot!! I honestly never thought of doing this but it makes total sense. I'm thinking of being able to do complex things like clothes on a posed body this way - maybe basic folds, then posing and tweaking. Makes texturing easier also.
Cheers,
Roger

Cartesius
10-21-2004, 12:27 AM
You're welcome, Roger :)

I've done a bit more with my dude, or rather his encironment. Most of the stuff are just placeholders to test the scene and will be remodeled or replaced, and textures are temporary. I'm still not sure which way I should go with the image. Right now it feels like it's missing a certain umph or impact. Any ideas?

http://www.cartesiuscreations.com/wips/cgtalk/fattytub6.jpg

fluffouille
10-21-2004, 01:17 AM
Gosh, he looks like he pooped in his tub :scream:

Great work! I love the scene. Watch out for the curtain going through the pipe.

RogerNobs
10-21-2004, 06:17 AM
Looks like you changed the expression to fear. The body suggests that he is reacting to something - but I don't know what. If I try to visualise, then there is something in the bath that has just appeared - something horrible - or he's just got some bad news (a note). Maybe the room is falling away all around him and he's actually in a vertiginous dream; grabbing hold of the curtain to stop himself falling (you'd have to change the perspective).
Roger

shakes
10-21-2004, 06:25 AM
awesome work Anders! I seemed to have missed this-been a bit busy.the details are
fantastic and the guy's face is superb. My only thought-the arm, it would be good if he
had that droopy underarm fat that he'd probably have-funny too. hope you don't mind but I did a quick p'shop job to illustrate. As for a bit more impact, could you have a menacing shadow coming through..or extend the bath view and have something horrible just dropped in the water?

cheers

John

CosmicBear
10-21-2004, 07:19 AM
how about a shark-fin right in front of him? :D

flyingP
10-21-2004, 07:35 AM
damn you've been busy, very cool Anders,

Oh and..... HAIR BALL HAIR BALL :bounce:

Katachi
10-21-2004, 09:11 AM
Very nice setup, but the character isn´t ready yet is he? (I mean modeling-wise) You should add a lot more detail to the body (the head is great btw.), like a lot more spare-tires! :)

Of course scene details like the texture of the shower curtain, the soap, the toilet roll and the texture of the wall have to be fixed.

Good job so far anyway. Keep it comin´ and curious to see more.

Best
Katachi

Cartesius
10-21-2004, 01:29 PM
fluffouille: Thanks! The curtain and pipe will be taken care of when I start the real modeling.

Roger Nobs: The expression is actually still the same but the lighting makes him look a bit scared :) Cool idea about the room falling apart! Never thought of that but it might work, at least it would be a rather unusual scene. Will give it some thought!

shakes: You're quite right about the flab, Johnny, I will flesh it out a bit more tonight. I'm also planning on putting something menacing in the water ;)

CosmicBear: The shark-fin is something I have considered (my wife suggested it in the first place) and I still haven't ruled it out, although I will try another idea first (see below).

flyingP: Thanks Brian! A hair ball, you say? Heck, could be interesting! :scream:

Designer: I was actually planning to have his body pretty smooth and maybe just add an extra fold here and there. He will get modeled nipples but those I had on previous models looked awful so I will have to fix the geometry before I can add them again. The rest of the scene (models, textures, etc) will get a serious overhaul eventually.

Staus:
The room will be revamped with a new toilet (the one I have now is from 3D Café), a new sink, better piping and so on. Textures are just placeholders as well and will be replaced. About the thing in the water - I have an idea (or vision) of a big, glistening, slimy pile of snake bodies/eels/worms/tentacles piling up in the tub. No visible heads or anything just a mass of slithery bodies. I will knock up a quick concept tonight and post.

/Anders

Cactus Dan
10-21-2004, 01:50 PM
Howdy,

Wow, you've added a lot of stuff. Looking awsome.

Just to point out one little thing: if the guy stands up (and hope he never does, ugh), he would only be able to shower from the waiste down.

Adios,
Cactus Dan

Cartesius
10-21-2004, 02:00 PM
Howdy cowboy,

Good point. :blush: I will model a hose to go with it so it can be hooked when sitting and lifted/removed when standing.

/Anders

alanmac
10-21-2004, 02:45 PM
Lots of work, been very busy I see Cartesius.

Just one point to remember, any taps, shower fittings are at the same end as the plug hole normally. So either he has his butt over the plug or the showers in a different location to normal. Also thought you ought to bear that in mind if you have anything planned to come surging up out the plug hole.

Looking good as usual. all the best.

Alan

Cartesius
10-21-2004, 03:46 PM
Yes, I know about the plug hole but as I wanted the shower to be visible I had to place the man over it. Hopefully I can get away with it :)

/Anders

ODoul
10-21-2004, 05:35 PM
How about some bubbles coming up, you know, the stinky kind ... lol

Siddhy
10-21-2004, 06:34 PM
Very good Scene, i like it :thumbsup: I especially like the mood and the not-a-luxury-room ambience :)
Can't wait to see it finished.

Cartesius
10-22-2004, 12:13 AM
Thanks guys!

Another update. Didn't have time to do as much as I had hoped but I've made his arm a bit flabbier, added some folds and modeled his nipples. I've also started building The Horrible Thing in the Water by wrapping tentacles around his wrists :)

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub7.jpg

Cactus Dan
10-22-2004, 12:27 AM
Howdy,

Cool idea. Maybe have a couple of extra tentacles coming out probing for something to grab?

Adios,
Cactus Dan

MrBook
10-22-2004, 08:05 AM
Not sure if anyone's mentioned it yet, but that pipe's intersecting the curtain. Looking great, though. Can't wait for future updates.

CosmicBear
10-22-2004, 08:47 AM
great idea with the tentacles. but wouldn't he have to look at them? i would for sure, if something would wrap around my wrist... :D

Cartesius
10-22-2004, 09:58 AM
Cactus Dan: Yes, I plan to have some more tentacles - some hanging over the edge of the tub, some in the water and maybe one or two sliding up his belly and chest.

MrBook: Thanks! The curtain and pipe has been mentioned and I will fix it eventually.

CosmicBear: You're right, so far he's staring into nothing but I plan to put something in the middle of the tub for him to look at, just don't know what yet :)

/Anders

Monty
10-22-2004, 02:02 PM
You're right, so far he's staring into nothing but I plan to put something in the middle of the tub for him to look at, just don't know what yet

How about one of the tentacles coming out of the water holding a magnum .44 to his face?

