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View Full Version : maya and bindpose query?


anthonymcgrath
08-12-2002, 11:32 AM
here's one for ya. I'm testing me binding/skinning as I model and its looking nice. Now when I rotate both my shoulder joints (each of which control the collar bone joint via a driven key - this way rotating the shoulder joint so the arms fall at the side of the body causes the collar bone to drop and raise when I lift the arms above the characters head.) it seems to be fine. Then comes the strange bit: I select the root and hit 'goto bindPose' to reset the skeleton. I get the following message:
"To ensure pose is correct below this joint, add an extra transform above this joint, restore the old parent or manually position the joint to the correct bindPose."

-I'm a little lost on this one. I'm guessing that I should select the root joint & hit ctrl+G to place an extra transform above the root which I usually do as I find its really helpful later on knowing I can freeze the transform of this groupNode and can reset the rootJoint to 0,0,0 but can anyone actually explain why maya asks me to do it?

bit of a mouthful I know, but if anyone can shed some information on the bindPose that may not be in the manual, that would be cool. cheers
ant
still truckin...

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