09-22-2004, 07:18 PM
I have been messing around with UV sets trying to get them to work for shadow maps. I think I have it pretty much figured out now. I just have one problem I have run across. If I have a room with the same texture on the floor and ceilling and I want to set different UV's for it, I am having problems getting that to work. It will one let me have one UV set for a file texture. If I go into the relationship editor and try setting them it will switch between the two. I can only have one or the other, not two seperate sets. I hope I am explaining this OK. Does anyone know a workaround for this or am I doing something wrong. I suppose I could just name the textures different and use multiple copies, but I don't think that would be an efficiant way to do it for a game engine. Anyone have any ideas or tips?