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View Full Version : Peugeot 907 - Paris Motor Show 2004, Brendan Mccaffrey (3D)


bmcaff
09-27-2004, 04:17 PM
http://www.cgnetworks.com/gallerycrits/49644/49644_1096298223_medium.jpg (http://www.cgnetworks.com/gallerycrits/49644/49644_1096298223.jpg)

Title: Peugeot 907 - Paris Motor Show 2004
Name: Brendan Mccaffrey
Country: Espana
Software: Maya, mental ray, Photoshop

Hi all,
Just wanted to share one of my latest projects with you all. This series of illustrations was commissioned by Peugeot Design Department for the launch of their new concept car, the 907, at the Paris Motor Show 2004.

I have written a short article about the making of these including sketches, wire view,test renderings and a movie of the final image preparation in photoshop. It can be found on my site under the articles section, www.bmcaff.com (http://www.bmcaff.com/).

The design and the main model was obviously supplied by Peugeot but I spent a few days doing microfilleting and modeling off-the-shelf parts & environment.

Production time was 10 days.

Here are the other images:
http://www.bmcaff.com/gallery/peugeot907backmain.jpg
HiRes version of this image>>Back View (http://www.bmcaff.com/post/peugeot907b.jpg)
http://www.bmcaff.com/gallery/peugeot907front.jpg
http://www.bmcaff.com/gallery/peugeot907back.jpg
http://www.bmcaff.com/gallery/peugeot907top.jpg
http://www.bmcaff.com/gallery/peugeot907logo.jpg

Thanks,
Brendan

Yan3D
09-27-2004, 08:13 PM
Wow! I love the new style of Peugeot, some futuristic, elegant and fine.

darkiz
09-27-2004, 08:26 PM
perfect!!!
i love those front and rear lights!!!
and the asphalt txture!! wow

darknessbeast
09-27-2004, 08:53 PM
great work nice texture great materials and great rendering it is really great:thumbsup:

Profane
09-27-2004, 09:17 PM
lovely renderings,Great amount of details in the lights.I like the concept,I like the compostion with the stormy sky...and the colours of course!!

thumbs up

chao chico!
:thumbsup:

BillSpradlin
09-27-2004, 09:25 PM
Excellent work Brenden, very nicely done. Definitely front page material.

Thell
09-28-2004, 12:12 AM
FRONTPAGE !! =D

but is this an actual model that is coming in production ?

rmx13
09-28-2004, 01:09 AM
excellent work.http://www.cgtalk.com/images/icons/icon13.gif

vlad74
09-28-2004, 03:22 AM
front page.

T-R
09-28-2004, 03:35 AM
Wow this is beautiful work I have always admired the work on your site.

Knysha
09-28-2004, 07:14 AM
Wow. Awsome. Lovely renders, amazing modeling. Very good. I like it a lot ^^. ( first render is set as wallpaper on my desktop ;)).

Rass
09-28-2004, 07:39 AM
Incredible desing! i love that images, is very impressive i love the color and asphalt...


My congratulations!! Its perfect! :applause: (http://www.cgtalk.com/misc.php?do=getsmilies&wysiwyg=1&forumid=0#) :applause: (http://www.cgtalk.com/misc.php?do=getsmilies&wysiwyg=1&forumid=0#) :bowdown: (http://www.cgtalk.com/misc.php?do=getsmilies&wysiwyg=1&forumid=0#)

bmcaff
09-28-2004, 08:32 AM
Thanks for the comments guys.
I forgot to add the High Res of the first image.
Here it is at 1600 http://www.bmcaff.com/post/Peugeot907a.jpg

I also put a link to the article under the articles section, ooops forgot about that one, so check it out.

Divaise
09-28-2004, 09:31 AM
THe Model is absolutly perfect. but I think you can do much better render. THat's Just me. Excellent work anyway

Daniel
09-28-2004, 09:46 AM
great!
ive read you articel, very nice! thanks for taking time to write it!

elnady
09-28-2004, 01:10 PM
Great job in modeling:)

bmcaff
09-28-2004, 01:28 PM
I just want to reiterate that I only did microfilleting and off-the-shelf part modeling for this car. That means the brake assembly, wipers, tires, wheel nuts, tire valves and such. I also modeled sme transition surfaces between the windscreen and the pillars which were missing from the CAD data. There was also a bunch of holes to fill but nothing really serious. The surface model is from the Peugeot Master Modeler who, I believe, is an engineer, sorry I don't know her name but will try to find out. The actual car was built from the same data. You can check it out at the peugeot website under the concept car section.

