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Aurety
10-04-2004, 02:36 AM
Hi everybody,
A word to present a new wip and if you can I hope a little help.
I begin a new scene with some snails and I have a problem to realize the shell. In first, I try a conic object with a wrad deformer, look funny but not realist ( this is the one in the black ball and other pictures in first ). So I asked in the Frenchcinema4D forum and Red, a user gived me a parametric function. This one :

http://www.delta-zone.com/~fc4d/images/red_esc1.jpg
http://www.delta-zone.com/~fc4d/images/red_esc2.jpg

http://www.delta-zone.com/~fc4d/c4d/red_escargot.c4d

Nice but not true too, the direction are not good, easy to correct... just place a minus in front the cosinus. The problem is the shell is not centered in his revolution like a helix spline. The center didn't change of course but the progressive spline follow another way : The fibonacci suite :

http://sboureau.free.fr/notice/images/escargot.jpg

So how can I modelize it ?? I place the link pictures to my next reply.

Aurety
10-04-2004, 02:40 AM
Well some old pictures I did, but I have progressed now. Soon a update with a new shaders and I hope a new shell.

http://perso.club-internet.fr/analev/ordinaire/fc4d/escargot_r1.jpg

and some obsolete pictures during the workflow :


http://perso.club-internet.fr/analev/ordinaire/fc4d/escargot_r2.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/escargot_r3.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/escargot_r4.jpg

I follow my experimentation...
I was no happy by the speed texture I did so I worked tonight with my precious SLA and this is the result. The SLA with red cross are the shaders I keep at the moment for the shell. Any comments or crits are welcome :wave: :

Full Res( 240 ko ), clic here (http://perso.club-internet.fr/analev/ordinaire/fc4d/tex_carapace_gd.jpg) :

http://perso.club-internet.fr/analev/ordinaire/fc4d/tex_carapace_pt.jpg

Damsel
10-04-2004, 02:52 AM
I love the image above on the glass ball. Beautiful texturing and lighting! Very nice models also!

Leebre
10-04-2004, 04:42 AM
Very nice Aurety. Is that SSS you are using on the snail in the escargot_r4.jpg? It looks great. I'm sorry, but what were you wanting help with? It looks like you have things under control. The only thing I see that is lacking is some slime trails. The shell procedurals are wonderful...absolutely organic and natural looking. Keep us updated on your progress!

Aurety
10-04-2004, 07:43 AM
Thank you Damseel.

Leebert, I need help to know how to modelise a good shell. The parametric function seem to be the good solution but I was the recurrent dunce's cap http://media.tuttifiesta.com/article/12971.small.gif in mathematic curses and english too, and... and... You know what I mean... :D
Well ok, I need the Fibonnaci suite but how to obtain this with function. My drawing give a just 2D curves, but how for the Z(t). I'll expect for a genius of Mathematics, or an amator with a big brain to explain how to shape this form.
I used a dummy shape for Shaders, and now I will pass off this problem. :banghead:

Yes I uses SSS for the R4_Picture, and changed for Fresnel for the black ball Picture.

Thanks Leebert.

marshalartist
10-04-2004, 09:10 AM
Hi Aurety,
I really like your stuff, I would just use a plain old hypernurb object.
I did this shell years ago, I was going for a more catoon look but you get the idea,

Peter

http://www.marshalstudios.com/temp/Snap4.jpg
http://www.marshalstudios.com/temp/Snap3.jpg
http://www.marshalstudios.com/temp/Snap2.jpg

Aurety
10-04-2004, 09:57 AM
wow ! Nice model ! :eek: But you have the same problem of mine...
on this page, we can find the ratio to shape the curve...
http://www.ies.co.jp/math/java/misc/oum/oum.html

flingster
10-04-2004, 10:35 AM
does this help?
http://astronomy.swin.edu.au/~pbourke/surfaces/shell/

flingster
10-04-2004, 10:36 AM
or this.
http://www.3d-meier.de/tut3/Seite17.html

Aurety
10-04-2004, 11:45 AM
I can't use these formulas but I will ask with a specialist we have on FC4D forum. Really thanks Flingster.
Another link : http://www.notam02.no/~oyvindha/loga.html

:eek:

brammelo
10-04-2004, 01:08 PM
I can't use these formulas but I will ask with a specialist we have on FC4D forum.
Hmm... Base80?

base80
10-04-2004, 01:41 PM
Well I've tried brammelo
But the mathematical formula is not good because it does not take into account the opening of the shell(the bent part).
It becomes to static.

