View Full Version : G I G O L O 2 0 0 1
10-03-2004, 06:12 AM
Mesh in Silo, rig in Lightwave, Render in Zbrush
Her you can see some wire:http://www.silo3d.com/forum/viewtopic.php?t=2009
10-03-2004, 09:41 AM
Yeah, just wondering why you would choose that particular methodology of silo modeling and finishing off in ZBrush?
What were your thoughts?
10-03-2004, 12:33 PM
Haha! That's hilarious man, great work. I loved the detail you've put into the characters boots and the small details on the robot. Two very well done models put into one very clever piece. :) One thing to make it looks like, well, what the robot's hand is doing is to possibly curve the 'fingers' on the robots hand so it gives teh impression that it's grabbing or slapping... :P I feel like a pervert saying that but hey, it needed to be said haha! :)
10-03-2004, 06:07 PM
Hi all, thx for comments.
dogBeerYeah, just wondering why you would choose that particular methodology of silo modeling and finishing off in ZBrush?
Because is very fast, i don't need do UV mapping or paint every single object in photoshop, and this stuff take so much time.
In this way i can paint every particular and add wire and cable and everythingh i want, in a minute(dirty texture specular, bump, i paint over...)
By the way if i need a strenght raytracing performance ( a car design, or an interior room) i don't use Zbrush.)
pnoland: You are in right , but now is too late and i'm too lazy:)
10-04-2004, 04:01 AM
nice title. :) Funny pic. :thumbsup:
10-06-2004, 09:50 PM
hah, i thought i recognized those boots from somewhere :thumbsup:
10-08-2004, 08:24 PM
01-19-2006, 10:00 AM
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