It is an amazing model which was built in ICEM surf (i think) and is beautifully clean and well made, see the wire view in my article, which also discusses the data conversion. Just like to say that the best modelers I have ever seen (at least for objects) are in the automotive and industrial design industries.

ervine
09-28-2004, 01:52 PM
Who cares who modelled the car I think the environment rocks!! Better than the environment of any other car renders I've seen... (I'm pretty new so I don't know what's microfilletting though)

maxlover
09-28-2004, 02:39 PM
:bounce: simply brilliant work man you got front page.
some question
1-did u model that or got assigment of rendering in Maya??
2-do you know which software it was modelled Rhino or Catia or StudioTools???
3-Can you plz post more Iso Wire views of car I need to see its surfaces plz

Daniel
09-28-2004, 02:54 PM
@max lover: 2. > http://www.icem.com

T-R
09-28-2004, 04:33 PM
THe Model is absolutly perfect. but I think you can do much better render. What does that mean exactly? Maybe its just me but when you say "you can do a much better render" and not say what you feel could be improved, it comes of as being arrogant. :shrug:

bmcaff
09-28-2004, 06:35 PM
Ok, I've updated the article with these images to show some more detail for those who asked for wire views and about microfilleting (max lover & ervine). I won't be showing highly detailed wire view though as it is not my place to do this. These images show the additional modeling, filleting and rebuilding I did. I have templated some filler surfaces for clarity. There are more on this in the article.

http://www.bmcaff.com/articles/images/mf1.jpg

http://www.bmcaff.com/articles/images/mf2.jpg

http://www.bmcaff.com/articles/images/mf3.jpg

http://www.bmcaff.com/articles/images/thumb/907wire.jpg

About the car Thell, they have built a fully working prototype that rips. It has a v12 engine (check peugeot for details) and incorporates a huge number of high tech features including carbon fibre body and some crazy chassis design. I was told that they will be racing it somewhere (not sure where). As for production, I can't see it there somehow but most concept cars are brand flagships and serve as either inspiration or expression of the brand identity of the mark. You can clearly see elements of the newer models (the x07s) in the face of this car. The more traditional look was heavily influenced by ferrari and 60s/70s supercars.

An interesting blend of old and new that I guess will have different reactions from different people. Personally I didn't like the wheels when I first saw it and was keen to give it bigger rims and lower profile tires. See the real size of the wheels from the press photos.

Thanks for all the comments.

dlccar
09-29-2004, 02:23 AM
Fantastic modeling, and rendering!!!
ABSOLUTELY!!

(The only bad thing about it is that it is Peugeot 907 ;) .. Well I don't like it - I think it has to much "stolen" ideas from other supercars! But still - it's YOURS, so you must love it :) )

thearchitect
10-01-2004, 12:18 PM
Great work Looks incredible. Got a couple questions:

1. I read your article on your site and i was a little confused. You say you used an HDRI image, is that the same sky image you got from 1000skys.com. Is the sky background a separate file from the HDRI file you used. If it is the same how did you turn in the picture you got from 1000skys.com into an HDRI file. Hope you understand my question had some trouble wording it.

2. Could you plz post a wallpaper size image of third image posted, the one of just the front. If its not to much trouble would be appreciated. That one is awesome.(they all are)

Thanks for your article it was quite imformative. Keep up the great work everything on your site was all top notch. :thumbsup:

bmcaff
10-01-2004, 01:08 PM
The HDRI and the background sky are different images. I put in the background sky in Photoshop. I usually use my own sky photos but just could find any with the right mood. Usually HDRI images work fine for reflections and IBL but as photo backgrouns they almost always look terrible.

Diccar, this car has certainly had some mixed reactions from both press and public. It was interesting dealing with the makers and designers to see they process behind the choice of design to be developed. I'd love to say more about this but can't:shrug:...

Oh Yeah... here is the wallpaper you asked for

http://www.bmcaff.com/wallpapers/peugeot907a.jpg
Thanks for the Compliments BTW.

ACantarel
10-01-2004, 04:08 PM
Wow, it looks like a SLR from Peugeot!
Perfect transformation of the Mercedes SLR Design to Peugeot Design! :eek:

André

crossman
10-02-2004, 10:58 PM
can you give me any ponters on how to make that kinda design ?
what software did you use ?
can you me know ?
thank mate ! :thumbsup:
crossman

by the way great work :bounce:

bmcaff
10-03-2004, 11:07 AM
Hey Crossman, there is a "making of' article on my website unnder the articles section. Check it out, all the info you need is there.:thumbsup:

nofxsapunk
10-03-2004, 11:18 AM
awsome image man. great work

LondonCarlos
10-04-2004, 11:17 PM
Inspiring thread, thanks for sharing! :thumbsup:

deadline
10-07-2004, 07:30 AM
very real! YOU ROCK!

monovich
10-08-2004, 09:20 PM
I just had to register so that I could give you kudos. I appreciated the notes about the project that you put up on your website, it was interesting to read about the process and your methods. Nice render. I didn't like the car in the pictures I've seen, but the renders here make it much more appealing. Maybe it's the angles?