3d-meier has a plugin but it is not on page 17 as written above but on page 18 (seashell)

Aurety
10-04-2004, 01:52 PM
3D-Meier isn't good too. Always the same problême. I will try to put one of this and morph to what I want. Thanks Guys ! I will make an update for the final snail shader and surely the final picture.
Thanks :thumbsup:

flingster
10-04-2004, 04:12 PM
sorry guys...i'm missing what the problem is here...is it that basically you want the type of shells examples posted in the links...BUT crucially the central rotation has to be ofset or at least not central? please clarify for me..cheers.

Aurety
10-04-2004, 05:01 PM
With my poor english ! :D
So I did a drawing !
http://perso.club-internet.fr/analev/ordinaire/fc4d/path_escargot.jpg

flingster
10-04-2004, 06:13 PM
ok i understand now bud...thanks for the visual..
do you have ditools btw? eg diparametric
seashell preset...and change system to sixsphere might be something more like you want.
its also set slightly depthwise also.

flingster
10-04-2004, 06:18 PM
maybe can translate some of the settings..doubt it...but i'll post anyways if they help any maths wizard.

edfenner
10-04-2004, 06:57 PM
You are right you need to incorporate the Fibonacci sequence into your equation. I think this can be done with Binet's formula. I had it worked out once, but do not have my notes handy. If you know the number of rotaions the sequence will allow you to determine the sizes needed for that shape.
I will try and look for that information tonight - if you are still in need I will post it.

ed

Aurety
10-04-2004, 07:07 PM
Aaarggghh Flingster, I don't have Ditools. I know it is a marvelous plug, I see today how much it is for my case. I look about your formulas ! Thanks ! Now, I have the hope, It's possible ! :love:

Thanks edfenner, I pray about your test ! :D

Thanks guys ! :thumbsup:

Aurety
10-05-2004, 04:22 PM
I reshaped the snail and work to another texture... It is'nt boned for the moment.

Here are the update pictures...

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc_rend_fin1.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc_rend_fin2.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/text_rend_fin1.jpg

base80
10-05-2004, 04:25 PM
Splendid work Aurety
This sure looks nice!!

flingster
10-05-2004, 06:24 PM
the lip on the snail is rounded its neither a lip or a definite rounded shape..does this make sense..other than that its fantastic stuff.
take a look at some ref for what i mean for the lip or end edge of the shell.
http://elib.cs.berkeley.edu/cgi/img_query?enlarge=0000+0000+0102+0211

http://elib.cs.berkeley.edu/cgi/img_query?enlarge=0000+0000+0102+0243

http://elib.cs.berkeley.edu/cgi/img_query?enlarge=0000+0000+0102+0473

i guess there is variance in all snails anyways and not being an expert i can't tell whether its always there or not.
the materials you have are very good bud..especially when you look at the ref's the only other thing is the skin surface looks more wet/damp and the bumps are much larger and do have a pattern to them..especially towards the floor contact parts at the edges.

good good work as usual bud...enjoy watching your stuff.:thumbsup:

Aurety
10-05-2004, 06:55 PM
:eek: thanks for the refs Flingster... I will try to do a shader like this ! Ok for the lip too, I need adjustement. My ref for the shader is a snail I took in my garden this morning but it's young...
Thanks again ! :applause:

Aurety
10-05-2004, 07:49 PM
:bounce: Klr_ben, a frenchcinema4d user find the formula for the shell ( Edit : I change the formula parameters to increase the size and shape ).

X(t)=20*e^((0.8/pi)*log(0.618)*t)*cos(t)
Y(t)=20*e^((0.8/pi)*log(0.618)*t)*sin(t)
Z(t)=20*e^((1.4/pi)*log(0.618)*t)*0.2

Tmin= -16
Tmax= 18
Samples=30
cocher cubic interpolation

Increase/decrease "1.4" to change the height.

edfenner
10-05-2004, 09:40 PM
Glad you found the formula - I had been looking for my files and could not find them. The .618 part looks familiear though!
The textures and modeling are looking great.

ed

Aurety
10-05-2004, 10:09 PM
nice to you to search ! Ed...

PS: For your account on FC4D, our webmaster say your account is ok and ready to go ! Normally...

flingster
10-06-2004, 12:20 AM
:bounce: Klr_ben, a frenchcinema4d user find the formula for the shell ( Edit : I change the formula parameters to increase the size and shape ).

