brucegregory
10-06-2004, 08:32 AM
Here are the final 6 segments of the series "The Blender Head for The Blenderhead". These segments cover an in-depth application of facial bone and Relative Vertex Key animation, (morph targets).
A sneeze is a very dynamic facial expression involving nearly all of the facial muscles - animating one is good general practice.
The BlenderHead Sneezes! (http://www.visiontovision.com/BlenderHeadSneeze1.html)
The full 18 segment session can be accessed here:
The Blender Head for The Blenderhead (http://www.visiontovision.com/BlenderHeadInto.htm)
I hope you have enjoyed the series,
Greg Smith
A sneeze is a very dynamic facial expression involving nearly all of the facial muscles - animating one is good general practice.
The BlenderHead Sneezes! (http://www.visiontovision.com/BlenderHeadSneeze1.html)
The full 18 segment session can be accessed here:
The Blender Head for The Blenderhead (http://www.visiontovision.com/BlenderHeadInto.htm)
I hope you have enjoyed the series,
Greg Smith
