View Full Version : Skinning completed ---> Textures K.O.
insanelight 08-12-2002, 02:02 PM BIG S*it !!!
I have a problem with my character: I have finished the skinning process, all done, but now I see my character without textures!! :eek:
The mesh in viewports is gray now and when I render the scene the textures are assigned to wrong polygons!
My god....
If someone can help me please TELL ME!! :bowdown:
Thanks.
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Joebount
08-12-2002, 02:30 PM
Check your stack, and be sure that the uvw map is set before skin/physique
insanelight
08-12-2002, 04:24 PM
Thanks for your advice Joebount.
I have now focused the problem: in rendering, my textures looks black only when I set the Meshsmooth iterations to 3! With 1 or 2 works fine! I need set it to 3 for my model.... :shrug:
Other ideas to solve this problem?
Thanks.
javabeans
08-13-2002, 12:55 AM
Deleting the meshsmooth modifier and assigning a new one may
be help to this situation.I have experienced this kind of situation:
after skining,meshsmooth it,then after a while,the skin doesnt
move along with the bones.The solution is deleting it and reassign
it.Maybe its help to your situation.
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