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View Full Version : Game Art Challenge #10: Airship - Grand Cannon


Ingurum
09-21-2004, 07:06 PM
Hiya fellas,

my first comp I join :D
so i taught about a huge cannon mounted to a kinda ballon thing. The pilot will be a goblinlike creature. I hope it fits still into the guidelines, as nothing was mentioned that the pilot has to be human.

the 3 flat cylinders are gonna be gear wheels i think, have to overthink the mecanism though

i would draw a concept sketch, if I could paint :D so heres my start:
http://www.ingurum.ch/public/cgc11_airship.jpg
http://www.ingurum.ch/public/cgc11_airship1.jpg

RO
09-21-2004, 09:13 PM
That looks cool so far, but one thing that makes it feel wierd is the ballon could be a lot bigger. I imagine the ballon would not be able to hold it. ALso think of counter blance plates or something that work with the machine to hold it... well... in balance. :)

First one I like so far :)

Vagab0nd
09-21-2004, 10:32 PM
How about 2 baloons one in the front to raise and lower the weapon, and perhaps many little goblins, like 10 - 20 cwraling all around rigging and stuff, with one all king like directign the areal circus that it is. ( this of course may be a bit much but it looks fun in my head) lol

vrapp
09-21-2004, 11:59 PM
A very good start Ingurum, but as already pointed out; it looks rather unbalansed. Perhaps adding a second ballon for the gun would help.

Ingurum
09-22-2004, 06:59 AM
yay its kinda unballanced, but i liked the weird proprtions, but ill modify it now... and due to the low poly count of 4300 i think im not able to do more than 2 goblins :S

thanks all

Konstruct
09-22-2004, 09:04 AM
hehe you could have it pointing down, Death from above style-:D

Ingurum
09-22-2004, 11:26 AM
yup i taught about that it can swivel bout 45 degrees.. god damn ill gonna need soo much polys for the gear whells and the mecanic stuff :S

Ingurum
09-22-2004, 06:12 PM
small update
http://www.ingurum.ch/public/cgc11_airship2.jpg

vrapp
09-22-2004, 07:36 PM
Ingurum: You don't nessisarily need all those polys just to make wheels and gears; just use alpha-mapped planes where you can get away with it, it's quite a common procedure after all. :)

btw, your design is looking great so far.

Ingurum
09-22-2004, 07:41 PM
Ingurum: You don't nessisarily need all those polys just to make wheels and gears; just use alpha-mapped planes where you can get away with it, it's quite a common procedure after all. :)

btw, your design is looking great so far.
jup right, did them like this only for concept, but i guess ill need alot polies on the ropes and the ropes which connect the gearwheels (dunno how thats called)

vrapp
09-22-2004, 07:46 PM
Maybe, but you could probarbly also do them with alphas. That would at least save you some polys.

Ingurum
09-22-2004, 07:52 PM
jap, im definitly gonna do the wheels with alphas, and than i have to decide what i wanna have more polys... what do ya think looks better, a 3 sided cylinder or 2 double sided planes in a crossform with alphas?

Ghostscape
09-22-2004, 08:45 PM
Since you can use normal maps, you can get quite a lot of depth out of either two back to back flat planes or a 3 sided cylinder. Doom3 uses a LOT of alpha planes, and you rarely notice because the normal maps add so much depth.

Ingurum
09-23-2004, 06:57 AM
right, but im not going to use normal maps , really dont have time for a highpoly model :S

Ingurum
09-23-2004, 06:24 PM
a quick mecanics concept, wo show how i wanna let it work.

http://www.ingurum.ch/public/mecanics.jpg

Ingurum
10-07-2004, 09:38 AM
andy h, i for my part didnt forget bout this forums :D


i tried to make normalmaps, to decide if i do my model with or without .. and my first try was a bit better than the one on the actual pilot model ... so i think i wont going for normal maps :S

http://www.ingurum.ch/rw/normals.jpg
http://www.ingurum.ch/rw/ouch.jpg
see :D

Ingurum
10-07-2004, 11:29 AM
heres a problem i have...
the blue whell should be turned and now i need something to connect to the red wheel, so that it turns through the blue wheel's engine
http://www.ingurum.ch/rw/gearwheels.jpg
any suggestions?

edit: god damn this sort function sucks... anyway my process, somthing bout 2500 tris
http://www.ingurum.ch/rw/cgc11_airship3.jpg
hum the wireframe looks weird, any ideas how to show only the first visible stuff?

Ghostscape
10-07-2004, 06:52 PM
for your red/blue wheel problem, something like this would be used to change the angle...

http://www.dascoeng.com/_borders/Gearbox.JPG

not that concept exactly, but it illustrates the basic idea.

Ingurum
10-07-2004, 06:53 PM
thanks dude!

Ingurum
10-20-2004, 07:29 PM
fuuuu

i think i gotta quit this comp, gotta do some very important models for a mod and a other project

im very sorry.. will prbly finish the model once else...

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