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Joebount
08-12-2002, 02:45 PM
Any feedback on Max 5 stability, does it crash oftenly ? files corruption ? feedback greatly appreciated, thanks !

razor_ro
08-12-2002, 03:46 PM
i find 3dsmax 5 runs better stability and performance wise...... hope this helps....

Iain McFadzen
08-12-2002, 05:55 PM
Not used it enough to make any comparison, but there's one hell of a bug list in the readme :)

derelict
08-13-2002, 04:03 AM
Hi Joe,

Been using it fer 14 hours now :)

Nope, there ian't no problem (do you understand that answer?).
What i mean to say is there was no problem whatsover with Max 5 (so far).

The refresh rate is faster than Max 4 on screen. Loading was kinda slow compared to Max 4. If you have gForce 3 and above cards, you can pixal shade yer view port too. Cool!

there is some kinda slowness at times (only fer a couple of seconds), it could be the auto saving feature in max.

Er, the rendering is kinda slow for the new lighting system.

If the software is a movie i'll give it 4 popcorns. hehe. One is missing due to the price tag. Wish it was sold for $100 bucks (wish i was a millionaire too).

swampthing
08-13-2002, 05:05 AM
stability is markedly improved over 4 which was a crashfest. Performance is.....strange. Sometimes when opening a model if you try and move it right away it will CHUG your viewports bad, but after you've moved it once it moves easily after that unless you rotate it on a different axis then it kinda stalls the viewports again. The cell shading renders SLOW as all hell, the lighting as mentioned is a bit slow as you not only have to have it figure a radiosity solution which takes quite a bit of time, you also have to wait quite awhile to render. To render something in radiosity in max5 takes quite a bit longer than most other software i've used.

The weirdest thing though is when i'm messing around with some of the tutorial stuff. for instance the char_rigging01.1.max file. If you load this and try and animate the hip, it is choppy as all hell. To the point of being unbearable and there's no way i'd want to animate it. Can't figure at this point if it's just those files or if it's something else but that grinds me to a halt.

jonaz.dk
08-13-2002, 06:19 AM
max 5 crashed on me a few times.. besides my system is rock stable.
and worst of all.. I just had my work corrupted again.
autoback saved me this time though.

@Swampthing
the performance strangeness.. is actuallt one one the coolest features ever.. it's mesh caching!!!
it's damn fast.. I love it.

change displaymode to OpenGL at check out the performance increase vs. direct 3d.
(once the mesh is cached.. direct 3d just quantum leaps ahead in performance)

so all... remember to run Direct 3D i max 5.

Marcel
08-13-2002, 07:39 AM
Running in Direct3d? Is that any good?

I remember trying it once, it worked but there were lots of strange problems. Lines dissapearing, selections not being visible, that kind of stuff.

Chico
08-13-2002, 11:43 AM
Thank you guys for you input. I came here to ask the exact same question myself.

My upgrade to 5 arrives at the end of this week. Ive just finished a night of hell as Max has been crashing insanly. Though I suspect I have a bad stick of RAM floating around:shrug:

Ive always found max to be relativly stable, and any crashes I had in pre R4 release's I just put down to the origins of the software. Now that I am working and using legit copies of Max Ive found it was just as unstabl, if not more so.

I seriously hoping for a rewrite of max for release 6 (as rumours are going anyway).

time_101
08-13-2002, 06:16 PM
max 5 has a few bugs in it, the symmetry modifier namely -- at least the first few days i was running it, i had it on a editable poly model and max was crashing about every 10 minutes :annoyed:, i turned off Symmetry, and it's ran stable ever since. haven't really noticed any slowness that hasn't been there in previous versions, seems to run a bit faster, but i haven't done enough diverse stuff yet to really notice much, just been tweaking vertexes.
athlon Xp 1900
geForce 4 4400
512 DDR Ram
winXP pro

version 4, at least with the 4.2 patch, was rock stable for me (as compared to version 3 which i had to reinstall about every month because it kept corrupting itself)

jonaz - thanks for the tip! been running in openGl, have to switch over now

Chico
08-13-2002, 06:25 PM
Hey Time,

About the sym mod...I was wondering, does it automaticly weld the verts on the boarders.? If so I imagine that it would get really bogged down with changes etc.

Cheers

time_101
08-13-2002, 06:42 PM
@chico
yup, symmetry does weld verts along the border (or you can turn the weld option off too, or adjust the weld range)

it didn't seem to get bogged down, but i was only working with about 2000 polys (unmirrored, no meshsmooth) with only one level of NURMS subdivision (selected as an editable poly option, didn't put the Meshsmooth modifier on the mesh) so with NURMS on, it was only about 15000 polys. but since it kept crashing on me, something's bugged, but i didn't feel like really getting in and trying to figure out what exactly. it's a really cool feature since i tend to work everything in halves, just wish it didn't crash so much. if you had a larger mesh, it might be slower, especially once you start piling more modifiers onto it, but i didn't get that far.

@JoeBount - it never really corrupted any of the files when it crashed on me, it tried to save a recovery file, but i always botched it, couldn't save the mesh i was working on, so the recovery files were always just a light and a few splines.

from reading people's posts about max and stability since i've started using it (version 3), it seems to be kind of hit and miss, some people run it with no problems, others have nothing but.

Chico
08-13-2002, 06:48 PM
it seems to be kind of hit and miss, some people run it with no problems, others have nothing but.

Yea tell me about it. Were buying some new IBM workstations. pre built etc. It will be interesting to see if its more stable on a machine that inst custom built.

Thanks for that info.

Ive been using a beta modeler called 'Clay' and it has a great Mirro /symery thing. it welds all the verts and you can work on a high res model with sub-div on (equalivent too meshsmooth *2 in Max) and real time. Tis pretty sweet.

Joebount
08-13-2002, 07:02 PM
Thx guys for the input ! :thumbsup:

Airflow
08-13-2002, 08:03 PM
been running it constantly for about 2 weeks, and only 1 crash, I think its the amount of plugins you load that has a bearing on its stability, as I hardly use any....

visualboo
08-13-2002, 08:41 PM
Originally posted by Chico
Ive been using a beta modeler called 'Clay' and it has a great Mirro /symery thing. it welds all the verts and you can work on a high res model with sub-div on (equalivent too meshsmooth *2 in Max) and real time. Tis pretty sweet.

Yes indeed, clay does have a sweet sym feature :thumbsup:

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