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mr.wheels
10-05-2004, 06:11 AM
Well im looking for ANY tips on how this scene could be improved if U wanna explain how (techincally) to improve it aswell that would be really appreciated

(-_see below for latest update-_)

Oh and I know the skin will need to be improved but I just dont have the technical knowledge (-- I admit it --) So any help there would be really appreciated :)

and its just the head for the model im not quite going for the body just yet



for any help THANKS!!! :wip:

mr.wheels
10-05-2004, 06:17 AM
http://img.photobucket.com/albums/v150/mw.wheels/Faceclose-up.jpg

another image sorry for the double post ;)




(-_see below for latest update-_)

mr.wheels
10-05-2004, 10:12 AM
No one has replied ? :sad:

is it me ? its me isnt it :hmm:

Maark Karraen
10-05-2004, 11:16 AM
Humm, a wire would be helpful. But it looks like you need to work on your anatomy. His jaw is perfectly straight and the lines on his face are sharp and angular. What program are you using? Your main problem maybe with how he is sub-divided.

mr.wheels
10-05-2004, 01:05 PM
Maya 5 (been using it for 3 months) so im a newb and just a LVL 3 Subdiv Surface and ill throw a wire up 2 morrow (im on my old computer now)

Thanks for the comment :)

mr.wheels
10-05-2004, 10:37 PM
Ok Here are the wire frames im going to work on the jaw and his lines as soon as I get home from school :)

http://img.photobucket.com/albums/v150/mw.wheels/Orcwire2.jpg

http://img.photobucket.com/albums/v150/mw.wheels/Orcwire1.jpg

Thats the low poly version

Goon
10-06-2004, 09:23 PM
Study drawing
Study Anatomy-go to the library. Check out whatever books they have.
Study Edgeloops-go to the modeling forum. Examine the facial topology thread.
Study other people's meshes-look in the WIP and completed works forums. Examine the excellent models. Compare theirs and yours. Examine how they localize detail, how they represent facial features, and how they keep their meshes clean.
Practice.

A face is not square.
It is not flat
Even orc faces are based off of human faces, so a good knowledge of human anatomy is a must.

Talith
10-06-2004, 09:44 PM
My biggest concern here is the skin texture. Seems very plastic like to me. I do agree the head is a little square shaped and needs to be a bit more rounded. The wrinkles in the skin can clearly be seen upclose, but the pic that is farther away the skin looks totally smooth and plastic like.

mr.wheels
10-07-2004, 07:18 AM
Goon: Yeah im gonna give up on this for a while and im gonna read some books and stuff and just learn a little bit more about what im doing

talith: yeah the one in the scene looks plastic because it wouldnt render with a Bump map but when the scene was taken away it instantly worked perfect (was on ma old computer)

Thanks for replying guys :thumbsup:

mr.wheels
10-08-2004, 10:41 AM
OK! I said I wasnt gonna do anything more until I did I bit more study but I got bored and decided just to do one more render and make a few small improvments not much better but I like it a lot better than the first one I put up



http://img.photobucket.com/albums/v150/mw.wheels/OrcTestnew2.jpg

Just to clarify some things the red little fire fly type things are like an aura that surrounds him and the blocks in the background of buildings the idea is that he is about to burn them or attack them or somthing to that effect hence why his eyes are glowing

they are glowing with the lust for war...

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