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nonplanar
10-07-2004, 04:33 AM
Please notice I also posted this query on the luxology yahoo user group... but it seems there are a lot more modo users here (plus I tried to state my problem a bit more clearly).


Hello,

Whenever I try to export a model to Maya that materials other than the
default, AND
one or more morph targets, I get an error message on loading the object in Maya.
The
result is that my blendshapes are there and working, but the materials, although
present
in
the hypershade editor, are not assigned to the geometry. Thus, when I hit 5 (in maya to show shaded) the object becomes invisible.

If I have an object with materials but without blendshapes, everything seems fine. Or if I have an object that does have
blendshapes but
nothing but the default material, it seems to work too. However, not combined.

Can someone reproduce this problem? Know a work around?

By the way... the missing material connections sometimes happens even when no morphs/blends are present :(


Also... when I load in a .ma file created by Modo that has UV based textures, the file node does not exist in the material network. The UV's are there, but I manually need to add the file node etc. Not a super big deal, but would be nice if I could skip that extra step.

What am I doing wrong????

This is on a Mac running Mac OS X 10.3.5 and Maya 6, and, of course, Modo.


Dirk.


By the way... the error message that pops up in one case is:

// Error: file: /Users/frankbooth/Desktop/box2.ma line 124: 'boxShape1.instObjGroups[0].objectGroups[0].objectGroupId' already has an incoming connection from 'blendShape1GroupId.groupId'. //

Paul-Angelo
10-07-2004, 02:20 PM
Here is something you can try in Maya.

Go to the top menu and click Window>Relationship Editors>UV Linking>UV-Centric

In there on the left side select your UV map and then on the right side select the correct texture to apply it to. After applying this it should get rid of those invisible polygons.

nonplanar
10-07-2004, 02:39 PM
Hi Paul,

Thanks, but nope... that didn't do the trick either :(

Griffon
10-07-2004, 06:17 PM
I had responded to your question on yahoo group. I will be taking a look at this.

JacquesD
10-07-2004, 07:24 PM
Griffon... I didn't know there's a Yahoo group for Modo... could you please give me the link? Thanks!

The ripper.

nonplanar
10-07-2004, 07:38 PM
I had responded to your question on yahoo group. I will be taking a look at this.


Eric,

thanks! I appreciate it.

I saw your response on yahoo and answered your question there...

In the mean time ( and you may have gotten this via luxology already) I broke down this problem in the simplest steps and you can find those here:

http://www.madpuppetstudios.com/modo/

Ok, so maybe there's a bud, or maybe I'm missing something painfully obvious... but please see if you can recreate this following the steps in the above link.

Anyone please try that... would be nice to hear this doesn't happen on my machines only



Thanks thanks thanks!!! :)

nonplanar
10-07-2004, 07:40 PM
Griffon... I didn't know there's a Yahoo group for Modo... could you please give me the link? Thanks!

The ripper.

Hey Ripper,.. here it is:

http://groups.yahoo.com/group/Luxology/


Alsjeblieft, dankjewel

JacquesD
10-07-2004, 09:59 PM
Thanks nonplanar :)

The ripper

Rodi
11-29-2004, 04:26 AM
I got the same problem as non-planar! really ennoying!!

nonplanar
11-29-2004, 05:14 AM
Hi Rodi,

thanks for letting me know I'm not the only one with this problem.

For me it means that it's just too annoying to work in a modo/LW flow giving me more problems to solve which in the end slows me down (where I was hoping Modo would speed up the workflow). Not using LW anymore for entirely different reasons, so had to dive into the modeling end of Maya a bit more. And with the free MJ PolyTools MELS it's really been great.

Now, is it possible for me to sell my MODO license? :thumbsup:

NONPLANAR

Griffon
11-29-2004, 08:20 AM
Their is a limitation where you can't combine export of morph targets to blend shapes if you have a sub-element textured item. In other words you're limited to having a single material applied to the objected. In the ma file that components use the same mechanism. Try setting your entire object to one material then exporting.

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