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FuZion
10-07-2004, 11:22 PM
Hi all,

I'm working on my own map and have been making some custom models for it, this is a cpu that needs to be activated in the level, the shots are basic wireframe, normal mapped and difuse mapped:

http://www.bozbriers.pwp.blueyonder.co.uk/maxforums/gui_low_01.jpg

http://www.bozbriers.pwp.blueyonder.co.uk/maxforums/gui_low_02.jpg

http://www.bozbriers.pwp.blueyonder.co.uk/maxforums/gui_low_03.jpg

http://www.bozbriers.pwp.blueyonder.co.uk/maxforums/gui_low_04.jpg

http://www.bozbriers.pwp.blueyonder.co.uk/maxforums/gui_low_05.jpg

Thanks for any comments!

-Boz

franklyn
10-07-2004, 11:52 PM
the second and third images look mazing ....the normal mapping i nice ....but what happ to the texture dude? i was expecting so much more.

FuZion
10-07-2004, 11:58 PM
The diffuse texture here is shown at 100% brightness.

Also, it is only supposted to represent colour information, the normal maps are not applied to the last two images and no specular effects are present, but don't worry, all that shinyness will come back when all of the maps are combined.

-Boz

Mr.Toast
10-08-2004, 12:51 AM
looks nice, it reminds me of doc oc's tentacles from spiderman

Tilstrom
10-15-2004, 06:22 AM
great work, this looks damn cool.

Larsen
10-15-2004, 07:58 AM
yeah that looks cool, nice concept, i'm looking forward to see more ! I'm always impressed when i see how bump make the difference in this game :eek: (thanks bumpgod, if you listen to me right now...)

Do you have some good sites where i can find information about making maps for doom 3 ?

Keep it up !

Freakychakra
10-15-2004, 10:51 AM
Good use of normal mapping.
What program do you use to create them?

I am trying out a few tools myself at the moment, and have found Kaldera to be pretty good.
But it is always good to hear opinions.

onelung
10-15-2004, 03:07 PM
cool, possibilities on some color.. maybe underlying panels, like a red or yellow?

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