ooz
10-03-2004, 10:57 AM
i have a scene of a glass lantern on a background, i only need the background to get reflections and refractions on the glass of the lantern (that will eventually be a layer in photoshop).
i put the lantern on a render layer and the background plane on another render layer, turned off the background render layer to render only the lantern...
everythings cool, except the antialiasing of the edge of the lantern is showing up when i take the image into photoshop and take out the alpha channel. it leaves a slight black rim around the lantern.
i tried fixing this by changing the environment color of the camera im rendering with to yellow, (the color of the background im going to put the lantern on in photoshop). that created another problem, now the metallic areas of the lantern are reflecting yellow... if i make the environment white, then the reflections are nice but i get the same initial problem but with white instead of black....
how can i fix both
i put the lantern on a render layer and the background plane on another render layer, turned off the background render layer to render only the lantern...
everythings cool, except the antialiasing of the edge of the lantern is showing up when i take the image into photoshop and take out the alpha channel. it leaves a slight black rim around the lantern.
i tried fixing this by changing the environment color of the camera im rendering with to yellow, (the color of the background im going to put the lantern on in photoshop). that created another problem, now the metallic areas of the lantern are reflecting yellow... if i make the environment white, then the reflections are nice but i get the same initial problem but with white instead of black....
how can i fix both