:thumbsup:

Monty
10-22-2004, 02:05 PM
... or even more frightening... one of teh tentacles giving him a bar of soap...

:twisted:

Cartesius
10-22-2004, 02:10 PM
LOL! Well, if one of the tentacles really was holding either a gun or a piece of soap it would really give the image a twist! :thumbsup:

/Anders

shakes
10-23-2004, 01:35 AM
love the tentacle idea- perfect..can't wait to see what you do with texturing. are they going to taper out towards where it meets the water, or will they have a slight curve? they look a little bit straight at the moment. the arm looks good a bit flabbier. Superb job, the look on his face is a cracker!

Cartesius
10-23-2004, 10:53 AM
Thanks! The tentacles will get some more thickness and variation, something like in the attached image.

/Anders
http://www.cartesiuscreations.com/wips/cgtalk/fattytub7a.jpg

JoelOtron
10-23-2004, 01:28 PM
Nice!

You certainly have a thing for dirty bathrooms!

Anyway--cool idea. However, the face is so expressive--but the body seems stiff considering the circumstances. I might have hoim really look like he's writhing around and panicked. One arm forward one arm and shoulder back. His body bent back against the wall and have him staring in horror at what he's holding in either one hand or the other. Maybe get as assymetrical and dynamic with the pose as you can?

JoelOtron
10-23-2004, 01:29 PM
Oh--and maybe even model some splashes around his body with HN or metaballs and add some blur in post?

Cartesius
10-23-2004, 02:38 PM
You certainly have a thing for dirty bathrooms!Yeah, I know, it's probably a sub-conscious reaction against all those pristine radiosity renders of sparkling bathrooms floating around the web ;)


However, the face is so expressive--but the body seems stiff considering the circumstances.
You're absolutely right, the body needs some vitality as well. I have set up some PoseMixer targets for his face (raised eyebrows, different lips and so on) and I will probably do the same for the body. This will probably also help break the symmetry of the chest area.


Oh--and maybe even model some splashes around his body with HN or metaballs and add some blur in post?
I was actually considering that yesterday! The water is now perfectly still but I will model some "waves" around his body and the tentacles and experiment with splashes as well. Maybe I'll take a bath myself, thrash around in it and ask my wife to take ref pictures? :scream:

/Anders

Claudio72
10-23-2004, 05:23 PM
I'm looking forward to see what a hors d'oeuvre you're going to finalize.

IMHO, the best and photorealistic head made in C4D, and a really nice scene.

JoelOtron
10-23-2004, 05:31 PM
Please don't share the bath photos :argh:

He's kinda looking like my favorite artist of all time--Frank Black from the Pixies:

Frank Black (http://frankblack.net/gallery/gallery.asp?action=viewimage&categoryid=14&text=&imageid=38&box=&shownew=)

jddog
10-23-2004, 07:11 PM
First of all : :applause:
Then... are you ok with the nose actually, in case tell me... Eventually I can propose a way for it. I didn' really read all message so I hope I don't repeat something. I found all the work absolutely wonderful and really accurate. Just I found that you add a lots of details on the face of this nice guy without details on the rest of the body and the hands. Probably more details can be created only with a painted texture... but on the articulation where the arms and the fat of the stomach can be a little bit more detailed... ok is WIP, just some 'open comment'...

Just here some impression.

Bravo Anders !

Julien

bobtronic
10-24-2004, 09:15 AM
Great work especially on the head. As already mentioned the body seems a bit stiff.

I am curious how it will look finished.


Bob

Cartesius
10-25-2004, 01:03 PM
Claudio72: Thank you very much!

JoelD: I promise I won't share the photos as I don't want you guys to go blind over night! :scream:

jddog: I think I'm satisfied with the nose for the moment but if you have any tricks I'd be very interested to hear them! About the body: I've looked at a whole lot of ref photos and generally the body of an overweight person doesn't carry that many details. Flabs and folds, yes, but no visible collar bones, no visible ribs, really not much bone structure visible at all. I will post a shaded (non lit) view of the body and hands later tonight so you can see how it looks.

bobtronic: Thanks, I will tweak his body some more to brake the stiffness.

/Anders

jddog
10-25-2004, 01:06 PM
About the body: I've looked at a whole lot of ref photos and generally the body of an overweight person doesn't carry that many details. Flabs and folds, yes, but no visible collar bones, no visible ribs, really not much bone structure visible at all. I will post a shaded (non lit) view of the body and hands later tonight so you can see how it looks.

Yep like I tell (hem hem, me and my english...) I'm sure that details can be created only with the texture ! So I will see your progress... !
;) jdd

Cartesius
10-25-2004, 01:30 PM
Julien: :beer:

/Anders

Cartesius
10-25-2004, 04:20 PM
OK, here's a shaded view of the body as promised.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/bodyshot.jpg

RogerNobs
10-25-2004, 07:58 PM
Hi Anders, hope you don't mind my 2 pennies worth. Something has been bothering me ever so slightly about the length of the right arm. Did you model the body in symmetry and then pose it + tweaking as you described for the hand? I feel the arm is mms too short - not enough room for the collar bone and the humerous to match the other one. I've drawn on your pics if it helps at all. Also, I agree that such a fat body would show very little skeletal and muscular structure, but there would be a slight dimple between the flexed deltoid and the clavicle.
I feel sure from your work you have a pretty good grasp of anatomy, so please don't be offended.
Looking amazing overall.
Roger

shakes
10-25-2004, 08:23 PM
It's looking fantastic Anders-can't begin to imagine what a nightmare it will be texturing all that flab!! lots of fun though I imagine.I really like that fold on his top left arm-looks perfect...and I think you're right-you don't need too many folds, just a few very distinct ones in the 'stressed weight bearing areas!' the only thing I'd think about is moving those titties over a bit more, towards the armpit-I love doing fatties, and I'm in the middle of an obese Elvis at the moment-it's much more cartoony than yours,so may not be appropriate, but shows you what I mean by the breasts. love watching this evolve!

