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optical op
09-29-2004, 11:28 AM
I have asked this qu. before, but knowone seems to know the answer, or is it so simple I am being dumb. How do you create anmiated, moving water in XSI? From 3DS Max POV, you could animate the Phase of a noise modifier, maybe coupled with a wave modifier, and for the small ripples, animate the Phase again of a Fractal Noise procedural used in the bump channel.

Any ideas?

schuubars
09-29-2004, 05:35 PM
Try this, maybe.
http://www.garryrunke.com/tutorials/Water-Tutorial.html
At the bottom of the Page you can find a preview animation and the Scene file.

HF

optical op
09-29-2004, 06:53 PM
Thanx, will have a look at that.

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