X(t)=20*e^((0.8/pi)*log(0.618)*t)*cos(t)
Y(t)=20*e^((0.8/pi)*log(0.618)*t)*sin(t)
Z(t)=20*e^((1.4/pi)*log(0.618)*t)*0.2

Tmin= -16
Tmax= 18
Samples=30
cocher cubic interpolation

Increase/decrease "1.4" to change the height.
bravo....very cool...thank them..:applause: :applause:

brammelo
10-06-2004, 09:05 AM
cocher cubic interpolation

which of course means that you have to click on the checkbox to activate cubic interpolation ;)

Aurety, ces gens, ils ont besoin d'une traduc complète. Bon résultat - ze zuis vière de doi! I hope you can finish this piece, it's starting to look really good.

Ciao,
BaRa

Aurety
10-06-2004, 09:29 AM
:D I forgot this, thanks Bart !
With the flingster refs, I have to reevaluate my texture and I have good results. Update soon...
And now I have a good shell shape. :)

Sinon comment ca va toi ??

brammelo
10-06-2004, 09:58 AM
Sinon comment ca va toi ??
Ben, j'travail trop, j'ai besoin d'vacances. Pour l'instant, le job, c'est moi et vice versa. Ca me dérangerai pas de changer cela.

Ciao,
BaRa

base80
10-06-2004, 10:09 AM
Bart donne moi une partie de ton boulot.
Comme ça tu peux partir en vacances plus tot.

brammelo
10-06-2004, 01:29 PM
Merci Olivier, mais je te garanti que mon chef me massacre si j'ferai cela. Hélas, le monde n'est pas un paradis .... :)

This is actually quite funny. A Dutch guy (base80) and a Flemish guy (BaRa) are communicating in French because of another guy (Aurety), who himself is half Breton (cultural minority in France). And all this on an English forum. If someone wants to tune in in Polish, then please do ;)

flingster
10-06-2004, 02:13 PM
Merci Olivier, mais je te garanti que mon chef me massacre si j'ferai cela. Hélas, le monde n'est pas un paradis .... :)

This is actually quite funny. A Dutch guy (base80) and a Flemish guy (BaRa) are communicating in French because of another guy (Aurety), who himself is half Breton (cultural minority in France). And all this on an English forum. If someone wants to tune in in Polish, then please do ;)
this is definitely the beauty of forums like this...diversity keeps it interesting especially when you look at others work, keeps things fresh and creative because of these differing backgrounds...its all good..just wish i could understand some of it unfortunately a problem with concentrating in french lessons at school...heh heh.:thumbsup:

rendermania
10-06-2004, 09:16 PM
If someone wants to tune in in Polish, then please do ;)
Ich will eine bunte Schildkroete...

bolek
10-06-2004, 09:57 PM
glupi jestes

Aurety
10-06-2004, 10:08 PM
hmmm ! I will update soon, for sure ! :shrug:

Atwooki
10-06-2004, 10:28 PM
Aurety:
Nothing here to help on the 'Fibonacci series, but perhaps some useful refs:

http://www.occ.cccd.edu/faculty/mperkins/zoo-review/snails/files/big-vs-small-1-lg.jpg
http://www.occ.cccd.edu/faculty/mperkins/zoo-review/snails/files/big-vs-small-2-lg.jpg
http://www.occ.cccd.edu/faculty/mperkins/zoo-review/snails/files/big-vs-small-3-lg.jpg
http://www.hoxie.org/amazon/SNAIL2.JPG
http://news.bbc.co.uk/olmedia/900000/images/_900869_snail300.jpg
http://www.duke.edu/~ajs15/App_Trail/Wildlife/Reptiles%20and%20critters/land%20snail.JPG (http://www.duke.edu/%7Eajs15/App_Trail/Wildlife/Reptiles%20and%20critters/land%20snail.JPG)
http://www.bmyersphoto.com/BWXRAY/landsnail2.jpg
http://www.ndi4all.org/grade45/images/Land%20snail.jpg
http://rubbercat.net/misc/snail2.jpg
http://www.agf.gov.bc.ca/cropprot/images/ebgsnail.jpg
http://www.microscopy-uk.org.uk/mag/imgsep01/rhradula.jpg

cheers

Atwooki

Aurety
10-06-2004, 11:02 PM
Atwooki !!! Really thanks ! very usefull stuff ! :thumbsup:

What is rhradula.jpg ?? :eek:

Atwooki
10-06-2004, 11:28 PM
Aucun problème, mon ami, et bonne chance avec elle !

glad to be of help ;)

edit: 'radula' shows the innermouth; might be handy for dynamics/mechanics :shrug:
The bit I was looking for was the 'fringe' around the foot; such a lovely feature of snails don't you think?
heck they DO have some :D

Atwooki

BazC
10-07-2004, 09:48 AM
Fabulous work again Aurety, those shaders are extraordinary! Extremely natural looking!

