fr3drik
09-25-2004, 11:14 AM
Hello all,
I would like your input on what features/controls YOU like to see in a biped/human rig and why. Also, please tell me about features which you find unnecessary/overkill and makes it harder for the animator to do his job. If you have a link to any downloadable rig that you find very nice, please let me know!
Please note, I am talking about features which can be applied on basically ALL rigs.
To get the thread started, what do you think about:
* Broken hierarchy skeleton
* Ability to animate FK only
* Schleifer spine
* Reverse foot lock
* The importance of keeping joint hierarchy clean from non-joint objects
* Controls in the actual scene VS controls stuck on your viewport screen
* Ability to control musculature deformation manually
Your input is very much appreciated! :)
I would like your input on what features/controls YOU like to see in a biped/human rig and why. Also, please tell me about features which you find unnecessary/overkill and makes it harder for the animator to do his job. If you have a link to any downloadable rig that you find very nice, please let me know!
Please note, I am talking about features which can be applied on basically ALL rigs.
To get the thread started, what do you think about:
* Broken hierarchy skeleton
* Ability to animate FK only
* Schleifer spine
* Reverse foot lock
* The importance of keeping joint hierarchy clean from non-joint objects
* Controls in the actual scene VS controls stuck on your viewport screen
* Ability to control musculature deformation manually
Your input is very much appreciated! :)
