feefunk
08-14-2002, 12:39 AM
Hello,
I'm trying to do something fairly simple (or at least I figure it should be something simple ONCE you know how to do it!) :wip:
Is there a way of activating or deactivating the Driver object that drives the animation of another channel?
Here's an example: I've got an object's rotation which is driven by a locator's Y translation for example.
What if I want to manually key the object's rotation, OVERRIDING the driven keys? (is there a way to set a driven key or expression on the driver object to turn its' connection On or Off?
Any suggestions appreciated! Thanks,
I'm trying to do something fairly simple (or at least I figure it should be something simple ONCE you know how to do it!) :wip:
Is there a way of activating or deactivating the Driver object that drives the animation of another channel?
Here's an example: I've got an object's rotation which is driven by a locator's Y translation for example.
What if I want to manually key the object's rotation, OVERRIDING the driven keys? (is there a way to set a driven key or expression on the driver object to turn its' connection On or Off?
Any suggestions appreciated! Thanks,
