nonplanar
10-07-2004, 04:33 AM
Please notice I also posted this query on the luxology yahoo user group... but it seems there are a lot more modo users here (plus I tried to state my problem a bit more clearly).
Hello,
Whenever I try to export a model to Maya that materials other than the
default, AND
one or more morph targets, I get an error message on loading the object in Maya.
The
result is that my blendshapes are there and working, but the materials, although
present
in
the hypershade editor, are not assigned to the geometry. Thus, when I hit 5 (in maya to show shaded) the object becomes invisible.
If I have an object with materials but without blendshapes, everything seems fine. Or if I have an object that does have
blendshapes but
nothing but the default material, it seems to work too. However, not combined.
Can someone reproduce this problem? Know a work around?
By the way... the missing material connections sometimes happens even when no morphs/blends are present :(
Also... when I load in a .ma file created by Modo that has UV based textures, the file node does not exist in the material network. The UV's are there, but I manually need to add the file node etc. Not a super big deal, but would be nice if I could skip that extra step.
What am I doing wrong????
This is on a Mac running Mac OS X 10.3.5 and Maya 6, and, of course, Modo.
Dirk.
By the way... the error message that pops up in one case is:
// Error: file: /Users/frankbooth/Desktop/box2.ma line 124: 'boxShape1.instObjGroups[0].objectGroups[0].objectGroupId' already has an incoming connection from 'blendShape1GroupId.groupId'. //
Hello,
Whenever I try to export a model to Maya that materials other than the
default, AND
one or more morph targets, I get an error message on loading the object in Maya.
The
result is that my blendshapes are there and working, but the materials, although
present
in
the hypershade editor, are not assigned to the geometry. Thus, when I hit 5 (in maya to show shaded) the object becomes invisible.
If I have an object with materials but without blendshapes, everything seems fine. Or if I have an object that does have
blendshapes but
nothing but the default material, it seems to work too. However, not combined.
Can someone reproduce this problem? Know a work around?
By the way... the missing material connections sometimes happens even when no morphs/blends are present :(
Also... when I load in a .ma file created by Modo that has UV based textures, the file node does not exist in the material network. The UV's are there, but I manually need to add the file node etc. Not a super big deal, but would be nice if I could skip that extra step.
What am I doing wrong????
This is on a Mac running Mac OS X 10.3.5 and Maya 6, and, of course, Modo.
Dirk.
By the way... the error message that pops up in one case is:
// Error: file: /Users/frankbooth/Desktop/box2.ma line 124: 'boxShape1.instObjGroups[0].objectGroups[0].objectGroupId' already has an incoming connection from 'blendShape1GroupId.groupId'. //