Cartesius
10-25-2004, 09:23 PM
Roger Nobs: Thanks, and I never mind constructive criticism! :thumbsup: You may have a point about his arm being too short but it will be tough trying to fix it now. Like you say I I started with the symmetry arm and just straightened and repositioned it. Stupidly enough I didn't use any ref photos while modeling either the face or the body so it's my own fault. For now I will leave it as it is, I think, but if I get the stamina I might give it a go. I've also attached a link to a shot of the body from the top as the perspective view tends to shorten the arm quite a bit as it is curved towards the camera.

http://www.cartesiuscreations.com/wips/cgtalk/bodyshot2.jpg

shakes: Gotta love that Elvis! My dude's breasts has been mentioned before and I'll see if I can sag them yet a bit more. Would probably look better, I think. And yes, texturing will be... Interesting. :scream:

Update:
Nothing much - added some rolls of paper, some towels and a better shower. I've also put in a chair with some stuff on it (pack of cigarettes, a glass, and ashtray, and I will add some more tidbits as I go along).

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub8.jpg

flyingP
10-25-2004, 09:44 PM
coming along nicely Anders, just one thing, there doesn't seem to be any grout between the tiles. :)

Cactus Dan
10-25-2004, 09:50 PM
Howdy,

Those little things you've added make it compositionally complete (except for the additional tentacles you planned). Looking good.

Will the glass have whiskey on the rocks in it?

Adios,
Cactus Dan

Cartesius
10-25-2004, 09:59 PM
just one thing, there doesn't seem to be any grout between the tiles.Oh yes, there is! :thumbsup: So far the tiles are only placeholders, though, as I will model them "deeper" with more visible grout and also crack a few of them apart. Hopefully it will be more visible then.

Will the glass have whiskey on the rocks in it?Maybe, haven't decided yet. A couple of my friends are really into whisky (the Scottish brands primarily) and they would probably strangle me if I put ice in it. :scream:

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/grout.jpg

Cactus Dan
10-25-2004, 10:15 PM
Howdy,

A couple of my friends are really into whisky (the Scottish brands primarily) and they would probably strangle me if I put ice in it.

If it was bourbon, I believe it would be ok, but definitely only a bit of spring water with the finest Scottish brands.

Adios,
Cactus Dan

shakes
10-26-2004, 02:10 AM
my gosh, the detail!! you are a crazy boy indeed-love it!

RogerNobs
10-26-2004, 05:04 AM
Sorry to be nit picky - I couldn't imagine doing anything like this in virtual 3D at the moment. The overal look is amazing - the shadow across the arm helps to hide the lack of length, and I'm sure the texturing will add some complexity to the shoulder area.
In admiration,
Roger

flyingP
10-26-2004, 08:17 AM
Will the glass have whiskey on the rocks in it?


why do people insist on doing that to whisky :scream:

Cartesius
10-26-2004, 01:48 PM
why do people insist on doing that to whisky :scream:
I don't drink whisky myself (had too much of it once in my youth and sadly that experience left deep traces in me) but as far as I understand a drop of fresh water can, like Cactus Dan says, release the aroma of a fine whisky.

shakes: And the detailing has only just begun. :D

Roger Nobs: Thanks! I will start unwrapping the body this weekend, I think. Have no idea how to approach it, though, but a combination of Flat and Cylindrical mapping seems reasonable.

/Anders

Cactus Dan
10-26-2004, 01:57 PM
Howdy,

I don't drink whisky myself (had too much of it once in my youth and sadly that experience left deep traces in me)

Same here, I can't get it past my nose anymore.

Adios,
Cactus Dan

AdamT
10-26-2004, 02:00 PM
I like an occasional glass, but with a couple cubes in it. Guess I'm a heathen. :)

Looking super Cartesius. :thumbsup:

flyingP
10-26-2004, 02:11 PM
you'll all be telling me you drink tea next too I'm sure :scream:

on top of that the stuff is far too expensive to drink by the case :rolleyes: some of the things people used to get up to in their youth :shakeshead:

:D

PS: Adam wasn't there a challenge or something you were taking part in? :)

AdamT
10-26-2004, 02:17 PM
Hehe, there was. A job came up that took me away from it for a few days and then I wanted to wrap up the old man scene before I got back into it.

Cactus Dan
10-26-2004, 04:16 PM
Howdy,

you'll all be telling me you drink tea next too I'm sure :scream:

Actually, I've developed a taste for Jaggermeister. It's just that in my youth, I had a bad experience with some home-made rotgut that left it's mark on my senses.

Adios,
Cactus Dan

flyingP
10-26-2004, 04:30 PM
Howdy,



Actually, I've developed a taste for Jaggermeister. It's just that in my youth, I had a bad experience with some home-made rotgut that left it's mark on my senses.

Adios,
Cactus Dan

it's OK Cactus I was only taking the piss (which I would also not recommend drinking)

although I do have a thing about putting stuff in whisky, I actually did a stint as a barman in Scotland many years back and there were some pretty revolting things people can do with the stuff.......alhough worse was the Guinness an orange juice :argh:

edit: and sorry for the hijack Anders I'll disappear now :D

flingster
10-26-2004, 07:38 PM
hey anders not check in awhile and you've made massive amounts of progress and all great to see love where its going...only comment would be water surface disturbance with the body movement, and tentacles. other than that keep those updates coming.:thumbsup: ..enjoying seeing how youre getting on though bud.

kromekat
10-26-2004, 08:09 PM
Looking great Anders! - the thicker, curved tentacle definitely hist the spot better I think! - look forward to more! :D

kromekat
10-26-2004, 08:11 PM
Did I say 'hist the spot'? lol! - all that talk about whisky! - I love a glass of Jameson's Irish whisky myself, or a really good malt...hmmmm :drool:

Cartesius
10-26-2004, 09:14 PM
I wish I could drink whisky but just the smell of it is enough to start certain internal physical reactions in my body! It's a shame because I like the idea of whisky, it's just the harsh reality I can't handle. :)

'hist the spot':beer:

Update:
Added some more pipes and started playing around with thextures. The tiles on the walls are reduced since I probably want tiles on the floor as well and the whole scene risked tile overload. I've also cut an opening in the right wall for the dude to keep his shampoo and soap.

/Anders

PS. flingster: The water will get some turbulence eventually! DS.

http://www.cartesiuscreations.com/wips/cgtalk/fattytub9.jpg

Cactus Dan
10-26-2004, 09:37 PM
Howdy,

It's really starting to shape up. Looking good.
I sort of guessed the cigarettes would be Marlboro.

Adios,
Cactus Dan

JoelOtron
10-26-2004, 09:45 PM
Or--you could put a bong or some other mind altering substance on the table. Is it really just all in his head? Whoooah--freaky.

