Brent Turbo
10-08-2004, 03:35 AM
Hey folks,
Not too much to say about this yet. I started this rhino a long time ago, and finally cracked it out again and detailed it up in zBrush.
This is just a screen cap from nVidia's Melody, since I really don't know any other way to view a normal mapped model. It's right around 2400 triangles right now with a 1k normal map, and once he's got armor and and a little guy riding him, I hope to be under 3500 tris.
C&C Welcome! (comments and critique, no C&C Music Factory please!) And if someone can tell me how to view normap maps in Maya without directing me to one of those confusing normal map threads, I'd reeeeally appreciate it.
Thanks!
Brent T.
http://www.thesecretmission.com/cgtalk/rhino_low_01.jpghttp://www.thesecretmission.com/cgtalk/rhino_low_02.jpghttp://www.thesecretmission.com/cgtalk/rhino_low_03.jpg
Not too much to say about this yet. I started this rhino a long time ago, and finally cracked it out again and detailed it up in zBrush.
This is just a screen cap from nVidia's Melody, since I really don't know any other way to view a normal mapped model. It's right around 2400 triangles right now with a 1k normal map, and once he's got armor and and a little guy riding him, I hope to be under 3500 tris.
C&C Welcome! (comments and critique, no C&C Music Factory please!) And if someone can tell me how to view normap maps in Maya without directing me to one of those confusing normal map threads, I'd reeeeally appreciate it.
Thanks!
Brent T.
http://www.thesecretmission.com/cgtalk/rhino_low_01.jpghttp://www.thesecretmission.com/cgtalk/rhino_low_02.jpghttp://www.thesecretmission.com/cgtalk/rhino_low_03.jpg
