Antrim
10-06-2004, 11:43 PM
I'm starting to work more on low poly modeling now, and have been looking at using soft/hard normals to get more shape out of the objects. My question is about wierd artifacts when adjusting the normals.
To illustrate, I built this really simple ottoman, and tried to adjust the top of the thing to look smooth (like the cushion). As you can see in the image, dark, somewhat triangulated artifacts start to appear when I do this....So I'm wondering, is this just the result you get from trying to fake geometry? Or is there something I can do to remedy it?
I haven't noticed the artifacts when I do the same thing to character models, but this simple geometry is presenting problems. I believe that creating more faces would help, but I'd prefer not to do that as it would just waste polys on a simple object.
Thanks for any advice,
-Antrim
https://netfiles.uiuc.edu/antrim/www/Ottoman%20Frag.jpg
To illustrate, I built this really simple ottoman, and tried to adjust the top of the thing to look smooth (like the cushion). As you can see in the image, dark, somewhat triangulated artifacts start to appear when I do this....So I'm wondering, is this just the result you get from trying to fake geometry? Or is there something I can do to remedy it?
I haven't noticed the artifacts when I do the same thing to character models, but this simple geometry is presenting problems. I believe that creating more faces would help, but I'd prefer not to do that as it would just waste polys on a simple object.
Thanks for any advice,
-Antrim
https://netfiles.uiuc.edu/antrim/www/Ottoman%20Frag.jpg