Damsel
10-26-2004, 11:55 PM
Okay this is getting scary now. :scream: Shower for me tonight............. :thumbsup:

CosmicBear
10-27-2004, 06:12 AM
with the new wall-texture and the lighing, i think, it's getting the 'silent hill-look'! :D scary, but great!

jddog
10-27-2004, 06:53 AM
smoke damage really the health... here the proof of it.
:applause:
jdd

HorseFlesh
10-28-2004, 07:29 AM
Wow! Looking so scary there...Looks like uncle Fester from the Adams Family...Nice job!

Cartesius
10-28-2004, 10:35 AM
Thanks for the replies, guys! I have started cracking the wall tiles apart and modeled a better toilet (the one you see now is from 3D café). An update will be posted later tonight.

/Anders

flyingP
10-28-2004, 01:30 PM
see and that's what happens when you don't change the the bath water :rolleyes:



:D

JamesMK
10-28-2004, 01:32 PM
---and modeled a better toilet (the one you see now is from 3D café). ---
Always thought that café was a bit crappy. :D

BWAHAAAAAAAHAAAAAA! Er... nevermind.

Cartesius
11-01-2004, 12:09 AM
Always thought that café was a bit crappy. :DYou know, James, that's such a bad joke bad it's actually funny!

Sorry for the delay, guys and gals, but I had other stuff to do this weekend. Anyway, here's an update. I've started working on texturing the walls and the tiles behind him, added a placeholder for the mass-o-snakes, and fiddled with some minor overall tweaks.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub10.jpg

shakes
11-01-2004, 12:40 AM
fantastic work on the tentacles Anders! they look like..er..a number of possibilites!
the texturing on them is great-BP? I really like the wall too -You must be having lots of fun with this right now-just bracing yourself for doing all that flab I guess!! don't know if someone's mentioned this before, but will the water be a bit splashy/disturbed?
Loving it!

ODoul
11-01-2004, 03:19 AM
You seem to have a thing for disgusting bathrooms. Very interesting work.

Cartesius
11-01-2004, 09:01 AM
shakes: The tentacles are textured using SLA. I had hoped to start unwrapping the body this weekend but it didn't happen. Yes, the water will get some distortion once I have the tentacles all in place. :)

3D_Explorer: A philthy bathroom is so much more interesting than a clean one. :scream:

/Anders

JamesMK
11-01-2004, 09:05 AM
You know, James, that's such a bad joke bad it's actually funny!
Horribly bad jokes is my main hobby besides CG you know....

I love how this image is shaping up! The icky grime on the edge of the tub is absolutely wonderful - and I have a feeling that the final image will be one that makes most people think twice before having a bath ever again :scream:

alanmac
11-01-2004, 09:19 AM
Hi Cartesuis

looking good as always. May I make one suggestion, which I'm sure you are aware of and will get round to.

Judging by the state of the bathroom I'd say the bath overall would be a lot more grimey, too white where the heavy stains, gundge etc is not shown. It just needs some light staining on the white areas, just seems too clean in the context of the filth everywhere else.

Keep up the good work. Hate to think where your getting your reference from !!

All the best

Alan

Cartesius
11-02-2004, 12:30 AM
Thanks both of you! Alan, the tub will get some more stains and grime once I get around to it. So far it's only using a basic Simbiont shader but I will have some fun with alphas as well :)

Update:
I realize now I forgot to activate HN on the toilet, but it's 02.26 here in Sweden and I should be in bed several hours ago. :scream: OK, major change - I had to move the right wall almost out of sight. This is because I couldn't get the tiles or tile texture to look good in the area closest to the camera so I finally resorted to shift it a couple steps back. To fill the area I modeled a quick radiator. Still tweaking the overall textures (and the reddish tex on the chair will have to be toned down, I see).

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub11.jpg

AdamT
11-02-2004, 03:43 AM
Nice revision. I like it much better with the wall moved back.

How about this for a title: "Possible Side-Effects of Viagra". :)

Blip
11-02-2004, 04:42 AM
How about this for a title: "Possible Side-Effects of Viagra". :)

:argh: Aw man.. that's the second thread in a row someone has ruined for me with sexual connotation. Lookin good though!

HorseFlesh
11-02-2004, 06:16 AM
Heh!:buttrock: This is really coming together Anders! Is that bathtub texture a simbiont shader? Nice tentacles...It'd be cool to see one going up his nose maybe? Lovely work.
Respect-
Ryan...

JamesMK
11-02-2004, 06:18 AM
It's funny you know, but the HN on my toilet here at home seems to turn itself off around 2 in the morning... it's like with the lamp in the fridge - does it really go out when you close the door?

The radiator is a nice addition I think. Makes everything look even worse (that's "good" in this context) and reminds me of a horrible story involving a real guy, a tub full of water and an electrical radiator. That was even more gross than this incidently....

jddog
11-02-2004, 06:49 AM
Simply argh :argh: , excellent work. Textures starting to looks very well.
jdd

Cartesius
11-02-2004, 10:19 AM
"Possible Side-Effects of Viagra". :)LOL! Would be up to par with all those spam mails I get everyday now. I swear, I get like 20 a day! Cialis, Regalis, Viagra, you name it and I get it...

Blip: Thanks!

HorseFlesh: Yes, it's the Simbiont rust shaderyou mentioned at Renderosity! :thumbsup: I will experiment with one tentacle sliding up his body somehow, maybe wrapped around his neck.

Da Wabbit: Yep, those pesky HN have a will of their own, and are not to be trusted! :scream:

jddog: Thanks Julien!

/Anders

AdamT
11-02-2004, 12:45 PM
LOL! Would be up to par with all those spam mails I get everyday now. I swear, I get like 20 a day! Cialis, Regalis, Viagra, you name it and I get it...Heh, I was getting the same thing but thankfully those e-mails have trailed off. Even worse, one of those spammers was using my address as its fake "reply to" address so I was getting 15-20 rejected spam e-mails a day. That's finally stopped too, for no apparent reason.

shakes
11-02-2004, 07:59 PM
I like it too with a bit more space around him-not that he's got anywhere to run though-
he's done for!! (nice radiator BTW) and I love that viagra comment AdamT....YIKES!

Cartesius
11-05-2004, 02:12 AM
Major changes! I've removed the toilet seat and paper rolls as they reminded me too much of an old Bryce image I did once, and as a result I've also cropped the image a bit. The stuff on the chair is now temporarily placed on the radiator (I think that can work) and I've added some more tentacles. Still lot of things to do but maybe I can have it done by Christmas - would make an unusual Christmas card! :scream:

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub12.jpg

Cactus Dan
11-05-2004, 02:21 AM
Howdy,

It actually does look compositionally better. Nice job. Looks like you're near the finish line.