Ali Imran Zaidi
10-09-2004, 12:39 PM
:thumbsup: Hi,

I love your modeling, lighting and texturing........ok.....you chose very sexy angles for rendering this cute babe....I love these shots......:thumbsup:

techart
10-11-2004, 03:21 PM
Jesus what a car...have some pictures with the real one...that's the real one ok!!love the idea with the bars twisting...cool one

LeonardoSchubert
10-12-2004, 02:06 AM
Brendan, the renderings are awesome!! if you ever get the time, could you give me some tips on how to get a material similar to the one that you used for the chrome in the head lights... and also the materials used for the back lights and turn signal... they are so unreal!!

Leo

AnCaLaGon
10-12-2004, 06:59 AM
really impressive work :thumbsup:

Lexo
10-12-2004, 09:55 AM
powerful !

bmcaff
10-12-2004, 12:44 PM
Leo, the shader for the chrome on the lights is really simple, a blinn with colour and diffuse really low (<0.1) and specular settings as follows, eccentricity 0, specular rolloff .95, specular colour almost white and reflectivity .95. I usually make chrome less than 100% reflective because firstly in reality it's not and secondly it reads a little better like this.

The rear light is the same except it has a red transparent Blinn cover (black colour and red transparancy with reflection falloff and thin wall refraction). All shaders used in this project were standard maya shaders (except reflection utility for blurred reflections on some of the metal parts). I guess the look of the lights comes not from the shader but rather from the engineering model.

Monovich: Thanks, I explored alot of views with the client to get the correct angle and dynamic for the illustrations. It was the first thing that was done even before the environment was designed.

LeonardoSchubert
10-13-2004, 03:43 AM
Leo, the shader for the chrome on the lights is really simple, a blinn with colour and diffuse really low (<0.1) and specular settings as follows, eccentricity 0, specular rolloff .95, specular colour almost white and reflectivity .95. I usually make chrome less than 100% reflective because firstly in reality it's not and secondly it reads a little better like this.

The rear light is the same except it has a red transparent Blinn cover (black colour and red transparancy with reflection falloff and thin wall refraction). All shaders used in this project were standard maya shaders (except reflection utility for blurred reflections on some of the metal parts). I guess the look of the lights comes not from the shader but rather from the engineering model.

Monovich: Thanks, I explored alot of views with the client to get the correct angle and dynamic for the illustrations. It was the first thing that was done even before the environment was designed.
Thanks! I'll try it out...

BTW, does the model have the full engine modeled??
I have to say that It looks killer coming out of the hood that way

leo

LeonardoSchubert
10-13-2004, 03:45 AM
Leo, the shader for the chrome on the lights is really simple, a blinn with colour and diffuse really low (<0.1) and specular settings as follows, eccentricity 0, specular rolloff .95, specular colour almost white and reflectivity .95. I usually make chrome less than 100% reflective because firstly in reality it's not and secondly it reads a little better like this.

The rear light is the same except it has a red transparent Blinn cover (black colour and red transparancy with reflection falloff and thin wall refraction). All shaders used in this project were standard maya shaders (except reflection utility for blurred reflections on some of the metal parts). I guess the look of the lights comes not from the shader but rather from the engineering model.

Monovich: Thanks, I explored alot of views with the client to get the correct angle and dynamic for the illustrations. It was the first thing that was done even before the environment was designed.
Thanks! I'll give it a try...

BTW, is the engine fully modeled?? It looks killer coimng from the hood

leo

bmcaff
10-13-2004, 08:44 AM
Well there was an engine model but I was not given it, just the trumpets. The model of the engine was far more complex than the rest of the car and there was no view required.

unwrap
10-13-2004, 02:46 PM
Totally ass kicking work! :buttrock:

Hermit
10-13-2004, 04:29 PM
Saludos desde Venezuela



Un gran trabajo amigo, :thumbsup: pero veo que usaste mucho reflejo en la textura y esta no tiene nada que ver con tu escenario de fondo :rolleyes: . El fondo me parece que esta super bien, la luces traseras de carro esta espectacular. Pero un gran modelo :applause:

southhilbily
10-19-2004, 07:45 PM
excellent work. love the mood the sky gives the work

Mahlikus
10-20-2004, 07:18 AM
OMG I am going to cry. Absolutely gorgeous!
I would like to produce this type and quality of modeling and rendering eventually.
Great job man. Wonderful source of inspiration!
Thank you!
:applause:

Ultron
10-21-2004, 12:32 PM
Really great work! :thumbsup: :buttrock:

I love the car - and I can really understand these steel things :)

dhellboyc
10-23-2004, 04:26 AM
This is great work i love it.. Shadows where very good. :D

zengliang
10-26-2004, 04:27 AM
great!
I like it.

