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View Full Version : Can F-prime be created for Nexus?


Xacto
09-26-2004, 01:41 PM
How hard would it be for Fprime to be converted to Modo/Nexus?

Kvaalen
09-26-2004, 01:51 PM
IMHO there will really be no need. :)

Xacto
09-26-2004, 11:24 PM
Why not... will the render program be faster then f-prime?

SheepFactory
09-26-2004, 11:47 PM
IMHO there will really be no need. :)

boy do I second this ever :)

c-g
09-27-2004, 12:01 AM
How hard would it be for Fprime to be converted to Modo/Nexus?
Besides the need for a full texture editor and lighting system and cameras?

Mylenium
09-27-2004, 05:50 AM
If you had taken a look at the preview in the material editor or at some of the videos from apple expo, you'd know that Modo/ Nexus or whatever already uses an adaptive hybrid renderer just as FPrime is. This is kind of a ridiculous question to ask around here. Know your tools!

Mylenium

Dion Burgoyne
09-27-2004, 06:00 AM
*whistles quietly in the back of the room*

FunBucket
09-27-2004, 06:23 AM
*whistles quietly in the back of the room*
You TEASE! :)

CB_3D
09-27-2004, 11:09 AM
*whistles quietly in the back of the room*
Arrrrgh!! Can...nooo...longer....take...iiiit!!

PixelInfected
09-27-2004, 07:34 PM
i see render on Keynode streaming where Brad show a faster rendering in a few second, since 600 million of poly, i think is enought near to fprime (i'm also lw and fprime user).

Aegis Prime
09-27-2004, 08:44 PM
i see render on Keynode streaming where Brad show a faster rendering in a few second, since 600 million of poly, i think is enought near to fprime (i'm also lw and fprime user). Actually, it was 1.18 BILLION polys... :eek:

CB_3D
09-27-2004, 11:20 PM
So, sice that is mentioned so often, can someone finally tell us, if this was instanced volumetric rendering or true polygons?!

FunBucket
09-27-2004, 11:23 PM
In the apple demonstration video thingy Brad says he uses instances. :shrug:

Para
09-28-2004, 06:18 AM
Remember that even the radiosity calculations can be instanced (with proper shadowing to other objects as well) :shrug:

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