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View Full Version : havock dynamics...some problems


boomji
08-12-2002, 06:44 PM
hey dudes,
i was playing with havock the whole day today(quite addictive).
some things need to be clarified though...hope you can help.

1)i'm running the trial version in max4,so is that why i can do a simulation for more than 100 frames.

2)i cant seam to give an impetus/start motion to any object like in our built in dynamics.

3)i dont understand why i cant see my textures in the simulation window.i swithched software-Z buffer and to open-GL still nuthin!!!

4)lets say i'm in the simulation window and move my mouse in a certain way over the object, which gives me cool results...is there any way i can tell max to record what i just did and give me keys for it.

5)if i have a concave object in which i want other smaller objects to bounce around( christmas glas ball effect wich gives me snow flakes when i shake it )...how do i animate the shake and tell havovk to solve for the smaller things inside.

6)theres this biped i want to pit in a fight against another one...boundaries of the ring are rope dynamics they fight in a semi filled pool of water(van damme in A.W.O.L ;) )...can i animate the bipeds and have havock solve for the water and ropes.
thank you for reading through this...and oh yes one more...does the max 5 dynamics have water splashes like the splash max plugin ???
b

Reality3D
08-12-2002, 11:55 PM
>2)i cant seam to give an impetus/start motion to any object like in our built in dynamics.

Set a key at the object/s in frame 1 and start the simulation in a frame 1 for example

>4)lets say i'm in the simulation window and move my mouse in a certain way over the object, which gives me cool results...is there any way i can tell max to record what i just did and give me keys for it.

I think You can't. That interactive draging creates "literally" a virtual Mouse spring. To simulate those results you'll have to add spring solvers to the collection

boomji
08-13-2002, 08:00 PM
thanks dude,
i cant seam to log onto the max forum gives me a proxy error...mumble,mumble.
;)
b

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