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azazel
02-05-2002, 04:46 PM
Here's the sketch:

http://www.azazel.3d.pl/azazel_img/albert_conc.jpg

And here is wireframe pic from wievport (unsmoothed yet),
still low detail, and no mask yet...

http://www.azazel.3d.pl/azazel_img/albert_wip4.jpg

His name is Albert, he is slightly mutated, and he is afraid to take off his mask. His armour is made of some junk, I'm thinking about giving him some more weapon... What do you think?

azazel

Adam Klein
02-06-2002, 12:53 PM
Heh,heh, is he a kid?? That'd be cool, it be the first too, I think you have a good start going, good luck

AK

azazel
02-06-2002, 01:42 PM
He is not kid, he is just small and thin, perhaps of starvation, and perhaps of radiation.
Will post some update tomorrow, just made him a mask, and still adding details.

azazel
02-07-2002, 12:29 PM
Some update - renderings. I'm rigging him now, that's painful, and have to texture him.

Saw Dave Wilson's renderings of his assasin, and though I'll try it...
http://www.azazel.3d.pl/azazel_img/albert_wip7.jpg

Older one:
http://www.azazel.3d.pl/azazel_img/albert_wip3.jpg



Comments welcome...
azazel

CerberusC
02-07-2002, 02:39 PM
hey i like it so much, i reminds me nightmare before christmas, the movie of tim burtin hehe

Titan
02-07-2002, 10:43 PM
Iwas thinking the same thing about being tim burton inspired......nice looking..now all it needs are black and white stripes on the legs....j/k :D
great work man!

pabbloz
02-07-2002, 11:23 PM
and...... TIME!!!
ok.. you're very fast!!

Are you going to do a complete scene?

one critic?...mm.... maybe he needs something in his back.

azazel
02-08-2002, 12:37 PM
You know, I've never seen this tim burton film.
Pabbloz: I think about making a short comic-like story with him, or maybe even animate him. Idea of giving him somethink on his back may be good, will think about it. You say I'm fast... Ok, for this contest I work now faster (and more) than usual, partially because of software - modelling in wings3d is a pleasure, and it goes really fast, but most time-eating part is still to do (texturing).

Albert is rigged and skinned now, so here are some pose tests:

http://www.azazel.3d.pl/albert_rend01.jpg http://www.azazel.3d.pl/albert_rend02.jpg
http://www.azazel.3d.pl/albert_rend03.jpg http://www.azazel.3d.pl/albert_rend04.jpg

azazel

deluxepaint
02-08-2002, 01:06 PM
oh, this is my favorite,, very cool style, nice rendering

Jhonus
02-08-2002, 01:15 PM
yeah, he's really cool. He looks like a hyperactive character.

i really like that bottom right pose.

stipen
02-08-2002, 03:22 PM
hey!! great character....really cool posing!!!

NANONEEN
02-08-2002, 03:23 PM
to be honest, your sketch was not my favorite, but finally, your character looks very nice
congratulation
you'de better add elements to make it look more protected

azazel
02-11-2002, 01:03 PM
Playing with poses and lighting...
http://www.azazel.3d.pl/albert_rend14_big.jpg

deluxepaint
02-11-2002, 02:06 PM
hmm I'm not sure the yellow light, Because google's light is lost..
i love the first blue environment light and yellow in only google,

I think you should be use orange instead of yellow light.
you know orange is contrast with blue :)

azazel
02-12-2002, 02:32 PM
You're right, i'll try it, and instead of this sphere will be some kind of a mutated pet with big teeth...

azazel
02-13-2002, 12:27 PM
Added some gear&details:
http://www.azazel.3d.pl/albert_views.jpg

azazel
02-21-2002, 06:19 PM
Changed his weapon a bit:

http://www.azazel.3d.pl/albert_rend_swrd.jpg

What do you think?

Harvey
02-22-2002, 01:23 AM
Awsome charcater....but I liked his original weapon better. It just seemed to suit his character better to me.

jimpajammer
02-22-2002, 04:55 AM
Rally nice stuff!

l_farley13_l
02-22-2002, 05:05 AM
Wow you just jumped in :D Very fast. Love the design, And exicution, but agree with Harvey on the weapon.

See you,

Farley13

Pancreas
02-22-2002, 10:31 PM
Maybe you could use both weapons, one with each hand.
The phones are superb, what music is he listening to?

azazel
02-23-2002, 12:45 PM
You say the previous weapon was better... hmmm...
Anyway, some tests of rendering style and texturing. I have some problems with texturing - no texture seems to suit him...

http://www.azazel.3d.pl/albert_rend18.jpg http://www.azazel.3d.pl/albert_rend17.jpg

Cédric
02-23-2002, 03:52 PM
Prhaps you could let him without textures and play with lights...

I love your character, great stuff

See my Thread (http://www.cgtalk.com/showthread.php?s=&threadid=1703)

LouisBrowne
02-23-2002, 04:37 PM
Fab model, luv his subtle slouching forwad.
How about adding a yellow misty glow to his eyes, in the green render.

azazel
02-24-2002, 09:27 PM
Gave him back his weapon attached to right hand, and moved sword to left hand ... he is left handed now.

http://www.azazel.3d.pl/albert_rend19.jpg

Glowing eyes seem to be good idea, and probably i'll leave him without textures, with maybe some dirt (True Grit or something similar), and some dirt added in Photoshop, after rendering.

