ThomasMahler
09-25-2004, 04:01 PM
Well, I'm not sure if it's the right place to post that here, but since Modo is a cool modeler and is in heavy development, maybe my idea gets some attention!
What I mean by "sketching" is: Wouldn't it be cool if you could paint in your 3d viewports? You know, I'm thinking about roughing in forms/proportions of a character directly inside Modo. You could do that, for example, even before you'd start blocking out the shape of a character with cubes/extrusions.
Just think with me: You want to start working on a character, sketch around a little, create some poses, whatever, start to draw a rough sticky-figure of your model just like you'd while drawing on a piece of paper to get a better feel for your character. You could roughly block in the subdivisions you're going to need, you could "paint ahead" if you already modeled out some parts and think about how you're going to deal with the lower arm now, for example. I don't know, I often wanted to just grab my wacom and paint a few lines to feel a little safer - Compare it to a line drawing as the base for a painting. It feels more streamlined, it'd be harder to screw up.
Often, Reference Images just aren't enough to do the job - with the ability to paint directly into your viewports, sculpting could feel a lot more like drawing. You know, like you'd try to draw three dimensional forms on paper, you could just "draw ahead" of your character and create the geometry on the fly, just like you'd add details to basic shapes while drawing.
Modo could be cool for something like that: You could use a layer for all of your sketches, you could draw "on the workplane", if you'd be up for it, you could set up a few viewports of your character (so you'd see your roughed out shape from all sides and draw in shapes and proportions the character should have) and start modeling in the perspective while seeing the object beeing updated in the previously set up views and so on and so forth - And thanks to Nexus, you wouldn't be constrained to modeling. You could also start drawing in the line of action or arcs for animations.
Maybe it's just me, but I thought about something like that a few times before - you know, just beeing able to sketch-try details you didn't have in your reference images... I could go on like that for hours.
Sooo, what do you guys think? Totally stupid or worth thinking about?
What I mean by "sketching" is: Wouldn't it be cool if you could paint in your 3d viewports? You know, I'm thinking about roughing in forms/proportions of a character directly inside Modo. You could do that, for example, even before you'd start blocking out the shape of a character with cubes/extrusions.
Just think with me: You want to start working on a character, sketch around a little, create some poses, whatever, start to draw a rough sticky-figure of your model just like you'd while drawing on a piece of paper to get a better feel for your character. You could roughly block in the subdivisions you're going to need, you could "paint ahead" if you already modeled out some parts and think about how you're going to deal with the lower arm now, for example. I don't know, I often wanted to just grab my wacom and paint a few lines to feel a little safer - Compare it to a line drawing as the base for a painting. It feels more streamlined, it'd be harder to screw up.
Often, Reference Images just aren't enough to do the job - with the ability to paint directly into your viewports, sculpting could feel a lot more like drawing. You know, like you'd try to draw three dimensional forms on paper, you could just "draw ahead" of your character and create the geometry on the fly, just like you'd add details to basic shapes while drawing.
Modo could be cool for something like that: You could use a layer for all of your sketches, you could draw "on the workplane", if you'd be up for it, you could set up a few viewports of your character (so you'd see your roughed out shape from all sides and draw in shapes and proportions the character should have) and start modeling in the perspective while seeing the object beeing updated in the previously set up views and so on and so forth - And thanks to Nexus, you wouldn't be constrained to modeling. You could also start drawing in the line of action or arcs for animations.
Maybe it's just me, but I thought about something like that a few times before - you know, just beeing able to sketch-try details you didn't have in your reference images... I could go on like that for hours.
Sooo, what do you guys think? Totally stupid or worth thinking about?