I wonder if you would mind clarifying how you've created the shell? I'm comparatively new to Cinema and totally clueless about Maths lol!

I assume you're still using a cone primitive? Modified with a Formula deformer? If so I wonder if you would mind posting a screengrab of your deformers settings? Because I can't get it to do anything! :o( - Baz

Aurety
10-07-2004, 01:35 PM
Of course BazC,
here the file from Klr_Ben !! Don't hesitate to modify the values inside the formulas with little steps of variation. Be gentle ! :D

You can add a fillet at the entry hole ( you must to remove the start cap ) in settings extrudenurbs in convexe way.

http://klrben02.free.fr/c4d/escargot.c4d

http://klrben02.free.fr/c4d/escargot.jpg

edfenner
10-07-2004, 01:36 PM
The original file was posted and the shell was created using a sweep nurbs and two splines - a circle and a formula spline. The key to getting the natural spiral and shape of the shell is in having the correct formula in the formula spline

ed

BazC
10-07-2004, 05:17 PM
Ah! Thanks very much to both of you! :o) - Baz

Aurety
10-16-2004, 10:08 AM
here's a small update... need some improvements like SSS and some details ( the horns textures )... The snail is not boned for the moment so he straight the pose.

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_1.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_2.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_3.jpg

Ollarin
10-16-2004, 12:01 PM
Wow! Very nice work there Aurety! Perfectus ohmygodus! :scream:

flingster
10-16-2004, 02:40 PM
gotta agree its looking superb..:applause:

BazC
10-16-2004, 05:02 PM
Wonderful!

edfenner
10-16-2004, 05:34 PM
Fantastic! It has been a joy following this thread and development of your image!

ed

manlio
10-16-2004, 05:38 PM
Really Fantastic! Good job!

Aurety
10-16-2004, 07:35 PM
Wow ! Thanks !! :love:
I make a little break on the snail 'cause I prepare a tutorial for 3DAttack mag on SLA workflow and I've too much to do on this shader before it's really nice and I have some ideas to enhance it. Thank you for your kind words and to follow me ! :applause:

Aurety
11-21-2004, 09:24 AM
Here's the last update for the snail. I closed tonight the tutorial for 3DAttack Mag. here the result for this. Thanks for those who follow me !

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu8sss.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu9sss.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu10sss.jpg

Cartesius
11-21-2004, 09:39 AM
Really superb job, Aurety, those shaders are excellent!

/Anders

wesware
11-21-2004, 12:51 PM
Great job!

Always fun to see well done bugs. Is it an insect? Maybe not, I should look that up.
Anyway... Let's see what it looks like on a hot lightbulb! Probably need a new shader for that version, maybe some Storm tracer for steam.

Cactus Dan
11-21-2004, 01:27 PM
Howdy,

Excellent job, Aurety. :bounce: Beautiful textures!

Wesware, I believe snails are mollusks.

Adios,
Cactus Dan

flingster
11-21-2004, 03:15 PM
one for the pot...heh heh couldn't help myself..
fantastic job bud...quality work...you really got this shader business sorted in your work..good see.
:thumbsup:

wesware
11-21-2004, 03:30 PM
Howdy,

Excellent job, Aurety. :bounce: Beautiful textures!

Wesware, I believe snails are mollusks.

Adios,
Cactus Dan
Hey! You just won the Golden Monkey!
From the dictionary: "Any of numerous aquatic or terrestrial mollusks of the class Gastropoda, typically having a spirally coiled shell, broad retractile foot, and distinct head."

OOOOOOH, I just wanna smash em'

Aurety
11-21-2004, 07:53 PM
:love: Thanks for your kind words ! a mollusk ?? Cactus Dan, you said :eek: All this time for a mollusk ?? Wesware, I join you to smash them ! I'll prepare and finish my tut' and i'll come back to share the material, could be interesting, maybe ! Thanks again Flingster for your refs ? :applause:

Cactus Dan
11-22-2004, 12:03 AM
Howdy,

You mean I guessed right? That one must've come from between the cobwebs of my brain.

Adios,
Cactus Dan

Geonome
06-10-2005, 01:23 PM
Hi

There looking great, i like the way you've fixed the swirl from your original.
This may be straying off the topic a little but.....
i also am working on a snail ( although more cartoony ) for a banner add for a client,
but i just can't seem to make the shell swirl.
im using 3DsMax, so was jus wondering how you created yours so i could have a starting point.
anyhelp would be nice.