I don't think anyone will ever be able to take a bath again after looking at that.

Adios,
Cactus Dan

ODoul
11-05-2004, 02:23 AM
Please tell us how you get that wonderfully slimey shader on the tentacles. This is a major improvement IMO.

jddog
11-05-2004, 06:41 AM
Absolutely disgusting :argh: (in the right terms...) :thumbsup:

I asking my self if, in the momnt tat you don't use the toiles, is not better to have the camera a little bit more under the actual position ? I'm not so sure about this is only an impression...

You are made a excellent job, every up-date are more and more interesting... continue like that Anders : u rock !

:wip: + :arteest:

jdd

kromekat
11-05-2004, 10:30 AM
Have to agree with Julien - disgustingly good!! :D

Cartesius
11-05-2004, 11:46 AM
Cactus Dan: Thank you! Yes, the scene doesn't look as cluttered now as it did before.

3D_Explorer: The shader is actually a modified SLA originally made by Andreas Calmbach. I will upload both the original and my take on it when I get home so you can check it out.

jddog: Thanks Julien! You mean lowering the camera slightly? Yes... Yes, I can see what you're getting at and it might work. I'll give it a go! :thumbsup:

kromekat: Cheers Adam!

/Anders

ODoul
11-05-2004, 01:30 PM
Alright Anders! Looking forward to getting my hands on that shader. If you will allow me to make one tiny suggestion (I'm gonna do it anyway, whether you like it or not ... lol) I'd like to see some displacement on those tentacles. As is, they look just a touch too smooth. Some very subtle irregularities would go along way IMO.

Incarnadine
11-05-2004, 04:37 PM
This is looking wonderful in a rather horrible way (grin) - That shader is indeed cool.

flyingP
11-05-2004, 04:51 PM
:eek: don't think soap is going to get rid of that. :thumbsup:

Cartesius
11-05-2004, 06:06 PM
3D_Explorer: The tentacles have some displacement already but I might have to crank it up a bit.

Incarnadine: :)

flyingP: LOL!

OK, here's the shader. Remember, I can't take any credit for it as it was originally created by Andreas Calmbach (http://www.calmbach.com/) for the C4D-Treff (http://www.c4d-treff.de/) 2002 Adventskalender. The zip contains Andreas' original file plus my modified version (which, as you will see, has many similarities with the original).

>>> Link to zipped shader (8.5) (http://www.cartesiuscreations.com/downloads/AC_hW.zip) <<<

/Anders

shakes
11-05-2004, 07:50 PM
thanks for sharing Anders! LOVE those tentacles-really like the one on the left going over the edge. and the different sized ones here and there.also like the cigs/ashtray on the radiator-much more slob-like behavior!

Incarnadine
11-05-2004, 09:30 PM
Thanks for the shaders! I am going to play with it as soon as I get my machine back up and running. (Video card death!)

jddog
11-06-2004, 07:47 AM
3D_Explorer: The tentacles have some displacement already but I might have to crank it up a bit.


Did you try to use displacement (set to a ploy object) in a HyperNurmbs... is the result of an operation for my montains rocky bump+diplacement in the grand space opera. HN accentaute a lot the efx of dipslacement and works very well... ;)

jddd

Cartesius
11-06-2004, 11:58 AM
Did you try to use displacement (set to a ploy object) in a HyperNurmbs... is the result of an operation for my montains rocky bump+diplacement in the grand space opera. HN accentaute a lot the efx of dipslacement and works very well... ;)

jdddYes, the displacement is on a polyobject which in turn is placed in a Null and the Null is within a HN, like this:

- HyperNURBS
-- Null object
--- tentacle 1 (with displacement)
--- tentacle 2 (with displacement)
--- tentacle 3 (with displacement)
--- and so on

I'm attaching a close up of the tentacles in scale 1:1, which shows the displacement better.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/tentacles_close.jpg

jddog
11-06-2004, 12:50 PM
Wow great details ! wonderful Anders... the shader is assignet at each poly or at the HN ? just for curiosity...

If you will increase the efect of it just make more contrast on your shader in the bump+displaceent and eventually put an higer value of these effects...if you use radiosity... lots of bump will be lost.
jdd

ODoul
11-06-2004, 08:26 PM
Thanks for the shaders Anders, can't wait to take them for a test drive.

Cartesius
11-07-2004, 02:09 PM
Wow great details ! wonderful Anders... the shader is assignet at each poly or at the HN ? just for curiosity...

If you will increase the efect of it just make more contrast on your shader in the bump+displaceent and eventually put an higer value of these effects...if you use radiosity... lots of bump will be lost.
jddHi Julien! The shader is applied to the whole Null in this case. I actually did try to increase the contrast in the displacement shader but this in turn means I have to both subdivide the mesh further and up the HN subdivision (it's set to 4 already). I'm not sure my computer can handle it, but I might try it for the final render! :thumbsup: And no, no radiosity is used, just lots of lights.

Update:
As you can see I have once again re-arranged some elements in the scen. The radiator is wider, a box has magically appeared (if I keep it I will probably let one of the tentacles slide up on it) and some other stuff. The shader for the curtain took me hours even though it in the end was a very basic thing! Next I will concentrate on the body, making some modeling refinements and then start texturing it.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub13.jpg

rikke
11-07-2004, 02:27 PM
I've been folowing this thread for a while now, and I'm still amazed by every update. One thing is somewhat strange I think, it's the shower handle: it hangs too low.

Great atmosphere and amazing textures you've got there. It might be a good idea to let the attachment of the shower curtain tear apart from the grabbing of the fat dude's hand.

AdamT
11-07-2004, 02:28 PM
Is the curtain supposed to be plastic? If so I'd add some specular and/or reflection. If not it seems too transparent.

Just a thought, but a lower camera position might be more dramatic?

Incarnadine
11-07-2004, 02:33 PM
and perhaps a trace of tilt to the camera frame. Looking really good!

RogerNobs
11-07-2004, 03:49 PM
Hi Anders,
I've been following this every day, but too busy to even post a reply!
Looking really good. How do you model such weight and tactile quality? I remember you writing that you couldn't draw well (challenge), but this is real dawing, any sculptor would tell you that. I really think this could be your masterpiece (so far). Give it all you've got.

