View Full Version : BlenderHead Morphs and Animates!
brucegregory 09-29-2004, 07:25 PM The series continues with examples of various character types quickly extracted from a single "embryonic" facial mesh. The veiwer is then introduced to a hybrid system for facial animation within Blender that uses both bones and Relative Vertex Keys:
The Morphing and Animated Blender Head (http://www.visiontovision.com/BlenderHead8.html)
I hope you enjoy this,
Greg Smith
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J.K.Makowka
09-30-2004, 09:33 PM
Great, I am much more interested in animating with Blender (could you please include InverseKinematics bone setups and such in the next tutorial?) than doing mesh work with it. Wings3d is just a superior mesh-editing program but lacks animating features (with the meshtool rewrite for the next version of Blender this might change though).
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