View Full Version : need help in wings (again)
B3owulf 09-22-2004, 12:52 PM Hi,
here I am with another (possibly stupid) question:
http://131.188.24.11/%7Esiflfran/wings3d/screen1.jpg
I want to perform a scale axis operation on the selected face so it looks like this:
http://131.188.24.11/%7Esiflfran/wings3d/screen3.jpg
and not like this:
http://131.188.24.11/%7Esiflfran/wings3d/screen2.jpg
magnet doesn't seem to do what I want....
| |
AdmiralRa
09-22-2004, 03:40 PM
I've made a small timelapse on how to achieve this.
Here (http://216.120.255.92/~admiral/wingsmagnet.swf) you are! (387 kb .swf file.)
There's probably a simpler way to do it. Which i'm not familiar with. :D
B3owulf
09-22-2004, 04:43 PM
That does the trick for an object as simple as this cube. But how about that situation:
http://131.188.24.11/%7Esiflfran/wings3d/screen4.jpg
Magnet destroys the object's shape:
http://131.188.24.11/%7Esiflfran/wings3d/screen5.jpg
AdmiralRa
09-23-2004, 04:45 AM
Well. Do the same thing as the timelapse. BUT! instead of moving the edges. Select all the faces along the sides, and flatten > Normal.
I'll get another timelapse up in a sec.
EDIT: Here's (http://216.120.255.92/~admiral/wingsmagnetmult.swf) the timelapse.
B3owulf
09-23-2004, 07:39 AM
Hm, in that case the flatten operation changes the front and back face, which I don't want to happen. If the object I'm dealing with gets more complicated flatten is not an option any more...
I thought that maybe there was a simple solution to this problem, but it seems I was wrong :-(
Thanks for the help.
TheIvIaxx
09-23-2004, 08:09 AM
you can do it while still in the magnet. when you select the first face and scale it along Z and choose magnet. hit the 3 key to select a Straight falloff. default is dome, hence the curvature.
B3owulf
09-23-2004, 08:14 AM
Ah, that's exactly what I was looking for :-)
Thank you!
AdmiralRa
09-23-2004, 08:16 AM
AHA! I knew i forgot something!
Thanks TheIvIaxx. I totally forgot about the curvature settings! :scream:
puzzledpaul
09-23-2004, 08:30 AM
If I’ve understood correctly what you want to achieve …Am doing this with a cube that’s been cut / connected 40 times
Select face you want to scale (along Z in my case)Scale Axis – use LMB + Alt (for magnet option)
LMB Z Select any of the 4 corner verts on the rear face of the cube to define magnet influence radius
Other options – surface route and option 3 (straight for magnet)
Check info line for details of whats happening and the choices.
The above workflow produces a wedge with straight sides, unaltered rear face and front (selected) face dragged to your size. (Note the effect +/- keys have on this stuff, btw)
Why you want all these edges, I dunno – but if you’re still having difficulty with the mag ops – why not start with a cube, scale the front face to suit – then cut / connect all the side edges to create the additional geom – I cut / connected 4, then cut / connected 10, using G (select edge ring) and L (select edge loop) where necessary – but there’s various other ways.
Hth
pp
Edit
Ahhh... now redundant, but might still be of use? :)
B3owulf
09-23-2004, 10:27 AM
I'm trying to model the mech at http://www.archersminiatures.com/Gallery/jadefalcon/ppidasher.html. (http://www.archersminiatures.com/Gallery/jadefalcon/ppidasher.html)
Right now I'm trying to do the cockpit section:
http://131.188.24.11/%7Esiflfran/wings3d/screen6.jpg
I'm using this (http://131.188.24.11/%7Esiflfran/wings3d/firemothf.jpg) and this (http://131.188.24.11/%7Esiflfran/wings3d/firemoths.jpg) picture as reference as well.
Parts of the front section need to be a bit more wedge like, but magnet doesn't do the job because it's influence extends equally in all three dimensions...
CGTalk Moderation
01-19-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.