Tasty
10-26-2004, 10:30 PM
the left front view is amazing!

Obizzz
10-28-2004, 10:58 PM
Wow! I never thought I'd see something like that from Peugeot :)

Really nice renderings too and all the other stuff at your site is excellent!

Obizzz
10-28-2004, 11:01 PM
Now where did those hi-res renderings go? I want a wallpaper :)

txx
11-01-2004, 02:40 AM
Excellent work. Superb metallic texture. I like the futuristic feel of the whole composition. :bounce: :thumbsup:

SideShow
11-03-2004, 12:09 AM
Very nice

could we get the blueprints please ? :D

bmcaff
11-08-2004, 11:34 PM
Thanks again for all the comments.


Obizzz, sorry mate, I changed servers recently (due to high demand from this thread) and I named the directory incorrectly.Here are the high res links again: (There are also a couple of 1280x1024 wallpapers in the download section on my site)

Front main (http://www.bmcaff.com/post/peugeot907a.jpg)
Back Main (http://www.bmcaff.com/post/peugeot907b.jpg)


Thanks for checking out my site.

SideShow, unfortunately I cannot share the blueprints or anymore model details than I already have, including higher res wire frame views. Sorry about that but is the understanding I have with the client. Most companies I have worked for or done work for are very cautious about showing the CAD data even in an image. I am sure in time you will be able to find some form of blueprints for the 907 in the usual places.

Hermit, thanks. I know the background and reflection don't match but I was quite happy with how the colour approach brought the image together anyway as I was not going for photorealism but rather a stylized image that accentuated the edges of the car and give the image some mood that goes beyond physical correctness. And besides I have yet to come across an HDRI image that can be used successfully in both reflection and background. I bought the Dosch HiRes HDRI DVD for this project and these things are big but I was really after a particular stormy horizon look. (Sorry for not replying in Spanish but it's just to late at night for me and I am still struggling with it)

ichiroger
11-16-2004, 04:29 AM
unbelievable~~!!
amazing image~~!!
any tutorial sharing in the future??
:cool:

sam4grafix
11-25-2004, 01:19 PM
OH THATS GOIN TO BE MY DREAM CAR NOW!!!:thumbsup:

sakey
12-07-2004, 03:04 AM
Amazing work! Nice concept and texturing. Post some wire please.

mikeVerv.
12-11-2004, 06:01 PM
great style and a nice car very beautiful

ronnyhen
12-14-2004, 03:41 PM
woohoo! what a sweet ride is this! I love the detail you put into it! nice interior!
I love the scene the car is placed in! really reflect the power this thing is showing.

- Zero -
12-16-2004, 06:31 PM
after having seen that render i'm down and sad. :sad:

bwwuaaaa!!

Great great job.

AVM
01-13-2005, 05:34 PM
It's really real...perfect job.:thumbsup:

SuperSeizureRobot
01-14-2005, 12:48 AM
gotta say, i love the look of this car, do you know if it is still in the concept phase?

Obizzz
01-20-2005, 11:05 PM
bmcaff: thanks for those links, I've been away for cgtalk a while :)

Højen
01-22-2005, 09:10 PM
What can I say.... WOOOOOOOOOW:scream:

buckas
02-09-2005, 10:36 PM
immense work, loving the rear lights!

randalverde
02-28-2005, 11:44 PM
do you have wireframe for this model? Your car looks really good.

dhruva
03-03-2005, 05:59 PM
THe Model is absolutly perfect. but I think you can do much better with those reflections. Excellent work anyway

Dravonic
03-16-2005, 12:37 AM
Great! One of the bests car render i've ever seen!

Gaara_06
03-24-2005, 04:03 PM
It looks like it has a lot of technical stuff in it I like it.

Hhaus
05-22-2005, 04:30 AM
Nice, I have the 907 on my desktop with the rest of my photo collection of exotic concepts, I wonder if that horse will go into production? Hmm! Nice work, mann!

Titouthing
06-25-2005, 06:14 PM
My first post just for you :)
I really appreciate your tutorial. thank you for it!
I totally approved the simple approche you have of the lightning and shaders.

VersusBlack
04-23-2006, 07:39 PM
Very Nice Work...i like ur style

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