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View Full Version : Game Art Challenge #10: Tank/Various Weapons


Oldbean
09-29-2004, 07:38 PM
I will finish this, I will finish this, I will finish this....

I was really sure about my design when I read the comp guidelines. I was gonna make a realistic water vehicle but all dirty and scrappy, along the lines of Waterworld. But when I saw all the cool Metal Slug type designs I thought this would be more fun.

http://img8.exs.cx/img8/5872/tank7.jpg

Anyway, I made a start modelling and here it is (click the thumbnailhttp://cgtalk.com/images/smilies/thumbsup.gif ):

http://img8.exs.cx/img8/4206/tank6.th.jpg (http://img8.exs.cx/my.php?loc=img8&image=tank6.jpg)

The tank is 1409 trianglets and the little extra car is 92 tricycles. That leaves me with 2999 triceratops to make a driver and the helicopter things.

The tank is supposed to be like an all terrain vehicle with the treads and wheel for land, the big wheel which has retractable oar things for water, and the snazzily designed helicopter things for air. The little car is for reconnaissance. There are a turrets on the sides and a huge canon on the front. Theres a mini gun with a little seat for comfort on the back and the little car could be classed as a weapon I suppose.

I think I'm just gonna have the 1 driver, I think it would be funny to see one little nerdy guy runnin round this tank, climbing up to the mini gun and driving round in his little car.

And if anyone can help me use up these polys, I could smooth out some areas but I like the blocky look it has at the moment.

Thankshttp://cgtalk.com/images/smilies/thumbsup.gif

ArYeS
10-05-2004, 02:35 PM
heh, i was looking at this topic for days, i don't know why nobody post reply :D

try to use some polys for that wooden wheel on the side, make sticks like on concept image , about 4-5 faced.

BTW: very good idea about one driver

Oldbean
10-08-2004, 07:52 PM
Thanks for the reply ArYeS http://cgtalk.com/images/smilies/thumbsup.gif

I'm gonna go with a new concept though. The model for the last concept is pretty much done, UVs about 15mins from finishing but I realised while UVing that I really don't like my idea as much as I thought I did. It's "been done".

So here's a new one:

http://img30.exs.cx/img30/9886/beetletank.th.jpg (http://img30.exs.cx/my.php?loc=img30&image=beetletank.jpg)

Just a sketch I did in paint before I forgot about the idea. I think it pretty much speaks for itself, the word unstoppable comes to mind. So I better get to modelling this bad boy http://cgtalk.com/images/smilies/twisted.gif

Interesting Fact: The idea for this piece of concentrated destruction came to me while listening to Pink Floyd http://cgtalk.com/images/smilies/buttrock.gif

Oldbean
10-10-2004, 06:04 PM
Here's what I've got so far.

http://img61.exs.cx/img61/681/BEETLETANK2.th.jpg (http://img61.exs.cx/my.php?loc=img61&image=BEETLETANK2.jpg)

It's 3552 tris at the moment and there's plenty of room for optimisation, which means I should be easily under the limit considering my driver is gonna be tiny compared to the tank.

I've got a couple of weapons to add to the main body then I'll do the head and the treads. The model should be finished soon and I'll try to post work more often (for Andy H http://cgtalk.com/images/smilies/thumbsup.gif )

Oldbean
10-12-2004, 08:53 PM
The models finished (the tank anyway). Gotta go UV map this thing, should be finished in a cuppla days http://cgtalk.com/images/smilies/rolleyes.gif
http://img79.exs.cx/img79/4104/tank5.jpg
http://img22.exs.cx/img22/8425/sidefron.jpg
http://img22.exs.cx/img22/4281/top18.jpg

Sorry about all the images. Some C & C would be nice http://cgtalk.com/images/smilies/thumbsup.gif

Oldbean
10-13-2004, 01:33 PM
It looks like ImageShack is horsin around (2 of the images aren't showing) but it might just be on my end.

I've started UVing but I would really like some crits before I get too heavily into it. Its 4277 tris at the moment and I could easily lower that if its needed.

One problem for me is that the head looks very low poly compared to the rest of the tank. A good texture should solve that but I'm not a good texturer :shrug:

If I get bored UVing I'll draw up a quick concept for the pilot and post it here, I might give him the whole 512 map since he's only going to be around 300 polys.

