ThomasHelzle
09-26-2004, 02:20 PM
The highly anticipated "The Art of Noise" shaders (or AoN:studio for short) are finally released! :bounce:
This commercial collection of advanced procedural shaders for messiah:studio 2.0b or higher gives you a lot more options when working with the superb shaderflow in messiah:studio.
It not only contains 10 main shaders with various submodes but also comes with hundreds of preset materials and -nodes and a huuuge helpfile with tons of images, videos and tutorials to help you growing more productive with messiahs renderer.
Visit the authors website to learn more and download the helpfile (50mb) for free here:
AoN:studio 1.0 (http://www.screendream.de/AoN_studio.htm)
The following is an example of the AoN:Crumple shader used with subpolydisplacement on just a sphere:
http://www.thomashelzle.com/images/AoN_Crystal.jpg
Another example shows AoN:Wood. The interesting thing is, that the branches are defined with messiahs metaeffectors by the user, so position, size etc. are exactly definable (and even animateable). The documentation has a tutorial that shows the exact process:
http://www.thomashelzle.com/images/AoN_Wood_Branches.jpg
Cheers!
This commercial collection of advanced procedural shaders for messiah:studio 2.0b or higher gives you a lot more options when working with the superb shaderflow in messiah:studio.
It not only contains 10 main shaders with various submodes but also comes with hundreds of preset materials and -nodes and a huuuge helpfile with tons of images, videos and tutorials to help you growing more productive with messiahs renderer.
Visit the authors website to learn more and download the helpfile (50mb) for free here:
AoN:studio 1.0 (http://www.screendream.de/AoN_studio.htm)
The following is an example of the AoN:Crumple shader used with subpolydisplacement on just a sphere:
http://www.thomashelzle.com/images/AoN_Crystal.jpg
Another example shows AoN:Wood. The interesting thing is, that the branches are defined with messiahs metaeffectors by the user, so position, size etc. are exactly definable (and even animateable). The documentation has a tutorial that shows the exact process:
http://www.thomashelzle.com/images/AoN_Wood_Branches.jpg
Cheers!