Roger

Cartesius
11-07-2004, 07:22 PM
rikke: We have a shower handle arrangement like this and you can slide the handle up and down the metal bar. I see what you're getting at, though, since the "stopper" on the metal bar is partially visible right now, thus giving the impression of a very short bar. I will raise it and see if it looks any better!

Originally I was also contemplating having the end of the curtain being ripped off but for various reasons opted to not do that. I still haven't ruled it out completely, though. :D

AdamT: Ahh, that curtain shader is killing me! Originally I was planning to make it look like plastic but that didn't work very well. Then I did a shader very similar to our own shower curtain, not very transparent and not very plastic (or shiny) and that's the version you see above. Today I returned to the plastic concept and still haven't gotten it right! Sigh... I will post when I have something.

A lower camera position is in the making, just haven't had time for that pesky curtain. :)

Incarnadine: Noted, and thanks!

Roger Nobs: Thanks, Roger, glad you like it! I don't have any special tricks apart from trying to study how a human body looks and feels, using ref pictures from sites like 3d.sk. This model, however, was done completely without ref pics - I just couldn't find any of people in this size and appearance!

Thanks again!

Cartesius
11-07-2004, 10:47 PM
Ok, another update. Basically all I've done here is changed the camera to a lower position. I'm working on an alternate shader for the curtain but still hasn't come up with anything useful.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub14.jpg

Ric535
11-07-2004, 10:54 PM
My Opinion: I prefer the previous view, i think this one could be improved by including a bit more of the tub in though

jddog
11-08-2004, 07:05 AM
Ok, another update. Basically all I've done here is changed the camera to a lower position.

eventually this is a little too much lower... but we have a direct view on the face of the nice guy...

jdd

Cartesius
11-08-2004, 09:54 AM
Here we go with the camera somewhere in between the two previous positions. Better?

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub15.jpg

Ric535
11-08-2004, 10:15 AM
i think so ;)

jddog
11-08-2004, 11:25 AM
I like this position...

Eventually, until avoid confision and have regular workflow, save different positions of the camera and continue to focus your work on texture... (I got the same camera problem in my GSO work...). This work is so accurate that I'm sure you can do different view of it. Your space actually is good delimitated, so you will be free to fly around with you camera when your work will be finished...

:applause: Wonderful to follow you during this work, is really amazing !

jdd

Incarnadine
11-08-2004, 11:38 AM
works for me!

AdamT
11-08-2004, 01:31 PM
I like this angle better. But are there too many tentacles now? :)

Cartesius
11-08-2004, 01:42 PM
Right, I'll go with this angle for now. I will probably re-arrange and add some more stuff (that shelf in the upper left corner need something on it, for instance). I have all my other cameras saved so I can return to them if necessary.


But are there too many tentacles now? :)
LOL, you lot are never satisfied, are you? :D

/Anders

ODoul
11-08-2004, 03:54 PM
Ultimately, the only person you need to worry about satisfying is yourself, Anders ... lol

kromekat
11-08-2004, 04:01 PM
Doesn't matter how many times I see those tentacles, they still make me squirm! lol!

Really like the lower angle for the most part, but I do now find that the tentacles lack of separation with the guy make it a little confusing - kind of do need to see some of the water between them - maybe just reduce the size of the tentacles!?

soapy
11-08-2004, 05:21 PM
I had a dream the other night about tapeworms. Weird, huh? Anyway I can't help but thinking this guy just passed the worlds largest tapeworm...

Tysus
11-08-2004, 08:03 PM
I love it - the character has a lot feeling!

Cartesius
11-08-2004, 11:57 PM
Thanks for your support, guys! OK, here's another update. I took kromekat's advice and reduced the size of the tentacles and now it works much better. Maybe I need to reduce them even more, I haven't decided yet. I'm also thinking of sliding them a bit towards the camera as well. I've also fixed some minor things and I think I'm getting close to finishing this one now. The major thing left to do is to texture the body, but before I do that I have some minor adjustments on the body mesh to attend to. The face still needs a proper spec, diff and bump map as well.

/Anders

PS. soapy - you're sick! :D

http://www.cartesiuscreations.com/wips/cgtalk/fattytub16.jpg

flingster
11-09-2004, 12:13 AM
lookin much better anders enjoying watching progress just a quick note of encouragement.
its looking superb...not crits atm.


edit: actually on second thoughts...don't like fold at elbow on his left arm.

toto poto
11-09-2004, 12:21 AM
i don´t want to repeat the others, but: wow, this is getting better and better. the textures are really good :thumbsup: only thing maybe: maybe there is some other way to solve the
wet look of the tentacles. they look a bit too plastic.

Cartesius
11-09-2004, 09:38 PM
flingster: I think you're right about the fold. It worked with a higher camera angle but now it does look a bit odd. I have removed it temporarily.

toto poto: Thanks! I have tried getting a wetter look on the tentacles without making them look too much like plastic but so far without success. Any tips, anyone?

Update:
The unwrapping of the bady has started! So far I've edited his torso, belly and left arm and will continue with the rest during the weekend. There are still some noticeable seams but I will try to iron those out (some will be disregarded as they will not be seen in the final render).

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub17.jpg

flyingP
11-09-2004, 10:28 PM
I know I'm late in with this Anders, but personally I feel you have a few too many tentacles in there, especially with this new perspective I hardly notice this is water in the tub.....but then it is late and I have a cold and are perhaps not seeing/thinking too straight :argh:

Cartesius
11-14-2004, 04:39 PM
flyingP: Sorry for taking so long to reply but I've been busy with Real Life (TM). Too many tentacles, you say? I do want it to look a bit like a huge mass of slithering tentacles but maybe there are too many? I will experiment a bit. :thumbsup:

Update:
I finally had some time to work some more on the dude so I unwrapped the body and did a texture for him. Unfortunately I will have to redo it all over again as it's much to small to hold any detail, especially on the hands and fingers. I will probably make two separate maps for his hands and arms and one map for his chest and belly. I'm attaching a render of what I have now.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub18.jpg

kromekat
11-14-2004, 05:38 PM
Looking good Anders!! :D

AdamT
11-14-2004, 05:47 PM
The skin tex is looking great, but I would think about lowering the spec on the back wall, and/or switch the illumination model to Blinn or Oren-Nayer.

JoelOtron
11-14-2004, 05:48 PM
Textures are fantastic!