Any replies would be great, I'm getting lonely in here :sad:

PKD
10-13-2004, 06:59 PM
I love the design. By the way, where are you going to put the pilot/driver/operator? I am also interested to know the triangle count.

Oldbean
10-13-2004, 10:14 PM
The triangle count was in the last post (4277).

The pilot will go on the little entry hatch sticking out from under the head, or the balcony thing on the back. Or if that isn't allowed, for some reason, I'll find somewhere on the head :thumbsup:

Thanks for the reply btw

AndyH
10-13-2004, 11:53 PM
I like the new design more than your initial one - good move.
It reminds me of Krang's technodrome base from the ninja turtles cartoon :D - Remember it?
Is it meant to be cartoony? The feasibility, not to mention practicalities of having all those arms sticking out, with things like mallets, buzzsaws and bombs seems a bit ludicrous! The whole thing seems a little off balance too, like it could tip over at the slightest nudge. Maybe redesign the tracks to spread the weight better.
Keep it up though - should look good textured - are you going for the scrappy look or hi-tech? Making it scrappy should work well, given the random nature of the design.

I think that if you are going for cartoony and arent bothered about the technical feasibilities f your design, then it would look good if you built the whole hull out of 2 or 3 rotating ring sections so that the weapons can be interchanged and moved around - like some old skool videogame boss or something...

Ghostscape
10-14-2004, 12:03 AM
Yeah, it is sort've techno-dromey. should move the head up to the top to further the resemblance ;)

If it's 4277 triangles, that doesn't leave you much for the driver, does it? I mean, I used more than that, and mine is a really low poly driver (since he's hard to see.)

Overall it looks very cartoony. Cool, but really ridiculous and not terribly fitting in the post-apocalyptic setting, IMHO.

Oldbean
10-14-2004, 01:28 PM
Thanks for the replies guys. It does look like the techno-drome come to think of it, not that that's a bad thing.

Andy H: It isn't meant to be cartoony, but it's not meant to be realistic if you get me. I wanted to try something a little more out there and fun. I'm redesigning the tracks now :thumbsup: and I've got some more polys to work with (its down 4045 and still dropping) so they shouldn't be a problem. The texture is going to be scrappy, I wanted it to look clunky but at the moment its looking tinny. Some beefy tracks should help that. I'm not too concerned about feasability, the mallet and mace etc. are to scare more than anything.

Ghostscape: The head can move up and down the body but I'm not really aiming for it to look like the techno-drome. I'm not too worried about the polycount of the driver, he's pretty small compared to the tank itself and I'm optimising now anyway. Sorry if you don't feel it's very post-apocalyptic. If anyone else feels the same way I'll start again but I really don't want to have to make a 3rd model and I want to finish as soon as possible.

Hopefully when I start texturing it will look a little better, it's hard to judge a model from a few screen-caps. I'll update with the tracks and maybe the start of a driver later today.

Oldbean
10-18-2004, 07:02 PM
Sorry about the lack of updates but there's not much to show when you're unwrapping.

I've had a real big set back too, after a long times unwrapping my computer decided to play up so now I have to start again. The good thing about things like this is that I start saving every 2 mins (but it never lasts).

This really wound me up and I'm not sure I'm gonna do much on this in the next cuppla days. I will enter the challenge but there's about 4 or 5 real contenders in this contest and I'm not one of them. I hope thats just my cold talking :sad: .

I'm gonna go back to unwrapping now, once I get texturing I should start getting interested again. I am determined to finish but if I'm still texturing by the 11th (Halo 2).....

I'll post an update once I've finished un-wrapping. It should be less depressing than this one :rolleyes:

Oldbean
10-25-2004, 10:25 PM
I've finished unwrapping!

http://img83.exs.cx/img83/6173/UVS.jpg

It look way longer than it should have and its a little scrappy in areas but I wanted it finished so I can start texturing.

I generally rush texture jobs but I'm gonna put a lot more effort into this one. There should be some more regular updates now as I want people's opinions on style, colour schemes etc.

I'm so happy I don't have to unwrap anything for a while http://cgtalk.com/images/smilies/scream.gif , until the drivers done anyway. Suggestions for a driver would be appreciated, I'm not sure where I'm going with him/her/it yet.

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