surfer3d
10-03-2004, 12:30 AM
Just got done working on a script idea that a friend gave me. She wanted a method to see how far her lights with decay on them were reaching when she was looking through them, so that she could know what they would affect. The result is this quick little script. Enjoy!
http://sfdm.ca.scad.edu/vsfx/student/tasmith/clipper.mel
The only real issue that I've had at this point is that you must move forward in time to get the change to show. Other than that, if it is visible through the light as you "look through selected" it will have some light hitting it. I may later add a locator or another object that indicates the point/range at which the light intensity is 1, so that you have a more accurate idea how far your light will truly go.
--Surfer3D
http://sfdm.ca.scad.edu/vsfx/student/tasmith/clipper.mel
The only real issue that I've had at this point is that you must move forward in time to get the change to show. Other than that, if it is visible through the light as you "look through selected" it will have some light hitting it. I may later add a locator or another object that indicates the point/range at which the light intensity is 1, so that you have a more accurate idea how far your light will truly go.
--Surfer3D
