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Clipi2000
10-02-2004, 02:58 PM
I know this is not about Cinema 4d, but since VRAY renderings were mentioned many times in this forum I think it might be relevant to some users.
Maybe many of you know this render engine called insight from integra, but I just found the official site and I was very surprised by the quality of the renderer.
Here is a comparison of VRAY vs Insight, take a look at it.

http://www.integra.jp/cgi-bin/yabb/YaBB.pl?board=Gallery;action=display;num=1073777347

twilight
10-02-2004, 03:26 PM
I'm afraid that's not a very good alternative for us... i mean C4D users. Insight works as a plugin to 3dsmax, just as vray does. So we're back to the same old problem, there's a lot of alternatives for 3dsmax but not for Cinema 4D: vray, mental ray, brazil, final render, insight, and i might be missing some...
It still puzzles me how did 3dsmax became the choice of so many plugin developpers, with all its issues and weaknesses.
I strongly believe in Maxon and their philosophy and i think we'll soon have an improved render engine or a connection to an external renderer (vray, maybe?).
RPC support is a good sign of Maxon paying attention to what's going on in the market today, so i guess we're in good hands and just have to wait.

InTheCity
10-02-2004, 03:36 PM
Beautiful work from both render engines, but bare in mind that the guy who made these is very talanted and uses Integra to his advantage, where as some of the results rendered with this software have been very questionable;

See the gallery for examples
http://www.integra.jp/eng/gallery/index.htm

Continuumx
10-02-2004, 08:07 PM
I'm afraid that's not a very good alternative for us... i mean C4D users. Insight works as a plugin to 3dsmax, just as vray does. So we're back to the same old problem, there's a lot of alternatives for 3dsmax but not for Cinema 4D: vray, mental ray, brazil, final render, insight, and i might be missing some...
It still puzzles me how did 3dsmax became the choice of so many plugin developpers, with all its issues and weaknesses.
I strongly believe in Maxon and their philosophy and i think we'll soon have an improved render engine or a connection to an external renderer (vray, maybe?).
RPC support is a good sign of Maxon paying attention to what's going on in the market today, so i guess we're in good hands and just have to wait.
I agree, thanks to the resourcefulness of the C4D community there are now many techniques that we can use to have VRAY-LIKE renders, there have been quite a number of images posted of some who use a number of lighting techniques involving radiosity and/or raytracing.

I also think in time, the few missing variables to have renders that are once again only possible with C4D will come very soon as MAXON has now shown they are committed to making C4D every bit as good and better than anything else out there. Only time will tell when we have some other nice features added to Advanced Render.

rendermania
10-02-2004, 09:41 PM
RPC support is a good sign of Maxon paying attention to what's going on in the market today, so i guess we're in good hands and just have to wait.
I think the RPC support has more to do with Maxon's parent company being Nemetschek, a German CAD firm that makes software for architects, than with paying attention to the market, because for those of us who use Cinema for animation, R9 doesn't really improve on R8's renderer one bit as far as renderquality is concerned. SPD and shadowmap caching are nice features that have their uses, but the overall render quality is still the same as R8, which wasn't too different from R7. It needs better DOF and blur, better shaders and lighting, splotch-free radiosity with sample smoothing/interpolation and deeper render controls before you can compare it to proper production renderers.

wuensch
10-02-2004, 10:58 PM
rendermania:
there were a lot changes fron R7 to R8 (AAquality/speed, Subsurface-Scattering, new DOF,Vector MotionBlur, additions to Radiosity and so on--)

Twilight:
Max became so popular with 3rdParty developers because of its strong userbase and PlugIn friendlyness.
Plus lots of Programmers in Userbase, it seems.
The strong userbase it got by being the first HiEnd 3D app on PC architecture (Plus at that time ultra-modern software conception) + its relatively low price (at that point in time, now it actually appears quite expensive).

Olli

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