Cédric
02-24-2002, 09:35 PM
a Yeah,

good job :D

I love the blade on his hand, like Wolverine :)
And I like the lights too.

Can we see some wireframe soon and a capture from the vieuwport to see how much lights you use and where you place it?

Great stuff

azazel
02-24-2002, 09:49 PM
Will post some wireframes in a few days, for now it's only one omni light, of orange-red color, from right side, and Vray GI (very light blue-grey skylight), and it takes only few minutes to render in 800x1280 or so, just to see the details (athlon 1,33, 512 MB ram). One problem with Vray: it does not like bump maps and GI, don't know why...

Cédric
02-24-2002, 09:52 PM
thanks for the answer azazel :D

CHRiTTeR
02-28-2002, 05:46 AM
Really fantastic!

I'm not gonna give some critique on someone who's at least 10 times better than me, but I gues I'll give u 5 stars in place!

WHERE CAN I TEACH THIS STUFF??

I'm just a poor guy who just got graduated. Spent some time (not verry much) play'n and testing in MAX. Learnt a bit, buet still can't make something nice. Most problems r the organic things.

U can see a few simple images i've posted here:
My 1st post (http://www.cgtalk.com/showthread.php?s=&threadid=2853)

-----------------------

So how's the best way to learn it without having much money???


Sorry for not giving any critique to your character, but there's just nothing to say. Except - I LIKE IT VERRY MUCH! -

Or maye...
A material suggestion:
U can gige him some metal that's a bit bumpy, rusty & has worn of paint on the sharp edges.

marcom
03-01-2002, 12:54 AM
cool looking model. nice proportions
i'd love to see him textured...
maybee his armor is made of leather instead of the metall stuff you tried earlier?

marcom

animazn
03-01-2002, 02:35 AM
whats up with all these characters that have the guards with holes in them...is it a basic shape in lightwave? your character sports a lot of them, and it seems like every lightwave character has them incorporated, whats the deal?

pearson
03-01-2002, 03:02 AM
azazel - Very cool character! I like that you gave him both weapons; looks much better.

animazn - Are you serious? Those shapes are easy to make in any package. And they are used alot because they look cool. Nice first post.

[msf]
03-01-2002, 04:27 AM
this char rules :)

he is proportioned alot like a character I am working on :)

Favorite so far keep it up. I can see what you mean he just seems to look kool untextured. WooT WooT

animazn
03-01-2002, 10:35 AM
Originally posted by pearson
animazn - Are you serious? Those shapes are easy to make in any package. And they are used alot because they look cool. Nice first post.

of course im serious...and im not asking how to do it...i was wondering if it was something basic in lightwave cuz i see everyone using it. however i have to disagree with you on its coolness, i dont think it looks cool b/c everyone is using it. oh well.

azazel
03-02-2002, 12:51 PM
Thx for comments..
These shapes with holes - i made them in Wings3D, don't use Lightwave, and simply like them. Thought about making his shoulders armour of halves of car tyres, but abandoned this idea...

Some update: textured, wireframe, and little test in Photoshop:

http://www.azazel.3d.pl/albert_rend23.jpg

http://www.azazel.3d.pl/progress.jpg

http://www.azazel.3d.pl/albert_rend22.jpg

Textures will be more detailed on the edges of these metal elements, and they'll be a bit darker to put more contrast into it,
To do are also glow around eyes and mountains in background, and some metal rubbish on the ground...

Cédric
03-02-2002, 12:58 PM
ah yeah :D i love it man

Neox
03-02-2002, 02:17 PM
Great character reminds me on an insect!


@animazn: this is just a simple method to add some details

animazn
03-02-2002, 10:09 PM
i know what they are neox. so far azazel is the only one to even come close with an answer. he made them in wings 3d. i originally just wanted to know if they were a feature in lightwave. great model though az.

Russo
03-02-2002, 11:55 PM
orange is a better contrast, but yellow contrast too

azazel
03-03-2002, 01:00 PM
Almost final... metal rubbish evolved into this sign and wires behind character, little touch-up in PS added, only minor changes to do:

http://www.azazel.3d.pl/albert_rend26.jpg

Hmura
03-03-2002, 01:25 PM
Hey excellent model, I love the the whole setting, Its good to see another Wings3D user.... :)

Hmura

pearson
03-03-2002, 01:31 PM
Wow! The sign and the barbed wire are a great touch!

Carny
03-03-2002, 03:01 PM
Yiay! He's cooool!

LichiMan
03-03-2002, 03:59 PM
WOW!
Very realistic.
I love it.
Could you put a bit of blood on the sword? :D

pabbloz
03-03-2002, 04:38 PM
azazel!!! I'm very proud of you!!! you've improved the character a looooot!!! Excelent!! now he's very very good!

Great update! Very nice environment!!
I love the "monocrome" color of the picture!

five starts to you!

azazel
03-06-2002, 12:27 PM
Final image:

http://www.azazel.3d.pl/albert_final.jpg

It was big fun, but would be nice to create something different now...

Cédric
03-06-2002, 06:56 PM
i love it :

a "military radioactive cartoon bot", héhé :)

Great stuff man :D

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