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brucegregory
10-06-2004, 07:28 AM
Here are the final 6 segments of the series "The Blender Head for The Blenderhead". These segments cover an in-depth application of facial bone and Relative Vertex Key animation, (morph targets).

A sneeze is a very dynamic facial expression involving nearly all of the facial muscles - animating one is good general practice.

The BlenderHead Sneezes (http://www.visiontovision.com/BlenderHeadSneeze1.html)

The complete 18 part video tutorial can be accessed here:

The Blender Head for The Blenderhead (http://www.visiontovision.com/BlenderHeadIntro.htm)

I hope you have enjoyed the series,

Greg Smith

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