See my email for some suggestions

Thats a winner---definitely front page material.

flingster
11-14-2004, 05:58 PM
lookin good anders.
what about some thickness to the shower curtain and maybe even show it ripped off a few rungs at the top...so the metal rings that go around the bar of the shower curtain are in view slightly..eg one corner part in view slights..might be a pain to do though..i love the grip on the curtain and shows some weight on it..but it shows its ripped off slightly i might add to fear as his struggle looks more futile and more motion to it maybe..as i said though might be to much trouble to do even for a test.

the skin material looks good to me.
in between his man breasts it looks very straight..eg sternum to belly down..maybe a little curve towards the top.

the materials are looking better and better.

Cartesius
11-14-2004, 06:19 PM
kromekat: Thanks mate!

AdamT: Good suggestion on the specularity, will be fixed!

JoelD: E-mail received and replied to! :thumbsup:

Da Flingster: I did try to add some thickness to the curtain at one point (using the makeThicker plugin) but it didn't actually contribute anything to the appearance so I skipped it. I've also been contemplating your suggestion about having the curtain ripped from its bar (I also think someone else suggested it once) and I like the idea. Problem is that the curtain is rather long so almost all of it would have to be ripped in order to have the rings visible. But it's an attractive idea and I'll see if I can't make something of it!

/Anders

JamesMK
11-14-2004, 06:37 PM
Oh, very nice texture update here :thumbsup: Heading straight for eternal fame and fortune if you keep this quality throughout the entire image...

Two observations:

- The light blow-out on the top of his belly (the so called beer-shelf)... a bit strong. I assume it's a combination of WIP-status lighting and some stuff going on in the luminosity channel of the skinshader. No doubt a temporary glitch, but I figured I'd point it out anyway :D

- The highlights on the tentacly gooey slime are slightly too strong as they hit the whitepoint all over. Just attenuate it a little perhaps... not sure if it's reflection or specularity, or, most likely, a combination. We're talking small tweak here, nothing major.

Cartesius
11-14-2004, 09:03 PM
Two valid observations there, James. The blowout on his belly is like you say a combination of lighting and luminance. I'll see what I can do about it. The highlights on the tentacles are also too strong and if I can't fix it with the shader I will tone them down in post.

Another update:
I've changed his pose and head position a bit, made it more dramatic, and personally I think it works very well. (Thanks to JoelD for suggesting it! :thumbsup: ) It's only some rough Pose Mixer involved here and I will have to tweak the mesh a bit to get it right but I like it so far. The camera now has a slight tilt to it and the specularity on the wall is reduced.

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub20.jpg

JamesMK
11-14-2004, 09:11 PM
Super saaweet! That cam angle brings the whole thing to a new level :bounce:

AdamT
11-14-2004, 09:30 PM
Oh yeah! :thumbsup:

Cartesius
11-14-2004, 11:35 PM
Right, I'll go with these changes! Like I said, I will have to tweak the meshes a bit (the head and body are seprate) but I think it will work. I will also remap the body or at least his hands to allow for better surface details. New update later this week!

/Anders

JoelOtron
11-15-2004, 12:02 AM
There ya go ;)

Awesome

jddog
11-15-2004, 08:28 AM
:bounce: outstanding !
What an amaizzng work !
julien

Cartesius
11-15-2004, 12:18 PM
Thanks guys! :)

/Anders

Incarnadine
11-17-2004, 02:25 AM
That tilt works awesomely well. Allows a bit more look into the tub without looking down so much. Allows more of a sense of drama. looking horrible in a very good way!

Cartesius
11-21-2004, 09:33 AM
Here we go again :)

Tweaked the scene some more, remapped his body, and deformed the waterplane. Changed his eyes with PoseMixer. My biggest concern right now is how to make parts of his body look wet. I've faked the present wet areas with Photoshop but don't know yet if this is going to work. (Oh, and the tub is untextured in this shot.)

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub21.jpg

alanmac
11-21-2004, 09:58 AM
I suppose you could title this with

"It was at this moment that Hugo realised in his haste to take a bath he'd mistaken the jar from his latest experiment with the one containing his favourite bath salts"

good work as always Cartesius.

all the best

Alan

flyingP
11-21-2004, 12:38 PM
OK that does indeed look pretty cool now :thumbsup:

rikke
11-21-2004, 12:46 PM
...and it keeps getting better...:thumbsup:

Amazing how this scene keeps evolving. I love the way you textured the arms and belly. To be honest, his boobs look a bit ehm... booby like, even for a fat dude. The way his torso catches the light is also a bit unnatural.
Still, great work! If I ever get to this level within 5 years, I'd be verry happy:)

brammelo
11-21-2004, 01:11 PM
long time since I've seen such an interesting WIP on CGtalk. Kind of reminded me of Serpieri's monsters (comic book druuna), but it took a whole different twist. Keeps getting better an better, and it makes me feel better to realize that even wizzards like you have to change direction once in a while - even if that means rebuilding major parts of the scene. I hope that at some point you will make it available at higer rez (say 1920x1200), because I'm in urgent need of a new wallpaper - one that keeps me awake at 2:30 in the morning :D

Cheers,
BaRa

Cactus Dan
11-21-2004, 01:50 PM
Howdy,

This is such a cool WIP. I love following the progress.

One tiny little crit: I think his eyebrows should be higher in the middle (if you wanted to show fear). As it is now there seems to be little emotion in the eyebrows so it's hard to tell if he's frightened, angry or what. Eyes and mouth are showing plenty of emotion, but the eyebrows.....

So, is it a monster or just an erection gone bad?

Adios,
Cactus Dan

Cartesius
11-21-2004, 02:04 PM
alanmac: LOL, brilliant title, Alan, and thanks!

flyingP: Thank you!

rikke: Thanks! His boobs... I've sort of given up on them. :) The lighting on his chest, I will try to fix that.

brammelo: You'd be surprised how many times I've started in one direction and then changed course in the middle. But since I'm a hobbyist I can afford these changes as I don't have any clients breathing down my neck. :) I will be rendering at 1920x1080 for the final shot so you'll get something. :thumbsup:

Cactus Dan: I'll see if I can alter the eyebrows with PoseMixer, thanks for the suggestion! Erection or monster - whatever scares you the most. :D

I just tried rendering the complete scene and got an out of memory error. Time to bring out the render tags!

