sonn
10-08-2004, 04:17 PM
i have a head skinned to a rig. i've skinned the jaw, eyelids, and neck, and lots more.
but now i want to combine the head to the body, and keep the skinwieghs for the head. is this possible?
what i tried to do was to merge the verts on the neck while the head was still skinned. everything seemed fine, so i export the weights, detach the skin, reattached the skin, imported the weights, and.. Damn. the skin turns into a mush.
is it possible to combine the two geometry parts while keeping the weights on the head? i dont want to restart this becuase then it means that i have to start the whole blendshape process for the EyeLids, and Jaw over again.
thx
EDIT: oh, and another thing. if i try to export the weights using Maya's export weights tool, i get this:
// Result: 1 //
basically it just doesn't export anything without giving me any errors
EDIT: Another question. is there a way to copy the weight on one jont and paste it on another? thx
but now i want to combine the head to the body, and keep the skinwieghs for the head. is this possible?
what i tried to do was to merge the verts on the neck while the head was still skinned. everything seemed fine, so i export the weights, detach the skin, reattached the skin, imported the weights, and.. Damn. the skin turns into a mush.
is it possible to combine the two geometry parts while keeping the weights on the head? i dont want to restart this becuase then it means that i have to start the whole blendshape process for the EyeLids, and Jaw over again.
thx
EDIT: oh, and another thing. if i try to export the weights using Maya's export weights tool, i get this:
// Result: 1 //
basically it just doesn't export anything without giving me any errors
EDIT: Another question. is there a way to copy the weight on one jont and paste it on another? thx
