View Full Version : animation: sheep walk cycle
09-30-2004, 04:45 PM
I'm preparing some kind of short-animated-sketch-movie (I dont know how to call it) where the main character is a sheep. It has to go "walking" and jump over a fence. I decided to make it walk in some kind of "little red riding hood way", a mixture between walking, jumping, dancing... something happy, I don't know if I am making myself clear...
I'm posting here the walk cycle that I've got for the moment, I'm just a begginer so I will appreciate all crits and comments, I wanted the cycle to be as perfect as I could because it will be repeated a lot of times...
it's a zip file because my server has some kind of problem with avi files, dont worry
oh, and the UVWs are wrong, forget about it, I'm just interested in the animation
C&C will be veeery apreciated, post whatever you think, thanks
10-03-2004, 01:32 PM
Your server has file access limit on files and doesn't let me to get it:
"Remote linking of files over 250K is not permitted with free accounts"
Try uploading your file elsewhere, www.freewebs.com (http://www.freewebs.com) gives free accounts with no file size limit.
10-04-2004, 03:31 PM
thanks, maninflash, I didn't knew that about my host...
I've got already 3 domains, and I don't want to have a fourth, but they are all giving problems, so I might think about it.
I re-rendered the animation at a smaller size, and you can find it here:
[edit: link removed to reduce bandwith]
and I've also uploaded the bigger version to another host of mine, here it is:
If there is some problem with any of them, please tell me
10-04-2004, 04:11 PM
Thats one cute sheep but one very strange walk cycle...well it doesnt walk at all, it hops n floats in the air, weird.
i would recomend you look at some reference, try http://www.freetoon.com/prestonblair/02-charactermov/pages/102.html , there are few exemples of 4 legged character walks n runs.
you might want to take a look at this too.
10-05-2004, 02:16 PM
Thanks for the answers and the links, I found them very useful
I think that maybe my problem was that, being a beginner, I tried to invent a new kind of walk... I'm going to restart the animation from zero again, following already existing things, and see what happens
10-15-2004, 01:03 PM
I've made a new walk cycle based on one of the drawings from gru's link (the trot one), here it is, I will thank any comment or tip on how to make it better
and again, if there is any kind of problem with the link, let me know
thanks in advance
10-15-2004, 02:57 PM
Eh eh! It certenly is a great improvement from the last version, although it still feels quite weightless and floaty, you still have it floating in the air for too long. the slow movement doesnt help either, i would recomend to shorten it by half, make the movements snappier. also i would recomend you to turn the back knees inwards, its very weird the way its knees bend backwards. also the body need some more movement rather than only a up/down motion, try bending the spine as it hoops up n down. theres some distracting knee popping going on, try move the keys on the legs so they dont get stretched to the point of snapping.
all for now.. keep at it
10-16-2004, 05:39 PM
I'm having problems with the bandwidth of my free host, so I changed the links to another provisional host.
new version: http://es.geocities.com/chapucerostechnologies/Trot2.zip
Thanks for the tips, gru, I've shortened it a little as you said, but I dont want it to be too quick because it's not meant to be running, I wanted it to be something more like a happy walk.
is it still floating? at the begining it was in the air for less time, but then legs had to move too quick to arrive to the "landing place", so I gave it more time... I've changed it a little
about the knees...I'm not sure what knee were you talking about, because it has one knee on the front legs and two (one forward and one backwards) on the rear legs...but I saw that the upper knee from the rear leg was behaving strange, so I've also changed that
(maybe one of the two knees from rear legs is not what you call a "knee"...I dont know the right word for it)
Thanks for your time:)
10-16-2004, 06:31 PM
I think its good so far, man except for the front and rear right legs that don't touch down all the way just at the end. I think you're trying to get a sort of skipping motion (brincos, como has dicho tú ;)), and if you animated the head a bit to tilting up and down and the feet rotating from the ankle it'd have much more character. The skips themselves should me faster and more pronounced also :thumbsup:
10-18-2004, 04:17 PM
right legs dont touch down at the end because that's where the cycle is cut, they touch at the begining... except of that, I think I re-touched almost everything you said, so I think I'm going to start repeating the cycle and doing the "real" animation soon, unless anybody wants to make some extra crit, in that case I will change what I can
regards, and thanks again
10-25-2004, 09:12 PM
lol, that first one was hilarious...the last one, trot 3 is definatly an improvement, it looks like you almost have something to work with, you just need to time the up and down the legs. i wanna see some more updates
11-01-2004, 07:23 PM
Thanks for the comments raoul, sorry for the late reply... so, what should I do with the timing of the hops? should they be faster? slower? jump higher? lower? :shrug: I don't want the sheep to be running so I don't want to make much more faster... any specific sugerences?
Anyway, it's very likely that I'll be parking this little project until I finish the Space Opera challenge...:sad: grrr, I need more time!
11-04-2004, 07:54 PM
Hey Elmasfeo :)
I think one thing that might help would be to not pick the legs up at the same time. Stagger them and I think it would get rid of your weightlessness feeling. If you did this you could also keep your timing and not have to speed it up. I hope this makes sense to you. :)
01-19-2006, 09:00 AM
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