/Anders

davedavidson
11-21-2004, 02:22 PM
nice work m8
nice idea
ive just spotted this thread, dont know how i missed seeing it b4.

flingster
11-21-2004, 03:26 PM
the arm where he is holding the bath i don't like the shoulder joint bud...and i know you're working on it so i'm not gonna comment of that...but i had a thought if you lifted his elbow up more you'd get the impression he was struggling to get out of the bath more..by lifting struggling to lift his weight...might be something to try so and also might help with the deformation in the shoulder/under arm part..

think water is to green atm also...but i'm sure you'll get some requests for dirtier water..so its all good.

and apart from these meanie crits...its looking absolutely fantastic bud...just to damn cool...and definitely impressed with your mad skillz as usual...when i look at your work its really difficult to crit (mainly because its quality) and feels really unfair when i'm sure i couldn't come close...but i know your talents mean youre open to all ideas and like to push your own level anyways...so keep tweaking and trying stuff...as so far all improvements have been on the good side...:buttrock: :applause:

soapy
11-21-2004, 04:33 PM
Hey Anders, great looking image!

You could try painting on the water in bodypaint, open a new layer in the bump channel add a reflection channel or new layer as the case may be AND OR a specular color channel. Then fire up a multibrush and pick the proper tone in each channel then just splash around the water. Oh you could also work in the color channel and turn down the opacity of the new water layer. If you dont like the results it is a simple matter of trashing the new layers.

Cartesius
11-22-2004, 10:19 AM
-dd: There are so many great threads here at CG Talk that it's impossible to follow them all. :)

flingster: I just tested to lift his elbow a bit and although it would probably look better than it does now I will keep the current pose. Reason: with his elbow raised you get a good look at the mess the UV's are creating undeneath his arm so I would have to remap and retexture his body a third time to fix that and I don't think I'm up for that right now. :D

The water is proving to be a tough nut to crack. I'm rerendering the scene right now with a more transparant and "dirtier" shader and I will probably have to rerender a couple of more times before I get it right.

And thanks for the nice words! :D

soapy: Hey, never thought of that! I've never played with the multibrush so this might be a good opportunity.

Another update will follow tonight and hopefully it will be the last one before I call this done.

/Anders

Alan Lastufka
11-22-2004, 06:13 PM
I just joined the forum a few days ago and I've been trying to catch up with some of the recent threads. It's great to see this whole project thru, and the way it evolved, not only from your own massive creativity, but from the suggestions/inspiration of the rest of the forum community as well. It's a very cool vibe indeed. :)

As for the picture, one thing I would like to see: a moth or a fly circling the overhead light, disrupting/distorting the perfect light and casting some unique shadows down onto the man and the rest of the room. I have been experimenting alot with obstructing my light sources and the results have always added depth and detail by complicating current shadows and casting some new ones.

The pic is fantastic, cant wait to see the new update tonight!

Cartesius
11-22-2004, 10:31 PM
Alan Lastufka: Thanks! :) A shadow might be a good idea, didn't really think about that. It's too late to incorporate now, though, since I think I'm just about done with it. But it's a good suggestion and I'll keep it in mind! :thumbsup:

Update:
Well, I think this is it, the final piece. I've changed the water and added some minor details. Post-processed it in Photoshop. There are some areas I would like to change on his body and face (left shoulder, eyebrows, and so on) but to do so I would have to mess with new geometry or new UV-/texture maps and I feel I have to move on.

Now I will sleep on it and if I'm satisfied tomorrow I will upload the bigger render to the gallery.

>> large version (http://www.cartesiuscreations.com/wips/cgtalk/fattytub22_big.jpg) <<

Thanks for all support, guys, really appreciated!

/Anders

http://www.cartesiuscreations.com/wips/cgtalk/fattytub22.jpg

Fre
11-23-2004, 01:19 AM
Hmmm, you might be right about the sagging. I did some Googling last night for ref images but all I got was porn. I searched for "obesety", "fat torso", "fat arms", "overweight" and virtually everything I got was porn. Makes you kinda depressed, really...

I do have BP but when I tried painting a separate map for the nose it didn't work - the UV's of the complete face showed up on the UV's of the nose. Maybe I'm doing it all wrong? Will have to check the manual.

Thanks!

/Anders

www.clusty.com

looking ugly, working great.

Your search results will be clustered, which means that if you search for example fat you get all your results in categories (xxx, overweight, ...)

hope that helps your searches ... I find stuff with it immediately that even wasn't on the 24 first pages of google with the same search criteria.

Cartesius
11-23-2004, 01:28 PM
Thanks for the link, Fre, looks very useful!

OK, final version is posted in the gallery: Taking a bath (http://www.cgtalk.com/showthread.php?t=188830). I spend all evening yesterday trying to get a wet look on parts of his body but gave up, just couldn't make it look right.

/Anders

fluffouille
11-23-2004, 02:58 PM
Amazing work Cartesius, congratulations!
I really like the atmosphere, well done :)

Erik Heyninck
11-23-2004, 04:17 PM
Somehow I have missed this thread up to now. It'd incredible to see how this evolve(d/s).
Makes me think of those great lines by Lennon: "Your outside is in and your inside is out."
Looks like he's seeing his own intestines.
Super work!
A concise version should be posted at Maxon's as this must be convincing many doubters.

Two details perhaps: I would make him paler, and I would break the straight line of the bottom side of the stretched out right arm and have it "hang" more. Even if that were anatomically less correct it would help the composition ( Ingres and Botticelli did the same).

RogerNobs
11-23-2004, 05:34 PM
Wanted to say thankyou for sharing the process Anders. I certainly understand when enough is enough. Good on you. The final image has some really excellent things going for it. The water is superb - please share how you did that! Great camera angles and textures.
Roger

Cartesius
11-23-2004, 09:50 PM
fluffouille: Thanks, glad you liked it!

Erik Heyninck: Thank you, Erik! A paler skin would probably work very well. Originally his body texture was much, much paler but it clashed too much with the tone of the face but instead of making his face texture paler I opted for making his body darker. At one time I was considering making him very, very pale, so pale you could see his blood veins but somehow that idea got lost in the process...

His right arm - now that you mention it it might look a bit too straight. It's a bit of a compromise since I got several suggestions to angle the elbow upwards and several suggestions to let it hang more.

Roger Nobs: Thanks! The water is a subdivided polygon plane dropped in a HN with Render Subdivision set to 1. I then crumpled the polygons (default value) and used the Magnet Tool to push and pull points to get a more dynamic surface. The shader was actually a bit of an accident. I messed around with some water shaders of various transparency, did a lot of quick test renders and all of a sudden I liked what I saw. Two extra shaders (with alpha channels only) layered on top provided some "dirt" and grime.

/Anders

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