Aurety
06-10-2005, 02:11 PM
Hi Geonome, I have no idea to explain how I will do the shell in 3DS Max, I don't know this software... But for my snail, I used formula :

X(t)=20*e^((0.8/pi)*log(0.618)*t)*cos(t)
Y(t)=20*e^((0.8/pi)*log(0.618)*t)*sin(t)
Z(t)=20*e^((1.4/pi)*log(0.618)*t)*0.2

Tmin= -16
Tmax= 18
Samples=30
Check "cubic interpolation"

Increase/decrease "1.4" to change the height.

find here my shell in obj format and 3DS, hope you can work with this. I follow your WIP too, and I love your cute snail ( if it's this one we have now on CGTalk ).

one obj file in lowpoly mod' and two in 3ds format : lowpoly and smoothed. Sorry I have no idea how to prepare for you these files.

http://perso.club-internet.fr/analev/ordinaire/fc4d/shell.zip

Damsel
06-10-2005, 02:21 PM
Thank you Aurety! That wil lbe fun to play with and see what I can do. :)

Geonome
06-10-2005, 04:25 PM
Thanks alot!
Not many people are willing to share there work in this way ( the model itself ) so i appreciate it greatly.
This will help alot, again great work and keep it up.

Geonome.

Pegasus
06-10-2005, 07:24 PM
Any one could share the C4D-Shader please.
This looks very interesting.....

I am wondering how it was realised.... :-)

Geonome
06-10-2005, 07:47 PM
Hi

Just thought I'd post up what I got done after using your method of creating the shell and inspecting your model.
Was a bit tricky but I got there in the end, I had to use curved splines and lofts to get the final effect, but your model gave me the idea for the contour lines.
many thanks again.

Geonome.

Pegasus
06-12-2005, 08:07 PM
I would be realy happy if somebody could share the shader of the house please! :-)

*/*/*

here's a small update... need some improvements like SSS and some details ( the horns textures )... The snail is not boned for the moment so he straight the pose.

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_1.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_2.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/esc2_3.jpg

laurent
06-12-2005, 11:45 PM
you know, we eat those things around here.
and looking at your renders I'm getting hungry.

duderender
06-13-2005, 03:08 AM
That is some great work. The shell is superb and my only crit is the slug doesn't look slimy enough. The specular seems too wide at least for a singular spec. You could try and do a reflective specular and use a wide and short height specular to add some 'glow'.

Once you nail the specular it will breathe to life its sliminess and then you've nailed it. I'm jealous.

Aurety
06-13-2005, 08:37 AM
Thanks to all !! Duderender, you're right for the snail shader, I will try what you say, Thanks !
Pegasus : Sorry for the moment, I keep my shaders because I worked hard on them and they're not finals. Those pictures are a bit old, i'm actually here but need some improvments again.

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu8sss.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu9sss.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/rendu10sss.jpg

http://perso.club-internet.fr/analev/ordinaire/fc4d/escargot_v21.jpg

Pegasus
06-14-2005, 10:01 AM
Thanks to all !! Duderender, you're right for the snail shader, I will try what you say, Thanks !
Pegasus : Sorry for the moment, I keep my shaders because I worked hard on them and they're not finals. Those pictures are a bit old, i'm actually here but need some improvments again.


No need to share... :-)
Here is my try. The Cinema shaders are just great!

http://www.mike-reiss.de/misc/cgtalk_shell_01.jpg

Aurety
06-14-2005, 12:44 PM
Just great ! Now, use the diffuse channel to increase the lines ! :thumbsup:

duderender
06-14-2005, 03:58 PM
@Aurety: that last snail image you posted is the closest yet!

duderender
06-14-2005, 04:00 PM
Was chatting with Policarpo and he dug these up:
http://www.photogalaxy.co.uk/photos/Alpine%20White-3.jpg
http://www.astronomy-images.com/day-images/SeaOfCortez/snail.150.jpg

boxy
09-23-2005, 02:29 PM
Cool I only just found this link - thanks for the lowdown, I was just scratching my head wondering how to do a snail shell :)
boxy

boxy
09-23-2005, 04:54 PM
I know this thread is old but heres a c4d file of a variation on your shell formula. I removed all the overlapping bits and shaped it to suit my purpose. Its not perfect yet but now it is low res in a hypernurbs so should be easy to manipulate.
Cheers
Boxy

C4D FILE (http://www.savbox.pwp.blueyonder.co.uk/posts/Shell.zip)

ref image:

http://www.savbox.pwp.blueyonder.co.uk/posts/snail1.jpg

Damsel
09-23-2005, 06:45 PM
Thanks Boxy, I like that. :-)

boxy
09-23-2005, 09:02 PM
no sweat - coming here always solves a riddle for me, maybe it'll help cut someone elses deadline pressures :)
Boxy

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