09-28-2004, 07:40 PM
Rigid Body Constraints don't want to stay put. I've had this problem with hinge, pin, point constraints. Ik I have for example a chain of boards for a bridge, the first or last constraint will always move in the direction of the other constraints, pretty odd, don't have this problem at home only at the crappy computers at school. Is this solved in the Patch for Maya 6?