juliany
10-07-2004, 07:22 AM
*Leonard, I read the rules regarding posts - I hope this post is acceptable as it is more of a broad demonstration of the concept artwork involved in the creation of this paticluar game - if it isn't please drop me a PM / move to the relevent forum. I certainly don't want to cause any hassle or problems. Cheers*
Hi guys,
I'm project lead at Project Hull Breach, a Science Fiction based total
conversion for the soon to be released Halflife 2 engine. The team is comprised of
amateurs and industry pros alike (Capcom, EA, Relic, SCi and more). Here's some of
our concept development - Enjoy the artwork and feel free to drop me a line if you'd
like to get involved - trax@hull-breach.com
If any of this work seems familiar it's probably because our art team is led by the
talented Kai Lim (UkiTakuMuki - hi man! :)
http://www.hull-breach.com/images/preview/MWPGuard.jpg
A piece based on a developed vehicle - the mobile weapons platform
http://www.hull-breach.com/images/preview/BehindEnemyLines.jpg
Artists impression of one of the many scenarios
http://www.hull-breach.com/images/preview/greenscape.jpg
Another artists impression of one of the many scenarios
http://www.hull-breach.com/images/preview/carrier2F.jpg
Ship development melded with Scenario ideas
http://www.hull-breach.com/images/preview/DeralictSpacePort.jpg
Environmental development - Deralict Space Port Scene
http://www.hull-breach.com/images/preview/MoonBase.jpg
Environmental development - Terraforming
http://www.hull-breach.com/images/preview/players.jpg
Early character developments
http://www.hull-breach.com/images/preview/Alliance_Marine3.jpg
1 of 6 final Pre-3D Character sheets
http://www.hull-breach.com/images/preview/oldface_3.jpg
Initial Facial development
http://www.hull-breach.com/images/preview/oldface_show4.jpg
Face mapped onto final 3D Marine model
And a few more...
http://www.hull-breach.com/images/preview/MiniRig.jpg
The Converted Mining Rig - now a weapon of war.
http://www.hull-breach.com/images/preview/CRB concept artwork.jpg (http://www.hull-breach.com/images/preview/CRB%20concept%20artwork.jpg)
An attempt at developing our minority style Covert Recon Bots that will be controlled by the players to spy on the enemy and more. It won't be used unfortunetly.
http://www.hull-breach.com/images/preview/waspRecon.jpg
Another version of the Covert Recon bot
http://www.hull-breach.com/images/preview/LargeRenderOnblack.jpg
Our trade mark logo rendered onto 3D
http://www.hull-breach.com/images/preview/tomorrow9S2.jpg
An early mood setter
http://www.hull-breach.com/images/preview/Senallin)fusilade.jpg (http://www.hull-breach.com/images/preview/Senallin%29fusilade.jpg)
Another mood setter
http://www.hull-breach.com/images/preview/SenallinFlackTower.jpg
Environmental development - An outpost
At the moment I'm aiming to boost our environmental work, this would cover
a lot of areas from inside ships (corridors, control rooms, terminals, furniture,
etc) to a variety of planet based architecture (buildings, internals and
exteriors, alien plantlife etc). We also have a lot of 3D work complete. All crit welcome!
Julian Young
Mail : trax at hull-breach.com
Url : www.hull-breach.com (http://www.hull-breach.com)
Hi guys,
I'm project lead at Project Hull Breach, a Science Fiction based total
conversion for the soon to be released Halflife 2 engine. The team is comprised of
amateurs and industry pros alike (Capcom, EA, Relic, SCi and more). Here's some of
our concept development - Enjoy the artwork and feel free to drop me a line if you'd
like to get involved - trax@hull-breach.com
If any of this work seems familiar it's probably because our art team is led by the
talented Kai Lim (UkiTakuMuki - hi man! :)
http://www.hull-breach.com/images/preview/MWPGuard.jpg
A piece based on a developed vehicle - the mobile weapons platform
http://www.hull-breach.com/images/preview/BehindEnemyLines.jpg
Artists impression of one of the many scenarios
http://www.hull-breach.com/images/preview/greenscape.jpg
Another artists impression of one of the many scenarios
http://www.hull-breach.com/images/preview/carrier2F.jpg
Ship development melded with Scenario ideas
http://www.hull-breach.com/images/preview/DeralictSpacePort.jpg
Environmental development - Deralict Space Port Scene
http://www.hull-breach.com/images/preview/MoonBase.jpg
Environmental development - Terraforming
http://www.hull-breach.com/images/preview/players.jpg
Early character developments
http://www.hull-breach.com/images/preview/Alliance_Marine3.jpg
1 of 6 final Pre-3D Character sheets
http://www.hull-breach.com/images/preview/oldface_3.jpg
Initial Facial development
http://www.hull-breach.com/images/preview/oldface_show4.jpg
Face mapped onto final 3D Marine model
And a few more...
http://www.hull-breach.com/images/preview/MiniRig.jpg
The Converted Mining Rig - now a weapon of war.
http://www.hull-breach.com/images/preview/CRB concept artwork.jpg (http://www.hull-breach.com/images/preview/CRB%20concept%20artwork.jpg)
An attempt at developing our minority style Covert Recon Bots that will be controlled by the players to spy on the enemy and more. It won't be used unfortunetly.
http://www.hull-breach.com/images/preview/waspRecon.jpg
Another version of the Covert Recon bot
http://www.hull-breach.com/images/preview/LargeRenderOnblack.jpg
Our trade mark logo rendered onto 3D
http://www.hull-breach.com/images/preview/tomorrow9S2.jpg
An early mood setter
http://www.hull-breach.com/images/preview/Senallin)fusilade.jpg (http://www.hull-breach.com/images/preview/Senallin%29fusilade.jpg)
Another mood setter
http://www.hull-breach.com/images/preview/SenallinFlackTower.jpg
Environmental development - An outpost
At the moment I'm aiming to boost our environmental work, this would cover
a lot of areas from inside ships (corridors, control rooms, terminals, furniture,
etc) to a variety of planet based architecture (buildings, internals and
exteriors, alien plantlife etc). We also have a lot of 3D work complete. All crit welcome!
Julian Young
Mail : trax at hull-breach.com
Url : www.hull-breach.com (http://www.hull-breach.com)
