PDA

View Full Version : Dirty damaged Land Rover


fuxer
10-08-2004, 09:44 PM
Here i am with a new model :D
My dad has a Land Rover so i decided to include it in mu game.
I wanted it to be dirty and damaged so here are the pics.
Its only 1 day of work so i'm going to damage it later on.
C&c are welcome.Thanks
http://img43.exs.cx/img43/6442/lr1.jpg
http://img43.exs.cx/img43/5913/lr2.jpg

franklyn
10-08-2004, 10:01 PM
hmm the model seems nice but can u create a proper render ?....and put in an opactiy map on the glass ..... its like a wall for a windshield.

toastie
10-08-2004, 11:27 PM
Looks great! One thing I have to say though is that you're using WAY too many polys for the headlights/floodlights. You're using polygons fairly well in the body, but the lamps bring your polycount up to a level that you can easily avoid by decreasing detail in the smaller areas.

fuxer
10-09-2004, 01:37 AM
Yeah the model needs to be optimized.
i'll post a render with opacity map tomorrow
thanks for the replies :)

fuxer
10-09-2004, 04:29 PM
Hey i went on modelling another car.
This time its a van.Here's the model (damaged and not) and the ingame shots:
http://img5.exs.cx/img5/6421/vannormal.jpg
http://img5.exs.cx/img5/1710/vandamaged.jpg
http://img5.exs.cx/img5/488/cam34.jpg
http://img5.exs.cx/img5/6981/cam35.jpg
http://img5.exs.cx/img5/1446/vanwire.jpg


1704 tris

Badname
10-09-2004, 06:13 PM
Nice van! I like the textures. Did you use photo's for them?

Matt
10-09-2004, 08:00 PM
What's up with the land rover's front tire hubcap?

The wireframe is fanned one way, and then fanned the other way for a couple polys.

Alternatively, I wouldn't do it with the fan method, I would arrange it so it's more strip friendly.

Mizu
10-10-2004, 09:03 AM
i think that the textures are looking very good, if you could tell me how you make them, that would be nice:), do you use a photo and then remake it in photoshop?

regardles modeling, you should definitely read the post

http://www.cgtalk.com/showthread.php?t=112189

there are some nice tricks, and this fan metod you used on modeling wheels is a mojor "no no"

you just don't model that way, total waste of triangles:wise:
and the lights... ou should optimize it, and i'm sure you're doing so now:)

as for the whole model/texture, good word, nice game object:thumbsup:
the Van reminds me of silent hill game on PSX.

fuxer
10-10-2004, 09:55 AM
Yeah i've got to fix some things.it's just that i have like 4 model made wich need optimizing lol.
This fan thing is not good and i know it.
About the texture,i got some ref pics of the van and overlaying(and other blending options) details like rotten walls,rust etc you can archive a nice effect.

CGTalk Moderation
01-19-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.